Daily Punch 9-24-24 Share Affliction divine spell for Pathfinder 2nd or Starfinder 2nd

Share the load

Share Affliction 1 action Cantrip 1

CONCENTRATE MANIPULATE
Traditions  divine
Range 30; Targets 1 creature with a condition and one willing ally


You help a friend share the pain of another. Transfer the condition currently affecting one creature to the willing ally. the duration of the condition and effects are not altered. This may result in creatures that can not normally being affected by a condition being affected by a condition.

Thoughts?

Daily Punch 9-23-24 Learn through Osmosis lore skill feat for Pathfinder 2nd Ed

Learn through Osmosis Feat 2

General Skill
Prerequisites expert in specific lore


You are just obsessed something to the point everyone around you knows about it too. While someone is traveling with you, they are considered to be trained to one level below your training in a lore skill

Thoughts?

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Daily Punch 9-20-24 9-20-24 Fear Me! intimidation skill feat for Pathfinder 2nd Ed

Inspire true terror

Fear Me! two actions Feat 15

General Skill
Prerequisites Legendary in Intimidation
Target Ally suffering from clumsy, drained, enfeebled, stupefied, blinded, dazzled, or deafened condition


You gonna be afraid of them or me!. You can attempt a demoralize check against an ally suffering from the clumsy, drained, enfeebled, stupefied, blinded, dazzled, or deafened. If you succeed, the ally can end as many of the above conditions as they choose, but they gain the frightened condition with a value equal to the number of conditions ended. The value of the ended condition does that matter and only counts for one value of Frightened

Thoughts?

Daily Punch 9-6-24 Demand Success intimidation skill feat for Pathfinder 2nd Ed

DO IT!

Demand Success One Action Feat 2

General Skill
Prerequisites Expert in Intimidation
Range 30 feet; Targets 1 friendly creature
Duration until the start of your next turn


You don’t fail me! You yell at the target and they gain a +1 circumstance bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target must decide to use the bonus before they roll. If they fail, they gain a -1 status penalty to all attacks, saves, and skill rolls taken until the duration ends.

Thoughts?