Daily Punch 5-5-23 Grab and Ride barbarian and fighter feat for Pathfinder 2nd Ed

Been playing God of War again, so here is an idea that comes right from there!

Grab and Ride 2 actions Feat 6

Barbarian Fighter


You’ve gotten used to directing your opponents in battle! Make a basic melee strike against an opponent who is at least one size category larger then you. If the attack is successful, you do damage equal to your Strength modifier and climb on the back or top of your opponent and can direct them around. This counts has having the creature grabbed. While riding them, as an action you can make them take the stride action. Any creature they move through may make a reflex save or take damage equal to the Strength modifier of the creature your are riding. The creature can escape the grab as normal, and you can change this to restrained following the normal rules for doing so. You can also strike the creature as normal as well.

Thoughts?

Daily Punch 5-4-23 Close Quarter Fighter barbarian, fighter, and ranger feat for Pathfinder 2nd Ed

I want to get in close, stay close, and hurt people!


Close Quarter Fighter Feat 4

Barbarian Fighter Ranger
You are very good at fighting people when they are holding you close. When you are grabbed, you do not count as flat-footed and you automatically succeed at the manipulate check while grabbed. This feat does not affect the restrained condition.

Thoughts?

Daily Punch 5-1-23 DemonHide material for Pathfinder 2nd Ed

Have a player asked to skin a demon in the last game. Here we go!

Demonhide Item 8+

Uncommon Precious


The hide of a demon can be used to Craft any item normally made of ordinary leather or hide. Demon hide provides resistances to acid, cold, fire, and poison, but you also gain vulnerability to cold iron and good.

Demonhide Items

Dragonhide ItemsHardnessHPBT
Thin Items
Standard-grade4168
High-grade83216
Items
Standard-grade72814
High-grade114422

Demonhide Object (Standard-Grade)Item 8

Price 350 gp (per Bulk)

Your gain resistance 5 to acid, cold, fire, and poison, but you also gain vulnerability 5 to cold iron and good.

Demonhide Object (High-Grade)Item 16

Price 6,000 gp (per Bulk)

Your gain resistance 10 to acid, cold, fire, and poison, but you also gain vulnerability 10 to cold iron and good.

Daily Punch 4-28-23 Elemental Attachment weapon property rune for Pathfinder 2nd Ed

Time to finish my runes to make Ghostrider!

Frost Item 4+

Conjuration Magical
Usage etched onto a weapon


This rune allows the user to channel the power of the elemental planes into the weapon, even if to a limited degree. Activate  1 action; Frequency once per day;  Duration 1 hour; Effect Choose an elemental damage type. For the duration, the weapon does 2 extra damage of the chosen elemental type.

Elemental Attachment Item 4

Price 70 gp
Usage etched onto a weapon

Elemental Attachment (Greater) Item 8

Price 500 gp

The weapon does 4 damage of the chosen elemental type.

Elemental Attachment (Major )Item 12

Price 2,000 gp
The weapon does 6 damage of the chosen elemental damage type

Daily Punch 4-12-23 Additional Innovation inventor feat for Pathfinder 2nd Ed

My brother wants more toys for his toy. Let’s help!

Additional Innovation Feat 2

Inventor Modification


You don’t invest in yourself, but instead in your innovation. Choose one innovation that you do not already have and your innovation gains them.

Special You can select this feat multiple times, choosing a new innovation each time. At level 8 you can choose a Breakthrough innovation and at level 16 you can choose a revolutionary innovation instead.

Daily Punch 4-4-23 Skill Training skill feat for Pathfinder 2nd Ed

Playing a game with the Broz. One of them wants to use a skill feat to train into a new skill in between the normal skill upgrades. Let’s make that happen!

Skill Training Feat 6

General Skill
Prerequisites untrained in a chosen skill


Time to focus up! Choose a skill you are not trained in. You are now considered trained in that skill

Special You can select this feat more than once, up to your Intelligence modifier. Each time, you become trained a new skill.

Daily Punch 3-21-23 Delay Heal divine spell for Pathfinder 2nd Ed

How about a punch to heal!

Delay Heal Spell 1

Healing Necromancy Positive
Traditions divine
Bloodlines angelic
Cast  1 action
Range touch; Targets 1 willing living creature

Duration 1 minute


You channel positive energy to prepare a target for the damage it will take. At the completion of the casting, the target is surrounded by a halo of light. If the target takes damage before the duration of the spell is done, the target instantly heals 1d4 hit points and the halo is discharged. If the target is reduced to zero hit points, the target heals damage and does not gain the dying or wounded conditions, nor does it fall down.


Heightened (+1) The amount of healing or damage increases by 1d4.

Thoughts?