Daily Punch 3-15-23 Amulet of Healing worn item for Pathfinder 2nd Ed

I’ve been reading a bit about old school Christian magic and some of the old amulets to heal.

Amulet of Healing Item 3+

Healing Necromancy Positive Magical
Usage worn


This small holy symbol is full of folded divine scripture invoking the mercy of a god.

Activate  envision, Interact; Frequency once per day; Effect You grip the amulet and ask for the god’s help. You gain the effect of casting heal at 1st level using two actions. This can only be used to heal you, not harm an undead.

Armory Bracelet (Minor)Item 3

Price 50 gp

Amulet of Healing (Lesser)Item 5

Price 150 gp
The heal spell is cast at 2nd level.

Amulet of Healing (Moderate)Item 8

Price 450 gp
The heal spell is cast at 3rd level.

Amulet of Healing (Greater)Item 11

Price 1,350 gp
The heal spell is cast at 4th level.

Amulet of Healing (Major)Item 15

Price 6,000 gp
The heal spell is cast at 5th level.

Thoughts?

Daily Punch 3-14-23 Set Ambush skill feat for Pathfinder 2nd Ed

Best laid plans….

Set Ambush Feat 6

Exploration
Prerequisites expert in Stealth


Let’s set an ambush! When you spend at least one minute preparing to set an ambush, you can roll stealth twice for initiative and take the better result.

Thoughts?

Daily Punch 3-10-23 Increasing Advantage feat for Pathfinder 2nd Ed

My poor brother can’t hit. Let’s help him.

Increasing Advantage Feat 1

General


FINE! I’LL HIT YOU NEXT TIME! Every turn you make at least one attack roll and you fail to hit with any attack that turn, you gain an increasing +1 circumstance bonus to your next attacks the next turn. This bonus can increase up to your proficiency bonus used in the attack roll. When you hit, this bonus is lost instantly.

Thoughts?

Daily Punch 2-27-23 Divine Weapon divine spell for Pathfinder 2nd Ed

Let’s make a magic weapon for my clerics!

Divine Weapon Spell 1

Transmutation
Traditions divine
Cast somatic, verbal
Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally
Duration 1 minute


The weapon thrums with divine power. Choose an alignment your deity has (chaotic, evil, good, or lawful) and touch a weapon. You can’t cast this spell if you don’t have a deity or if your deity is true neutral. The weapon or its fired ammunition now deals damage of the selected type.

Heightened (2nd)  The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two and deals damage of the selected type.
Heightened (4th)  The target becomes a +2 striking weapon, gaining a +2 item bonus to attack rolls and increasing the number of weapon damage dice to two and deals damage of the selected type.
Heightened (5th) The target becomes a +2 striking(greater) weapon, gaining a +2 item bonus to attack rolls and increasing the number of weapon damage dice to three and deals damage of the selected type.
Heightened (7th)  The target becomes a +3 striking(greater) weapon, gaining a +3 item bonus to attack rolls and increasing the number of weapon damage dice to three and deals damage of the selected type.
Heightened (8th) The target becomes a +3 striking(major) weapon, gaining a +3 item bonus to attack rolls and increasing the number of weapon damage dice to four.

Thoughts?

Daily Punch 2-17-23 Minimum Criticals for Pathfinder 2nd Ed

Played a game with my brothers, and my brother the crit machine just could not roll above a 1. He was mad. let’s fix this!

Minimum Criticals Feat 1

General


When you swing hard, you are at least guaranteed to get somewhere! When you roll damage for a critical hit and roll less than the maximum damage of a normal hit, increase the damage to the maximum damage of a normal hit.

Thoughts?

Daily Punch 2-14-23 Elemental Punch spell for Pathfinder

I want some elemental flexibility and I also want to punch a goblin in the head!

Elemental Punch Cantrip 1

Attack Cantrip varies Evocation
Traditionsarcane, primal
Castsomatic, verbal
Range touch; Targets 1 creature


You channel the elements into your fist and slam it into a target. Make a melee spell attack roll and choose cold, electric, fire, or acid.. The punch deals damage of the chosen type equal to 1d6 + your spellcasting ability modifier. The spell takes on the characteristic of the elemental type chosen.

Critical Success The target takes double damage.
Success The target takes normal damage.

Heightened (+1) The damage increases by 1d6.

Daily Punch 2-8-23 Hardened armor rune for Pathfinder 2nd Ed

Love me some damage reduction! Let’s do that!

Hardened Item 6+

Uncommon Abjuration Magical
Usage etched onto armor


This symbol simply translates into wall in draconic, but it provides resistance to some of the most crushing blows. Gain resistance 2 to all damage.

Hardened (Lesser)Item 6

Price 225 gp

Hardened (Moderate)Item 12

Price 1,800 gp
The resistance changes to resistance 4 to all damage.

Hardened (Greater)Item 18

Price 21,000 gp
The resistance changes to resistance 6 to all damage.