Daily Punch 8-3 and 8-4 Spell Force Foci for Pathfinder 2nd Ed

There are no items to boost your spell attack rolls in Pathfinder 2e. I have a caster who wants them. LET’S MAKE THEM!

Spell Force Foci are crafted by gifted casters in each tradition, and their appearance and abilities are tied to that tradition. Arcane foci are built into tomes. Divine foci are built into prayer beads. Occult foci are made from fetishes. Primal foci are built from wood carvings. And, elemental foci are clay bottles with elements inside of them. These foci increase the potency of your spell attack rolls. These items are held in one hand when you cast a spell and does not imped somatic components of a spell but are integrated into them.

Spell Force Foci (+1) Item 2

Price 35 gp

Usage held in 1 hand

The item bonus to spell attack rolls is +1.

Spell Force Foci (+2) Item 10

Price 935 gp

Usage held in 1 hand
The item bonus to spell attack rolls is +2.

Weapon Potency (+3) Item 16

Price 8,935 gp

Usage held in 1 hand
The item bonus to spell attack rolls is +3.

Daily Punch 7-28-22 Bombardier’s Gloves worn item for Pathfinder 2nd Ed

Time to port this idea to another system!


Bombardier’s Gloves, lesser Item 8

Enchantment Magical
Price 500 gp
Usage worn gloves


These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains +1 item bonus to the damage roll.


Bombardier’s Gloves, greater Item 16

Enchantment Magical
Price 9,500 gp
Usage worn gloves


These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains +2 item bonus to the damage roll.

Daily Punch 7-25-22 Protective Pebble spell for Pathfinder 2nd Ed

How about a different implementation of a spell?

Protective Pebble Spell 1

Evocation Attack
Traditions arcane, primal
Cast 2 actions somatic, verbal
Range 10 feet Duration 10 minutes


When you cast this spell you create three balls of force the size of a pebble that float around you head. For the duration of the spell or until all the pebbles are expended, when an enemy enters within 10 feet of you, as a reaction, make a ranged spell attack against the targets AC. On a success, you deal 1d6 force damage and the target must make a basic Fortitude saving throw. On a failure, the target is pushed back 10 feet. On a critical failure, the target is pushed back 10 feet and knocked prone. You determine the direction the target is pushed, and the pebble is expended regardless if the enemy is hit or missed.


Heightened (+1) The number of pebbles increases by 1.

Daily Punch 7-20-22 Extra Innovation inventor feat for Pathfinder 2nd Ed

You can build up yourself, but what if you want to build up your toy?

Extra Innovation Feat 1

Inventor


You focus on build up your inventions instead of yourself. Gain an additional innovation. This feat can be taken multiple times. If taken at level 7 or higher, you can choose a breakthrough innovation. If taken at level 15 or higher, you can choose a revolutionary innovation.

Thoughts?

Daily Punch 7-18-22 AND 7-19-22 Metaphysical Vision construct innovation and armor innovation for Pathfinder 2nd Ed

There are items that let you see magic. Why not some fun toys for the constructs and themselves?

construct innovation

Metaphysical Vision: You’ve worked to allow your creation to see the arcane. Using two actions, the construct can see magic as per the detect magic spell for as long as the spell would normally last.

armor innovation

Metaphysical Vision: Your work now allows you visons of the fantastic. Using two actions, while in your armor you can see magic as per the detect magic spell for as long as the spell would normally last.

Daily Punch 7-4-22 Clear Round Gunslinger feat for Pathfinder 2nd Ed

Ever fire a round to clear the way?


Clear Round reaction Feat 4

Flourish Gunslinger
Trigger Your attack with a firearm misfires.


Sometimes you just need to clear the barrel of all the smoke to make it fire. When you misfire, you can spend a round and fire to clear the chamber. This removes the jam as an interact action and cant be used on the same gun until you take an hour to fully clean the gun fully.

Thoughts?

Daily Punch 6-27-22 Take 5 feat for Pathfinder 2nd Ed.

Turns out a reroll is equivalent to adding five to a roll. Sometimes let’s just exclude the randomness.


Take 5 Feat 1

General


Focus on the goal! When you use a hero point, you can elect to either reroll the die or add +5 to the dice value. If the new value would instead cause a critical either as a natural 20 result or the total result being 10 over the DC, treat it as if it was a critical . Dice values over 20 do not cause a critical result unless the total is 10 over the DC as normal.

Thoughts?

Daily Punch 6-13-22 Electric Slap cantrip for Pathfinder 2e

I have some casters who are far enough back to not need to move and happy casing one spell. Let’s give them a toy for when they are board with that last actions.

Electric Slap 1 action Cantrip 1

Cantrip Electricity Evocation Flourish
Traditions arcane, primal
Mystery tempest
Cast somatic
Range 30 feet; Targets 1 creatures
Saving Throw basic Reflex


You snap a small spark at a creature. You deal electricity damage equal to your spellcasting ability modifier

Heightened (+1) The damage increases by 1

Thoughts?