Daily Punch 5-10-21 Gun Barrel Cauterize Gunslinger Feat for Pathfinder 2nd Ed.

Sometimes you need some good old fashioned bad movie tropes in your pathfinder!

Gun Barrel Cauterize ReactionFeat 2

Gunslinger Fire Healing

Trigger You or an ally within reach takes damage.


With a flourish, you fire you gun and snap the still burning barrel to an injury. The target heals 1d6+ your level. This healing can prevent an ally from falling unconscious and gaining the wounded condition from being reduced to zero hit points. The target is then temporarily immune to your gun barrel cauterize for 1 day.

Thoughts?

Daily Punch 4-30-21 Cold Tolerance ancestry feat for Pathfinder 2nd Ed.

The only feats I’ve seen for ancestries have to do one race. Why not regional ancestries? People from a cold place should be able to survive the cold regardless if they are human, dwarf, or orc. Let’s start.


Cold Tolerance Feat 5

regional ancestry


Prerequisites raised in cold location

You grew up in a land of ice and snow, and it hardened you against the cold. You gain resistance 5 to cold damage.

Thoughts?

Daily Punch 4-27-21 Ooze animal companion for Pathfinder 2nd Ed.

Ooze

Your companion is a ooze or another type of slime.
Size Small
Melee

Single Action

 pseudopod, Damage 1d6 acid
Str +3, Dex +1, Con +4, Int -4, Wis -2, Cha -2
Hit Points 8
Skill Athletics
Senses  motion sense 40 feet, no vision
Speed 30 feet
Support Benefit Your ooze grabs the target preventing it from fully reacting to your strikes. Until the start of your next turn, your Strikes that damage creatures your ooze threatens give the flat-footed condition to the target until the end of your current turn (until the start of your next turn on a critical success) .
Advanced Maneuver envelop

EnvelopSingle Action


Requirements The animal companion’s last action was a successful pseudopod Strike.


The ooze grabs the target and the target takes acid damage equal to your level automatically until the target escapes the grab.

Daily Punch 4-23-21 Bomb of Tricks magic item for Pathfinder 2e

I want to summon creatures via bombs!

Bomb of Tricks Item 4+

Uncommon Consumable Conjuration Magical
Usage held in 1 hand


This small round black object is made of compacted paper, flash powder, and enchanted bone meal.

Activate

Two Actions

 Interact; Effect You throw the bomb to a square within 30 feet. The bomb explodes in a flash and a creature from the bag of tricks is summoned. You command the creature as normal for a creature summoned by the bag of tricks. (https://throatpunchgames.com/2021/04/20/daily-punch-4-19-21-bag-of-tricks-magic-item-for-pathfinder-2e/).

Bomb of Tricks(gray) Item 4

Price 15 gp
The bomb explodes into a creature from the bag of tricks(gray)

Bomb of Tricks(rust) Item 7

Price 54 gp
The bomb explodes into a creature from the bag of tricks(rust)

Bomb of Tricks(Tan) Item 11

Price 250 gp
The bomb explodes into a creature from the bag of tricks(tan)

Bomb of Tricks(aquamarine) Item 11

Price 250 gp
The bomb explodes into a creature from the bag of tricks(aquamarine)

Thoughts?

Daily Punch 4-21-21 Sphere of Anxiety spell for Pathfinder 2nd Ed.

Heard about the skinwalker ranch and how they feared the blue sphere the most. It made them feel full of anxiety. SPELL IDEA!

Sphere of Anxiety Spell 2

Traditions arcane, occult
Bloodline fey
Deities Bes, Kofusachi, The Lantern King
Cast

Two Actions

somatic, verbal
Range 30 feetArea 1 5-foot square
Saving Throw Will; Duration sustained


You create a blue sphere of light in a square within range that saps the targets will to live and do anything. The sphere must be supported by a solid surface, such as a stone floor. All creatures within 30 feet of the sphere must attempt a Will saving. If a target leave the area, it is no longer affected by the spell. If it reenters the area, it may need to make another saving throw again.  On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range

Critical Success The target is unaffected. If they leave and come back, they will not be affected by the spell again until you cast the spell again.
Success The target becomes clumsy 1, enfeebled 1, or stupefied 1 for one round ( your choice). After the condition ends, they can stay in the area and not be affected again by the spell. If they leave and come back, they will not be affected by the spell again until you cast the spell again.
Failure The target becomes clumsy 1, enfeebled 1, or stupefied 1 (your choice) until they leave the spell.
Critical Failure  The target becomes clumsy 1, enfeebled 1, and stupefied 1 until they leave the spell.

Thoughts?

Daily Punch 4-19-21 Bag of Tricks magic item for Pathfinder 2e

No bag of tricks in Pathfinder 2e? What is this!? Time to get to work.

Bag of Tricks Item 4+

Conjuration Extradimensional Magical
Usage held in 2 hands; Bulk 1


This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. As an action, a character can give the creature two actions as per the animal companion rules. Each of the four kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.

Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.

Gray BagRust BagTan BagAquamarine Bag
d%Animald%Animald%Animald%Animal
01–30eagle01–30giant eagle01–30dweomercat1-30King crab
31–60giant Rat31–60dire wolf31–60elephant31-60brine shark
61–75guard dog61–85gorilla61–80kirin61-80Orca
76–90Weasel86–100rust monster81–90megalania81-90reef Octopus
91–100monkey91–100zetogeki91-100giant squid

Bag of Tricks (gray)Item 4

Price 75 gp

Bag of Holding (rust)Item 7


Price 300 gp

Bag of Holding (Tan)Item 11

Price 1,200 gp

Bag of Holding (Aquamarine)Item 11

Price 1,200 gp

Thoughts? Where is my bag of tricks?

Daily Punch 4-13-21 Song of Rest Bard feat for Pathfinder 2nd Ed

Song of Rest Feat 2

Bard Song


You know how to help people unwind. If you play this song while you and up to seven other people rest for a full 24 hours and you do not perform any strenuous action, cast any spells, nor perform any action that requires a skill check, you and your audience gain a +1 status bonus to all attacks and skill checks for 24 hours or until you gain the wounded condition.

Thoughts? What do people think about being bolstered on the first day of a journey?

Daily Punch 4-1-21 Focus feat for Pathfinder 2nd Ed

Got some feedback. Let’s try this again!

Focus Feat 1

General Skill
Prerequisites trained in a chosen skill


You have learned how to focus under pressure by taking a breath. When you gain this feat, choose a skills you are trained in. When you make a skill check using the chosen skill that only requiring one action, you can instead take two actions instead. If you do, you gain a circumstance  bonus to the check depending on your proficiency.

ProficiencyBonus
Trained+1
Expert+2
Master+3
Legendary+4

Thoughts?

Daily Punch 3-31-21 Focus Pathfinder Archetype Feat for Pathfinder 2nd Ed

Thinking about this one for all the games I play.


Focus  Two Actions Feat 4

Archetype Concentrate Skill

Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication


You have learned how to focus under pressure by taking a breath. When you gain this feat, choose a number of skills equal to your intelligence modifier. Perform skill check from one of the skill chosen that only requiring one action. You gain a bonus to the check depending on your proficiency.

ProficiencyBonus
Trained+1
Expert+2
Master+3
Legendary+4

Thoughts?