Daily Punch 9-11-19 Grave Spike magic item for Pathfinder 2nd ed.

Took a bit, but here is the Pathfinder 2nd Edition version of the item!

 

Grave Spike ITEM 10
MAGICAL NECROMANCY
Usage held in 1 hand; Bulk 1
This heavy cold iron spike contains some of the oldest necromancy in existence.
Activate [two-actions] Make a melee attack against an undead creature that is adjacent to a surface, either vertical or horizontal.  You are considered trained with this attack and the spike counts as a finesse weapon.  If a hit the creature, the target must make a DC 30 Fortitude save.  On a failure, the creature is impaled against the surface.  The creature cannot remove the spike if it failed the original save nor can it use magic or abilities to cause another creature to remove the spike via mind control.  A creature may willingly removed the spike ending the effect against the original target.  On a successful save, the creature just takes 1d6 piercing damage with no other effect.
Type greater; Level 10; Price 900 gp

 

 

Thoughts?

Daily Punch 9-4-19 Enflame Emotions spell for Pathfinder 2nd Ed

Let’s make some people mad!

 

Enflame Emotions

CALM EMOTIONS SPELL 2

Emotion Enchantment Incapacitation Mental

Traditions divine, occult

Cast [two-actions] somatic, verbal

Range 120 feetArea 10-foot burst

Saving Throw Will; Duration sustained up to 1 minute


You forcibly anger creatures in the area, enraging them into a violence; each creature must attempt a Will save.

Critical Success The creature is unaffected.

Success Calming urges impose a +1 status bonus to the creature’s attack rolls.

Failure Any emotion effects that would affect the creature are amplified and the creatures become hostile to all other creatures in the area.

If the target is subject to a calm emotions spell, it ceases this effect.

Critical Failure As failure, but other spells can end the effect.

 

Thoughts?