Daily Punch 7-29-14 54 Card Pick-Up feat for Pathfinder

I’m currently reading a few of the Pathfinder Harrow books, and I think this feat will help.

 

54 Card Pick-Up

You know how to use the Harrow, either to help or harm, but when you’re done you always get your cards back.

Benefit:  When you use a Harrow deck in a way that destroys a card or cards, if you shuffle the deck for five consecutive minutes after the card is destroyed the card or cards reappear in the deck.  These new cards are unmarked, and allow you to use the Harrow Deck for all feat, powers, or class abilities that requires a full deck of cards to draw from.

 

 

Thoughts?

Daily Punch 7-21-14 Art of the Deal Feat for Pathfinder

How about a feat to twist fate even more in your favor?

 

Art of the Deal

When drawing from the deck of life, you stack the cards

Prerequisite: Twin Fates feat here

Benefit: When you draw from a Harrow Deck to use a class feature, you may expend two uses of your Twin Fates feat.  If you do, draw a number of cards equal to the total number of times per day you can use Twin Fates feat instead of the normal one.  You may only use one of those cards, but you may pick which one.

 

Thoughts?

Daily Punch 7-18-14 Discerning Drinker feat for Pathfinder

Next week I’m posting my review of the Numeria setting book for Pathfinder.  Here’s a feat I know my players want NOW!

 

 

Discerning Drinker

You’ve studied the strange fluids of Numeria, and you know which ones are good and which ones will kill you!

Benefit: Make a knowledge(arcana) roll before you drink a Numeria fluid.  If you make a DC 20 check, you may know the effects of a fluid before you drink it.  If you make a DC 25 check, you may roll twice on the Numeria Fluid check and chose the result.

 

 

Thoughts?

Daily Punch 7-17-14 Twin Fates feat for Pathfinder

I’ve been reading about the Harrowing Decks, and I though of a feat that would help a few classes.

 

Twin Fates

You are a child born under two signs, and that twin nature has influenced you all your life.

Prerequisite:  A class feature that requires you to randomly draw from a Harrow Deck

BenefitWhen you draw from a Harrow Deck, once per day you may draw two cards and choose which one to use.  When you reach fifth level and every five levels after, you may use this power an additional time per day to a max of five times per day.

 

 

Thoughts?

Daily Punch 7-4-14 Wand Throw feat for Pathfinder

Saw something my players could have really used this weekend.  This goes out to all our cleric friends who move way to slow!

 

 

Wand Throw

You activate a wand and throw it just in the nick of time to cast a spell.

Benefit: When you cast a spell through a wand with a range of personal or touch, you may cast the spell and make a ranged touch attack with a range increment of 30 feet.  If you succeed at the attack against a target, you successfully cast the spell against the target, wand hits the target, and falls into their square.  If the target wants to be hit by the attack and spell, you gain a +10 bonus to your attack.

 

Thoughts?

Daily Punch 7-2-14 Growing in the Healing God’s Power feat for Pathfinder

I’ve been focused on DnD Next, so how about some Pathfinder focused stuff for today?

 

 

Growing in the Healing God’s Power

You’ve grown in favor of the healing god.  This god has granted you power to heal those who need it.

Prerequisite: Chosen of Life feat

Benefit: You gain extra uses of the Chosen of Life feat equal to your charisma modifier.

 

 

Thoughts?

Daily Punch 6-26-14 Chosen of Death Feat for Pathfinder

If you have a chose of life, you have to have a chosen of death, right?

 

Chosen of Death

You are chosen of a God who reaps the fallen and causes those to die in his or her wake.  You now must act according to his or her dark wishes.

Benefit: A number of times per day equal to your wisdom modifier you can cast inflict light wounds.  At fifth level, the becomes inflict moderate wounds.  At 10th level, the spell becomes inflict serious wounds.  And at 15th level, the spell becomes inflict critical wounds.  The DC of the spell is determined as if you were a cleric.

Note: If you act against your patrons wishes, you lose the ability granted by this feat.  You must atone as a cleric would.

 

 

Thoughts?