Daily Punch 6-25-14 Chosen of Life feat for Pathfinder

Pathfinder would handle chosen a bit different.  How about a feat today?

 

Chosen of Life

You are chosen of a God who heals the sick and cures the fallen.  You now must act according to his or her wishes.

Benefit: A number of times per day equal to your wisdom modifier you can cast cure light wounds.  At fifth level, the becomes cure moderate wounds.  At 10th level, the spell becomes cure serious wounds.  And at 15th level, the spell becomes cure critical wounds.  The DC of the spell is determined as if you were a cleric.

Note: If you act against your patrons wishes, you lose the ability granted by this feat.  You must atone as a cleric would.

 

 

Thoughts?

Daily Punch 6-23-14 Pack Mule feat for Pathfinder

I’ve been moving a few things for my friends lately, and this feat feel apt….

 

 

 

Pack Mule

Either its just you know how to carry lots of stuff or you know how to pack properly, you’ve the one carrying all the gear!

Benefit: When determining your carrying capacity, add +5 to your strength score.

 

 

Thoughts?

Daily Punch 6-20-14 Hard Weather Training Feat for Pathfinder

Camping has been pretty hard with lots of rain and wind.  Made me think of this.

 

Hard Weather Training

You’ve spent time shooting in near tornado weather.  The rain has stung your arms, and the wind has rubbed your hands raw.  But, your shots strike true.

Benefit: Do not take penalties from shooting in any precipitation.  Also, any range attack you make while the wind force is severe or less give you no penalties.

 

 

Thoughts?

Daily Punch 5-16-14 Snatch Spell feat for Pathfinder

My wife plays a half-orc monk Toof, and, Toof took a beating from scorching rays.  After a day she says she wished she could snatch those rays like arrows. There’s an idea….

 

 

Snatch Spell

You grasp spells like arrows from the air

PrerequisitesDeflect arrows, Snatch Arrow, Qinggong Monk Archetype

Benefit: Once per round when you are targeted by a ranged or melee touch spell or spell-like ability, you make a dexterity saving throw equal to 10+1/2CR of the creature casting the spell or spell-like ability if the effect does not have a saving throw or save against the effect as normal if there is a saving throw.  If you succeed, the spell has no effect and  you gain a ki point instead.  If you are targeted by additional spells in a round, those spells effect you as normal.  If you fail against the saving throw, you are effected as normal, but you may use this feats against new effects this round.  Spells with multiple attacks such as scorching ray count as different effects.

 

 

Thoughts?