Daily Punch 12-23-13 Coins of Tracking item for Pathfinder

How about another pathfinder magic item for RPG superstar?

Coins of Tracking

Aura light divination; CL 5th

Slot —; Price 2,000 gp; Weight 20 lbs.

Description

Favored by dragons the world over, this spell is to locate a pile of treasure.  When created, a focus coin is selected that will lead anyone who holds it to a pile of 1000gp.  When a character holds this coin, a character will feel a pull toward the largest pile of the 1,000gp.  If the pile is divided equally, a character will feel pulls toward each pile.  If the character holds a portion of the 1,000gp, the focus coin will pull toward the remaining piles of gold.

Construction Requirements

Craft Wondrous Item, Locate Object; Cost 1,000 gp

 

Thoughts?

Daily Punch 12-20-13 Lucky Coin Item for Pathfinder

I want to try to RPG superstar, what do you guys think about a lucky coin….

Lucky Coin

Aura strong divination CL 10th; Weight 
Slot none; Price 4,000 gp

DESCRIPTION

This just looks like a gold coin.  Maybe you see a strange glint off the coin from time to time, but its normal in every other aspect.  When you hold this coin, three times per day you gain a +1 bonus to any skill check .

CONSTRUCTION REQUIREMENTS

Craft Wondrous ItemCost  2,000 gp

Pure Luck Creation

When you finish an extraordinarily hard battle at the end of a major quest (ie. killing a dragon or destroying a lich), you may grab one coin from its hoard or treasure vault.  Then roll 6d10.  If the total of all the dice is 6, the coin is now a Lucky Coin.  Otherwise, this coin is normal.  You may only do this once per battle.

 

Thoughts?

Daily Punch 12-17-13 Reaction Spell Metamagic Feat

How about some love for Pathfinder?    What about making a spell happen whenever you want?

 

Reaction Spell (Metamagic)

You prepare a spell to go off whenever you want.

Benefit: You prepare a spell to go off exactly when you want it.  Any time you could use a free action, you may cast the spell you prepared as a reaction spell.

This feat can not be applied to any spell with a casting time of a turn.

Level Increase: +4 (a reaction spell uses up a spell slot four levels higher than the spell’s actual level.)

Daily Punch 12-11-13 Over Curious Flaw in DnD Next

More character flaws!

 

Over Curious

When you were a child, you spent all you time pestering those around you.  Now you can’t stop yourself from asking questions and barging in where your not wanted.

PenaltyYou ask far to many questions and it makes those around you uneasy.  When you join a conversation and start asking too many questions, you take a -1 penalty to this social interaction.  This becomes a -2 at level 5, a -3 at level 10, and a -4 at level 15.

 

Thoughts?

Daily Punch 11-19-13 Feral Flaw in Pathfinder

Some more ideas inspired by Blood of the Moon.  How about a character flaw…

Feral Child: You grew up far from man and it shows.  You were raised by a single parent deep in the woods or in a cave.  If you saw people, it was when on the hunt.  Now you don’t know how to fit in when you have to.  You take a -2 on diplomacy and bluff checks when dealing with any civilized people.

Thoughts?

Daily Punch 11-18-13 Lycanthrope Haratage feat in Pathfinder

I recently read and reviewed Blood of the Moon for Pathfinder.  I loved it.  How about a feat that give you just a taste of the power of that book…

Lycanthrope Heritage

Somewhere in your family, someone wasn’t quite human

Benefit:Choose a skinwalker type, you may shape change once per day as that skinwalker.  You now count as a skinwalker for all requirements.

Daily Punch 10-22-13 Spell Sickened Heroes in Pathfinder

How about some love for Pathfinder for spell sickened heroes with a drawback?

 

Spell Sickened

Spells hurt you almost as much as they do your enemies.  You have learned to cast them with care.

Effect: When you successfully cast a spell with out an item, you must attempt a Fortitude saving throw. The DC is 10 + level of the spell. If you fail this save, you become sickened for 10 minutes.  If you case another spell while sickened from this effect and fail the fortitude save, you instead become nauseated for 10 minutes.  At the end of each round of combat while nauseated form this effect, you may attempt another fortitude saving throw for the second spell.  If you pass, you become sickened instead.

 

Thoughts?