Daily Punch 4-24-17 Stance of Iron spell for Pathfinder 

How about a spell to help you stay on your feet?
Stance of Iron

School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 hour/level
Saving Throw Fortitude negatex(harmless); Spell Resistance yes


DESCRIPTION

With a single touch, you imbue a creature with the ability to stand tall like an iron wall.  The target of this spell increases the CMB of the target by +4 vs any effect that would knock a target prone, and the target gets a +4 competency bonus on skill checks and saving throws to avoid any effect that would knock the target prone.

Thoughts?

Daily Punch 4-5-17 Condemn spell for Pathfinder

I like disadvantage.  Let’s make this happen in Pathfinder

Healing Burst

DESCRIPTION

School necromancy [emotion, fear, mind-affecting]; Level cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range Touch
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

Touching the target with your holy symbol, you ask your god to curse the subject before you.  The target must roll two dice on the first attack roll (weapon or spell) it does each round while under the curse.  At the end of each of the creature’s turns while affected by this spell, it may attempt a new saving throw to end the effect.  This save is a free action.   If this save is successful, the effect ends. If not, the curse continues on the creature continues laughing for the entire duration.

Daily Punch 4-4-17 Healing Burst spell for Pathfinder

How about a healing blast around a healer?

Healing Burst

DESCRIPTION

School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 10 ft.
Area The caster and all allies within a 10-ft. burst, centered on the caster
Duration Instantaneous
Saving Throw none; Spell Resistance yes (harmless)

Holding you holy symbol high, you shoot forth a blast of refreshing light from yourself.  All targets including the caster in range heal 1d4 hit points.  For every two caster levels beyond 1st, the spell heals an additional 1d4 hits points a maximum of 5d4.

 

Thoughts?

Daily Punch 3-29-17 fire whip spell for Pathfinder 

Rewatched Doctor Strange.  Let’s make the whip Happen!
Fire Whip

School conjuration (creation) [cold]; Level bloodrager 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 0 ft.
Effect one flamming whip
Duration 1 minute/level
Saving Throw none; Spell Resistance no


DESCRIPTION

You create a masterwork whip out of fire that will not burn you. The whip deals 1 point of fire damage in addition to normal whip damage. If the whip leaves your hand for more than 1 round, it turns to ash and the spell ends.  This whip does not provoke attacks of opportunity.  In addition, as a swift action, you can choose to use this whip two handed or one handed. When used two handed, you gain a +2 deflection bonus to AC but can not cast spells with somatic components.  At 6th level, the whip functions as a +1 flamming whip and can damage enemies regardless of armor.  At 11th level, you are treated as having the improved trip and greater trip feats when wielding the weapon.

Daily Punch 3-29-17 Divine Light spell for Pathfinder

My favorite spell for DnD 5e is sacred flame.  It’s time something like that happens in Pathfinder.

 

Divine Light
School
evocation; Level cleric/oracle 1, druid 1, shaman 1; Domain fire 1

CASTING

Casting Time 1 standard action

Components V, S, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

DESCRIPTION

You channel the anger of your god into a violent explosion on a target in range.  The target  of the spell takes 1d6 points of fire damage plus 1d6 more fire damage for every two levels beyond 1st (to a maximum of 5d6 at 9th level).

 

 

Thoughts?

Daily Punch 3-15-17 Force Ball spell for Pathfinder

 

How about a cantrip for Pathfinder?

 

Force Ball

School evocation [force]; Level magus 0, sorcerer/wizard 0

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

You throw an unerring ball of force at a target in range. The target takes 1d2 points of force damage.

The ball strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the spell.  However, spells like shield block the effects of the spell.

Daily Punch 2-21-17 Grim Feast Spell for Pathfinder

Grim Feast

School necromancy; Level  sorcerer/wizard 3,Oracle 3, Cleric 3, Oricel 3 Witch 3

CASTING
Casting Time 1 standard action
Components V, S, M (a piece of a ghoul’s heart)

EFFECT
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Fort half; Spell Resistance yes
DESCRIPTION
By channeling your inner hate for all things living through a ghoul’s hart, you create a ball of unlife that you throw at a point in range.  All creatures in the area take 1d6 points of necrotic damage per caster level (maximum 10d6).  This spell must be centered on a creature in range.

As a bonus, half of the life you drain come back to you as you feed as a ghoul does.  You regain hit points equal to half of the total damage you did with the spell to each creature.  You may not regain hit points above you maximum.

 

Thoughts?

Daily Punch 2-7-17 Force Push spell for Pathfinder

How about some defensive spells for Pathfinder?

 

Force Push

Schoolevocation [force]; Levelalchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 immediate action
Components S

EFFECT

Range 10 feet
Target One creature in range
Duration instantanous

Saving ThrowFortitudenegates; see text; Spell Resistance yes

Thoughts?

Daily Punch 2-6-17 Magi Rush feat for Pathfinder

Why do mages have to sit in the back and cast spells.  Why not let them join the party in the melee?

 

Magi Rush

You might be the magical master, but you like to mix it up as well.

Benefit(s): When you perform a charge, at the end of the attack, you can cast a spell with a range of touch.  All normal modifiers and attack of opportunity apply for this attack.  You can attempt to cast the spell defensively as part of the charge.