Daily Punch 3-29-17 fire whip spell for Pathfinder 

Rewatched Doctor Strange.  Let’s make the whip Happen!
Fire Whip

School conjuration (creation) [cold]; Level bloodrager 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1


Casting Time 1 standard action
Components V, S


Range 0 ft.
Effect one flamming whip
Duration 1 minute/level
Saving Throw none; Spell Resistance no


You create a masterwork whip out of fire that will not burn you. The whip deals 1 point of fire damage in addition to normal whip damage. If the whip leaves your hand for more than 1 round, it turns to ash and the spell ends.  This whip does not provoke attacks of opportunity.  In addition, as a swift action, you can choose to use this whip two handed or one handed. When used two handed, you gain a +2 deflection bonus to AC but can not cast spells with somatic components.  At 6th level, the whip functions as a +1 flamming whip and can damage enemies regardless of armor.  At 11th level, you are treated as having the improved trip and greater trip feats when wielding the weapon.

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