Daily Punch 7-13-15 Go for Broke! positive quality for Shadowrun 5e

If you can do it in Dungeons and Dragons 5e, you should be able to do it in Shadowrun 5e.  Let’s make that happen!

Go for Broke!

Cost: 10 karma

You like to pull success from the jaws of failure.  Maybe you succeed in the clutch, maybe you’re just lucky.  When you lose 1/2 of your attack dice pool from negative modifiers to your dice pool and you gain 1 net success over the opponents dodge roll, add your edge score to the success total.

Thoughts?

Daily Punch 7-3-15 STANK! negative quality for Shadowrun 5e

Looking over some negative qualities, and I’d like to add another!

STANK!

Bonus: 4 karma per level (1 to 3 levels)

Maybe you just don’t shower after binges on the matrix.  Maybe the dumpster you call home just doesn’t have indoor plumbing.  Or maybe that hippy, dippy mage commune doesn’t have hot water.  Whatever your reason, you just STANK!  It’s in the area, it’s all around you, and it so physically palpable, it hurts!  For each rank you have in this quality, reduce the dice pool of any social tests anyone on your team makes by 1.  People who can’t smell are unaffected.

Thoughts?

Daily Punch 7-2-15 Sunday Driver! negative quality for Shadowrun 5e

Reading Run and Gun.  Let’s add some ideas to the qualities…

Sunday Driver!

Prerequisite: at least one rake in a pilot skill

Bonus: 4 karma

You just can’t seem to win!  You follow all the traffic laws, signal properly, stay BELOW the speed limit, and yet EVERYONE give you the one finger salute when they pass you.  When you drive, you vehicle only goes a maximum of 3/4 of its normal speed, and you reduce the handling rating of any vehicle you drive by 1.

Thoughts?

Daily Punch 6-30-15 Ghost in the Machine positive quality for Shadowrun 5e

Reading some Shadowrun books for a review.  One quality inspired me.

Ghost in the Machine

Cost: 12 karma

You love you the gear you ride in, even when you’re not there!  Characters with this quality are just that much more with their toys then characters who don’t.  When you are jumped into a drone or vehicle, gain a +1 dice pool modifier to all Pilot Skill tests and increase the vehicles Handling rating by 1.

Thoughts?

Daily Punch 6-29-15 Princess Kiki’s Automated Allergy Cureall!!!! item for Shadowrun 5e

Reading about the vamps, and it made me think of something.  Had a friend suggest the seed of this idea!

Princess Kiki’s Automated Allergy Cureall!!!

Item Cost Rarity Bonus
Princess Kiki’s Automated Allergy Cureall!!!! 20,000Y per rating 10 per rating +1 to Resistance Test per rating

Named for one of the more….eclectic….engineers at Crashcart, Princess Kiki’s Automated Allergy Cureall!!! was developed to help customers who had severe reactions to allergens that would often incapacitate them or flat out kill them.  If the customer wears the item, they gain a +1 per rating bonus to Resistance Tests against their allergen when they are exposed as the machine will automatically detect the allergen in the environment and inject the wearer with the antidote or antibodies against the target.  When the Princess Kiki’s Automated Allergy Cureall!!! is created, it is designed specifically for one allergen and can not be reset later.

This device can be installed in a cyberlimb occupying a single slot.

Ring Side Report- RPG Review of Shadows in Focus: City by Shadow Cheyenne

Product– Shadows in Focus: City by Shadow Cheyenne

System– Shadowrun 5e

Producer– Catalyst Game Labs

Price– $8 here http://www.drivethrurpg.com/product/144658/Shadowrun-Shadows-in-Focus-Cheyenne

TL; DR– Good summary, but needs a map!  88%

144658-thumb140

Basics– The previous Shadows in Focus focused on the whole Sioux nation.  Now it’s time to look at one city, the capital city Cheyenne.  This book discusses the people, places, locations, and groups in Cheyenne and how to run a game in the city of the Sioux.

Mechanics or Crunch– There just isn’t any here!  It’s basically edition-less which is nice, but at the same time, I would have liked something!  However, I’m not going to dock points because a book didn’t do something it isn’t designed to do. -/5

Theme or Fluff-   This book is full of fluff from stories of corruption to the different characters who run the dive bar down the street.  It’s got an absolute ton of information that is well written. 5/5

 

Execution– Want to know how to instantly make me mad at your geography text book about a place the doesn’t exist or exists in such a state modern information is out of date?  DON’T INCLUDE A MAP!  That right there makes me kind of mad.  Sure, I can look up the map of modern day Cheyenne, but why should I?  Modern maps also won’t include any of the new locations you discuss, so I have the painstakingly find the locations you talk about if I want to use your book.  Also, while the information in the book is well written, some of it feels out of place.  This book has all the members on the council of chiefs.  That’s great information to have, but honestly I think that should go in the Sioux Nation book itself.  Sure, they live in Cheyenne but they are much more of a national figure.  And that kind of sets the tone for the book-it feels like this and the Sioux Nation book were written as one book, divided along some lines to keep them equal length and send out to layout.  That’s not bad, but it is a bit distracting.  3.75/5

Summary– This is a pretty short review of a decent sized book.  This source book covers the city of Cheyenne well introducing lots of locations, people, and the town of Cheyenne itself well.  I still really want a map, and I also feel that some of this book belongs in the basic Sioux Nation book.  None of those sins make this a bad book, but it does take away from the awesome parts of the book.  Also, I’d like something mechanical for this book.  There isn’t any real mechanics to speak of, but the book’s job is to inform about the world, not the games underlying mechanics or add player options.  But honestly, here’s what will determine if you buy this book-do you ever plan to do a run in the Sioux Nation and Cheyenne?  If yes, buy this book.  It’s a good summary of the town and its people-even without the map.  88%

Daily Punch 6-8-15 Weak in the Knees negative quality for Shadowrun 5e

If you can stand tall, you can also fall quick.

Weak in the Knees

Bonus: 3 karma

When you take a hit, you don’t get to choose to take a dive-you just do it automatically.  You’re a lightweight when it comes to taking a hit, falling more times than Glass Jaw Joe.  When determining if you are knocked down from a strike, divide your physical limit by 2 (rounding down, minimum 1).  You automatically are knocked down if you take five damage.

Thoughts?

Daily Punch 6-4-15 Escalating Assault feat for DnD 5e

I see a lot of builds out there for two weapon fighters.  Let’s build on that.

Escalating Assault

You are a master of multiple strikes making each more painful than the last.  Each time you attack with a melee weapon, do damage, and are able to add your strength modifier to the damage, increase the damage by the number of times your successfully damaged the target.  As an example, your second attack would do double damage, your third would do triple, and so on.

Thoughts?