Daily Punch 5-31-24 Payback positive quality for Shadowrun 6th Ed

Punch back time!

Payback
Oh, I got something for you too!
• Cost: 6 Karma
• Game Effect: When you are dealt melee damage, you can spend two edge to immediately make a melee attack against the attacker. You may do this as many times as you have edge to spend with the caveat of only one swing back per melee attack you are hit with.

Thoughts?

Daily Punch 5-28-24 Careful Study positive quality for Shadowrun 6th Ed

Let’s Learn!

Careful Study
If you pay attention you might just learn something!.
• Cost: 12 Karma
• Game Effect: As a major action, you can attempt a intuition+ perception(4) test. For each net hit, the character gains a point of edge that will only last through this combat, but can be given as a minor action to other characters. You or another character can only use one of these points of edge per turn per character.

Thoughts?

Daily Punch 5-23-24 Painful Wounds negative quality for Shadowrun 6th Ed

Some times it just hurts too much!

Painful Wounds ( 1 to 3)
It just hurts way too much you take even the slightest of wounds.
• Bonus: 4 Karma per level
• Game Effect: When you take any physical or stun damage, you must make an additional Body test with the threshold equal to the number of levels in this talent. If you fail, you take additional damage equal to the number of levels in this talent.

Thoughts?

Daily Punch 5-16-24 Hands of the Healer positive quality for Shadowrun 6th Ed

People flock to your healing hands.

First Impression
You either sent to school to learn how to heal, you’ve mastered magic to keep your friends alive, or you just learned on the job enough to keep your chummers guts on the inside. You truly have the hands of a healer
Cost: 8 Karma
Game Effect: You gain 2 Edge for any test where you are attempting to restore physical or stun hit boxes via any means.

Thoughts?

Daily Punch 4-25-24 Elemental Assault spell for Shadowrun 6th Ed

Ok, once more for another system.

Elemental Assault
(Indirect Combat
RANGE TYPE DURATION DV Damage
LOS P I 6 P, special
Elemental Maelstrom
(Indirect Combat, AREA)
RANGE TYPE DURATION DV Damage
LOS (A) P S 7 P, Special
You throw a ball of pure elemental chaos at an enemy. This ball is a bit of everything doing Fire, electricity, cold, and acid damage, so any resistance must match all these or the total goes through. Like other elemental spells, this one causes conditions, but only causes chilled one, corrosive one, burning one, and zapped. regardless of the total damage taken.
Elemental Maelstrom has the same effect except it affects all targets in an area.

Thoughts?