Armor up!
Armor Master Feat 5
Vesk
You learned how to get the most from your armor. Medium armor gains a +1 circumstance bonus, and Heavy armor you wear gains a +2 circumstance bonus..
Thoughts?
Armor up!
Vesk
You learned how to get the most from your armor. Medium armor gains a +1 circumstance bonus, and Heavy armor you wear gains a +2 circumstance bonus..
Thoughts?
mmm…dinner….
Vesk
If it can be eaten, you can eat it. You can spend three actions to eat any organic material. You regain hit points equal to two times its level. The object is destroyed. This counts for corpses.
Thoughts?
That’s not right…
Skittermander
You can’t lie to me. You gain a +1 competency bonus to save and skill checks against illusions and uses of the deception skill.
Thoughts?
LOOK HOW FAST I AM!
Pahtra
I’M SPEED! Increase your base speed by +10 feet.
Thoughts?
Product– Starfinder Playtest Scenario #4: Rescue at Shimmerstone Mine
System- Starfinder 2nd Ed
Producer– Paizo
Price– $5.99 here https://paizo.com/products/btq04v06?Starfinder-Playtest-Scenario-4-Rescue-at-Shimmerstone-Mine
TL; DR-Good, but outside flaws hurt the adventure. 95%

Basics– Hey Kid, want to find some miners for us? Rescue at Shimmerstone Mine is a quick adventure for level 15 Starfinder 2nd Ed characters. Players are contracted to find some missing miner after communications went dark. What happened in the mines?
Mechanics or Crunch– It’s high level Pathfinder/Starfinder 2nd Ed content by Paizo-it’s good. The math works well here as it’s more of the classic formula with players attempting to find all the missing miners. There are fights, traps, and puzzles for them to solve. Mathematically it works well. 5/5
Theme or Fluff– For what it is, it’s a solid adventure. This is a three hour adventure, so if you want more story, you will be a bit out of luck. It is an engaging story of a mine that went crazy and understanding why the mine exploded into crazy riots is part of the Starfinder RPG system and Starfinder universe update, but the adventure’s story works well enough all on its own. For a short adventure, it’s a fun one. 5/5
Execution– Paizo did a good job here, but dropped the ball in some very serious ways. It’s hyperlinked, well laid out, yadda yadda and the standard good things that Paizo does. But, there are serious issues as well as some minor issues. The minor: the adventure says there are x number of miners and you will not find that number. That’s minor, but it drove a player of mine mad! The majors are Paizo didn’t put in a separate picture page for the NPCs. They do that in the Pathfinder and Starfinder adventures, but why not here? It’s even more of an issue because they literally put pictures of the NPCs in the text. Give me a page with them alone to show the players. But the biggest sin here is the lack of pregens. Paizo wants players to make level 15 characters. No, give me some you think my players would build. You did it for level 1 and 5, but why not 10 and 15? You can find them online as people are making them, but that’s a big issue here. This is a good adventure with some serious outside execution issues. 4.25/5
Summary– I like this one, but the flaws are here. In terms of pure math and crunch, it’s solid workmanship showing off the system. For the story itself, it’s fun and expands the world. For the execution, there are a few faults. No pregens is a big red flag. GIVE ME THOSE PREGENS! Make this plug n’ play for tables! Beyond those issues, it’s a good adventure that will play in 2-3 hours while expanding a bit on the world. 95%
Stay with the group
SHIRREN
Old habits of falling into a group are hard to leave. You gain a +1 status bonus to AC and attack rolls when within 10 feet of another Shirren or insectoid character.
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Thoughts?
I don’t understand your mind
Android
Your mind just doesn’t work like the rest of them. Gain mental resistance equal to your level.
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Thoughts?
Let’s speed these up!
Mystic Transfer
Transfer Cost 5 per condition level
Requirement An ally in your networks is suffering from clumsy, drained, enfeebled, Frightened, sicked, slowed, stunned, or stupefied
You remove issues instead of heal others. You can spend five hit points from your vitality point to reduce the value of the listed conditions by one. You may reduce the value multiple times and affect multiple conditions with a single use.
Thoughts?
Let’s see sounds!
PRISMENI
You’re connection to the drift has allowed you to learn its flows and ebbs.. You become trained in Occultism and Computers. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for Prismeni Lore.
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Thoughts?
Light chases dark
Mystic Transfer
Transfer Cost equal to prevented damage
Target You or one more more allies within 30 feat
Trigger Target receives void damage
Life makes death leave. You channel pure life from your network to counter the drain of the void. You prevent the void damage to all targets you choose by spending points from your network on a one for one basis. You may choose to exclude any and all potential targets in range and may choose to not prevent all damage to any target..
Thoughts?