Daily Punch 8-12-25 Double Fist general feat for Pathfinder 2nd Ed and Starfinder 2nd Ed

THIRSTY!


Double Fist one action Feat 7

General


It’s what you crave! When you take an action to consume a consumable item, you may choose to consume two items instead. These can be two of the same or different ones. They also can be consumed in different ways. You can also elect to administer two consumable items to another ally instead as a single action.

Thoughts?

Daily Punch 7-31-25 Commanding Influence fear for Pathfinder 2nd ed

Everyone, Stay calm…BLAM!


Commanding Influence Feat 4

Bard  envoy


Hey!  Everything is fine!  Just stay cool!  When you roll initiative you can choose to do a Deception, Intimidate, or Diplomacy check instead.  All creatures that have a lower initiative than you in the first round are considered off-guard to you.

Thoughts?

Daily Punch 7-17-25 Autoinjector advanced customization for Starfinder 2nd Ed.

HELP!

Here is a advanced customization for your robot companion as a mechanic.

Autoinjector: Once every hour, your drone can use a single action to initiate an emergency injection sequence to a friendly target in melee range, restoring Hit Points equal to its level to the target. If your drone is superior,
it instead restores Hit Points equal to twice its level.

Thoughts?

Daily Punch 7-8-25 Subsonic Ammo tech item for Starfinder 2nd Ed

You hear that?

Subsonic Ammo Item 1

Tech


Subsonic Ammo is a class of ammunition that moves slower than normal. This reduces the force of the bullets fired, but it also reduced the sound of the firearm. This ammo reduced the damage from the weapon by -1 per die rolled. However, if you are hidden when you make the attack, the target does not become aware of your presence unless they spend an action to look for you as normal.

Type Commercial Price double base ammo cost
Bulk L

Daily Punch 7-3-25 Auto-Injector tech item for Starfinder 2nd Ed

Want a potion without the hassle?


Auto-Injector Augmentation 1

Tech
Price 100 credits


This small injector is strapped to your body and already linked to a vein.
Prep Injector Three actions (manipulate) you .load the injector with any consumable of your choosing. You also choose an action and trigger that will cause the injector to dispense the consumable.
Dispense no action At an action of your choosing, the auto-injector dispenses.

Thoughts?

Daily Punch 7-1-25 Arcane Ammo arcane cantrip for Starfinder 2nd Ed

EXPLODE!


Arcane Ammo Two Actions Cantrip 1

Arcane Cantrip
Target one willing ally’s weapon


You fuel a weapons ammo with arcane power about to burst. Touch a weapon an ally is holding. The next shot from that weapon upon hitting the target explodes as a level 0 fragmentation grenade. It does not explode if it misses the target.
Heighten(level 2) The fragmentation grenade is level 2
Heighten(level 4) The fragmentation grenade is level 4
Heighten(level 6) The fragmentation grenade is level 10
Heighten(level 8) The fragmentation grenade is level 12

Thoughts?