Stay with the group
Group Think Feat 1
SHIRREN
Old habits of falling into a group are hard to leave. You gain a +1 status bonus to AC and attack rolls when within 10 feet of another Shirren or insectoid character.
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Thoughts?
Stay with the group
SHIRREN
Old habits of falling into a group are hard to leave. You gain a +1 status bonus to AC and attack rolls when within 10 feet of another Shirren or insectoid character.
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Thoughts?
I don’t understand your mind
Android
Your mind just doesn’t work like the rest of them. Gain mental resistance equal to your level.
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Thoughts?
Let’s speed these up!
Mystic Transfer
Transfer Cost 5 per condition level
Requirement An ally in your networks is suffering from clumsy, drained, enfeebled, Frightened, sicked, slowed, stunned, or stupefied
You remove issues instead of heal others. You can spend five hit points from your vitality point to reduce the value of the listed conditions by one. You may reduce the value multiple times and affect multiple conditions with a single use.
Thoughts?
Let’s see sounds!
PRISMENI
You’re connection to the drift has allowed you to learn its flows and ebbs.. You become trained in Occultism and Computers. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for Prismeni Lore.
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Thoughts?
Light chases dark
Mystic Transfer
Transfer Cost equal to prevented damage
Target You or one more more allies within 30 feat
Trigger Target receives void damage
Life makes death leave. You channel pure life from your network to counter the drain of the void. You prevent the void damage to all targets you choose by spending points from your network on a one for one basis. You may choose to exclude any and all potential targets in range and may choose to not prevent all damage to any target..
Thoughts?
What are you even saying now?
Kasatha
Who did or thought what now? You become trained in Society and Deception. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for Philosophy or barrister Lore.
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Thoughts?
Nature provides the best cover
General Skill
Prerequisites Master in nature
Hide in nature. When you are in a natural setting, you can make a Nature check in place of Stealth checks to hide.
Thoughts?
We’ve VERY open!
Human
Prerequisites On My Mothers Side
I mean lots of different people in the family! Choose a level 5 ancestry feat for a non-human ancestry. The ancestry must not be the same as the one you choose with On My Mothers Side. You do not gain any abilities or powers that are not granted by that feat, but you do gain any abilities or powers granted by that feat.
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Thoughts?
We’ve always been open to new things!
Human
Oh my family is a big one with lots of different members. Choose a level 1 ancestry feat for a non-human ancestry. You do not gain any abilities or powers that are not granted by that feat, but you do gain any abilities or powers granted by that feat.
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Thoughts?
Animals have always been my friends!
General Skill
Prerequisites Master in nature
Here kitty! When you attempt an action to command an animal, you can reattempt the roll, but you must take the second result.