Daily Punch 9-10-21 ENERGY CRIT(COMBAT) feat for Starfinder

ENERGY CRIT(COMBAT)

Time to hit extra hard!

Prerequisite: improved energy ray

Benefit: When you cast energy ray, depending on your chosen energy type, you spell gains a critical effect.

acid: corrode 1d2/ 4 levels, minimum 1d2

cold: staggered

electricity: arc 1d2/ 4 levels, minimum 1d2

fire: acid: burn 1d2/ 4 levels, minimum 1d2

Thoughts? To much or just right?

Daily Punch 8-23-21 Improved Cheap Shot Soldier feat for Starfinder

Time to keep building. Now for the soldier ambusher feat.

Let’s build out each of the Soldiers fighting styles!

IMPROVED CHEAP SHOT(COMBAT)

Dead men fight with honor, and you ain’t dead yet!

Prerequisites: Character level 6th, soldier cheap Shot ability.

Benefit: When you use the cheap shot ability, increase the damage dealt by 1/2 your character level.

Thoughts? To much or just right?

Daily Punch 8-4-21 Targeting Jammer Spell for Starfinder

I haven’t seen too many spells that you cast in a starship. Let’s make that happen!

 Targeting Jammer
Classes Technomancer 1
School enchantment
Casting Time 1 helm phase action
Range 20 hexes
Duration 1 round
Targets one gunner on a starship
Saving Throw Will disbelief; Spell Resistance no
Description
You scramble the targeting computer making it harder to see your ship. If the target fails its save, the attacks this target makes this round are made with a -5 penalty.

Thoughts?

Daily Punch 8-4-21 Sudden Disappearance spell for Starfinder

How about disappearing in Starfinder for just a second?

Sudden Disappearance

Classes Mystic 0, Technomancer 0, Witchwarper 0
School illusion
Casting Time reaction
Range self
Effect illusory sounds
Duration one attack
Saving Throw Will disbelief; Spell Resistance no

Description

You quickly flicker in reality making an enemy have a harder time targeting you. An attacking enemy must make a saving throw. On a failure, the attack roll has a -2 penalty.

Thoughts?

Daily Punch 7-19-21 Repulser Gloves weapon for Starfinder

Still obsesed with throwing a coffee cup into the head of a god at the speed of light BUT NOW IN STARFINDER!

Repulser Gloves

Repulser gloves allow even the weakest to throw common items at close to the speed of sound via gravaton particles. When a character grabs any non weapon item and activates the gloves via an attack, the item is thrown at the target.

 Repulser Gloves, Mk 1

Level 1; Price 100
Hands 1; Proficiency Basic Melee
Damage 1d4 B; Critical —
Bulk L; Special powered (capacity 20; usage 1), thrown (20 ft.)


Repulser Gloves, Mk 2

Level 10; Price 16,100
Hands 1; Proficiency Basic Melee
Damage 2d8 B; Critical —
Bulk L; Specialpowered (capacity 20; usage 1), thrown (20 ft.)

Repulser Gloves, Mk 3

Level 13; Price 52,500
Hands 1; Proficiency Basic Melee
Damage 3d10 B; Critical —
Bulk L; Special powered (capacity 20; usage 1), thrown (20 ft.)

 Repulser Gloves, Mk 4

Level 17; Price 214,850
Hands 1; Proficiency Basic Melee
Damage 5d10 B; Critical —
Bulk L; Special powered (capacity 20; usage 1), thrown (20 ft.)