ENERGY CRIT(COMBAT)
Time to hit extra hard!
Prerequisite: improved energy ray
Benefit: When you cast energy ray, depending on your chosen energy type, you spell gains a critical effect.
acid: corrode 1d2/ 4 levels, minimum 1d2
cold: staggered
electricity: arc 1d2/ 4 levels, minimum 1d2
fire: acid: burn 1d2/ 4 levels, minimum 1d2
Thoughts? To much or just right?