Daily Punch 11-26-20 Sudden Strike feat for DnD 5e

Now let’s move this idea for 5e!

Sudden Strike

Just get in and get it done! Gain the following benefits:

  • Increase your Dexterity or Strength by 1, to a maximum of 20.
  • You gain a reaction: make a melee attack against an engaged enemy. If you hit, deal damage equal to your Strength or Dexterity modifier.

Thoughts?

Daily Punch 11-23-20 Sudden Strike feat for Pathfinder 2e

I hate leaving actions on the table, so I think interrupts need more play.

SUDDEN STRIKE FEAT 1

General

Trigger A creature starts it turn or moves within range of a melee atrack

You quickly strike at the target. Make a melee Strike against the triggering creature with any multiple attack penalty you currently have.

Thoughts?

Daily Punch 9-30-20 Parkour Feat for DnD 5e

If we’re doing the rounds, let’s do all the rounds! Had to double check the rules on this, but jump and climb is Athletics and solidly strength based. Let’s fix that!

Parkour

Why flex when you can flow? Gain the following benefits:

  • Increase your Dexterity by 1, to a maximum of 20.
  • You gain advantage on Strength(Athletics) and Dexterity(Athletics) checks to jump.
  • When you are prone at the start of your turn, you can return to standing without taking a penalty to movement.
  • You can use Dexterity(Athletics) in place of Strength(Athletics) for skill checks.

Thoughts?

Daily Punch 9-29-20 Parkour feat for Pathfinder 2nd ed.

If its good for one, it will be good for another!

PARKPOUR FEAT 1

General Skill

Prerequisite(s) trained in Acrobatics

Your more noble than muscles, so you move smoother instead of forceful. Choose high jump, long jump, or climb action. Instead of using Athletics for this skill, you can use Acrobatics instead.

Note-you can take this multiple times each time choosing a different action.

Thoughts?

Daily Punch 9-10 and 9-11-20 Ghost in the Machine and Sufficiently Advanced Technology feat for Starfinder

I’ve been experimenting with using skills for other skills expecially technology and religion. Let’s play in Starfinder too.

SUFFICIENTLY ADVANCED TECHNOLOGY

You’ve learned enough about technology to really see how magical it is.

Prerequisites: Computers 5 ranks or Engineering,5 ranks.

Benefit: You can use Computer or Engineering as if it was Mysticism for skill checks.

GHOST IN THE MACHINE

Computer and Machines might have souls and you can speak to them.

Prerequisites: Mysticism 5 ranks

Benefit: Choose Computers or Engineering. You can use Mysticism as if it was the chosen skill.

Thoughts?