Somedays you just suck at rolling.
Reactive Start Feat 7
Prerequisites expert in Perception
Your near preternatural senses sometimes save you. When you roll a Perception check for Initiative and your dice roll is under 5, you can reroll the check taking the second result.
Now for Starfinder!
Press Advantage (Combat)
When you smash into your foe, you keep the hits coming.
Benefit: When you score a critical hit you may make an additional attack as a free action with a -4 penalty to the attack. You may only gain one free attack per round this way.
How about the same idea in another game?
When you hit hard, you hit hard! Gain the following advantages:
- Increase one ability score by 1, to a maximum of 20. You MUST be able to make an attack that uses this ability score
- When you score a critical hit, either through a spell or a weapon attack, you may make another attack as a free action. This attack can be a weapon attack or a cantrip that uses a spell attack roll.
How about we build up stamina in Starfinder a bit?
You’ve focused on healing to body to the point you can energize the soul.
Prerequisites: ability to heal hit points magically, base attack bonus +4
Benefit: When you heal hit points on a target using a magical ability, any additional hit points over the target’s maximum are converted to stamina points.
How about we fix ourselves up before we die?
Preventative Medicine Feat 5
General Healing Manipulate Skill
Prerequisites expert in Medicine
Requirements You are holding healer’s tools, or you are wearing them and have a hand free
You prepare for the damage to prevent the worst. When you attempt a medicine check, any additional hit points over the target’s maximum are gained as temporary hit points for up to 24 hours. The target is then temporarily immune to your Preventative Medicine for 1 day.
Time to look back on your day.
Reflection Feat 7
Spending a bit of time looking back can make you better. Before a rest, you can spend 30 minutes to review the day. Choose a die roll you failed at the day before. After your rest, when you attempt that same roll, you can choose to gain a +1 circumstance bonus to that roll. You can do this a number of times equal to your intelligence modifier, minimum 1.
I read about learning in my free time. Something to consider!
Taking time to learn from your mistakes helps you learn and do better. Each time before you take a long rest you may spend 30 minutes to review your actions of the previous day. Choose a skill check, attack type, spell, or or saving throw where you rolled a d20 and failed at the attempt, you gain a +1 bonus to that specific action after your rest for the next day until you have a long rest.
Let’s keep building of this weeks idea!
Random Rending Feat 6
Prerequisites sneak attack 2d6
Sometimes, when you stick them, you can really make it hurt! Once per turn, when you deal sneak attack damage two of your sneak attack dice have the same value, roll an additional sneak attack die of that value and add it to the damage.
Had a blast playing with the family and this idea come up.
Fortuitous Harm Feat 7
When you roll damage for a weapon attack using a rune to add damage dice and at least two dice show the same number, roll an additional damage die and add it to the total.
Let’s keep building on this idea! Here is the original idea https://throatpunchgames.com/2022/09/03/daily-punch-9-2-22-taunt-fighting-style-for-dnd-5e/
Prerequisite: taunt fighting style
Keep them focused. Gain the following benefits:
- Increase your Constitution and Strength score by 1, to a maximum of 20.
- When you use your taunt ability, you can choose up to two targets.