I want to run some DnD without clerics. I don’t think we can now, but how about if we build in some healing like Pathfinder 2nd Ed?
prerequisite -proficiency in medicine
You are a master a caring for those who need it in a hurry. Gain the following benefits:
- Increase you Wisdom or Intelligence by 1, to a maximum of 20.
- As an action, you can care for a living creature. That creature may spend a number of hit dice equal to your proficiency bonus and heal based on the roll.
Resolve points and hit points need more interaction. I also love how medicine is used in Pathfinder 2nd Ed. Let’s work on that!
You keep your friends alive when it counts.
Prerequisites: Life Science 1 rank, Medicine 1 rank
Benefit: You can use the Medicine skill in conjunction with a medical kit or similar as an action. When you do, make a Medicine check DC 13 and the target must spend a resolve point. If you succeed, you heal the target 1d8 hit points. The resolve point is spent regardless. You may choose to increase the DC by 3 to increase the amount healed by 1d8. You may choose to increase the DC multiple times.
Had a game with rogue, ranger, and barbarian. Hp was flying every which way. It was fun but two to three hour rests for medicine killed the pacing. Let’s work on that.
General Healing Manipulate Skill
Prerequisites trained in Medicine
Requirements You’re holding or wearing healer’s tools.
You are a master at fixing wounds. When you treat disease increase the amount treated based on the DC you attempted in addition to the amount gained at higher DCs.
DC 15 5 additional HP
DC 20 10 additional HP
DC 30 20 additional HP
DC 40 30 additional HP
DC 50 40 additional HP
Made this for Starfinder, but I think it fits in Eberron as well.
You are just that good. You can spend a hero point to make two checks instead of one as an action when you use a skill with which you are proficient. If you succeed at one check and fail at the other, you are considered to have succeeded. If you succeed both times, you can count it as two successes or one success with a value equal to three higher than the best check.
Sometimes you are just that damn good. Running an adventure where the players are doing checks in phases and I think that some of them would like this one.
You are just that damn good.
Prerequisites: Computers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranks.
Benefit: Choose one skill. You can spend a resolve point to make two checks instead of one as an action when you use that skill. If you succeed at one check and fail at the other, you are considered to have succeeded. If you succeed both times, you can count it as two successes or one success with a value equal to five higher than the best check.
Special: You can take Elite multiple times. Each time you do, it applies to a different skill that meets the prerequisite number of ranks.
Player wants to keep some spell running. I like Repeate a spell, but I think it needs some beefing up.
Constant Casting Feat 1
Exploration General Move Concentrate
You’ve mastered the art of magic on the move. When you use the exploration activity repeat a spell, you move at full speed and are not fatigued by casting the spell every turn. You must rest for 10 minutes of out of every hour. You can instead sustain a spell up to its full duration as you move at full speed instead.
Doing some background reading on the world, and I had an idea.
Superior Save Feat 19
Archetype Aldori Duelist
Prerequisites Aldori Duelist Dedication, Saving Slash
The flat check for your Saving Slash is now a DC 10
Had a blast at Winter Fantasy this weekend. Had a fighter full of hero points surrounded by enemies who walked away. Let’s fix this problem!
You use your moment to do what needs to be done. You can spend a hero point to gain an additional reaction or bonus action. You may not spend a hero point on any rolls associated with that reaction or bonus action.
I want my android to be a bit more personable. Let’s make that happen!
Human Cyborg Relations
You’ve mastered reading and manipulating the fleshy creatures.
Prerequisite(s): Android, Sense Motive as a class skill.
Benefit(s): You no longer take a penalty to sense motive checks but non-android and non-construct creatures still take a penalty to sense motive checks against you.
How about some building on the Pathfinder base?
Pathfinder Reflexes Feat 10
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication, Environmental Explorer
Pathfinders train to stay alive when things get rough and the traps start springing. When you roll a critically fail a Reflex save, you get a failure instead. In addition, when you roll a success on a Reflex save, you get a critical success instead.