How about some magic that makes cantrips fun?
Some magic you’ve done so often you can’t fail. Choose a spellcasting class with which you have cantrips for. You can a number of times per day equal to your spell casting ability bonus gain advantage on an attack you make with a cantrip from the chosen class.
You can double top for extra damage, but how about wailing away with those extra cartrages into the body!
Put more rounds center mass means that center mass hurts more!
Benefit(s): Any time you use a weapon that allows you to fire multiple times before a reaload, you may spend one additional round or charge to add an additional die of damage to the damage upon a hit. As an example if a weapon does 1d4, this feat would allow you to do 2d4. If your weapon would do 5d4, you would do 6d4. You can do this as part of a burst, automatic, and full attack action, but you must choose to do so before you roll your attack.
Thinking of putting together an anti-devil book for DnD 5e. Everybody needs something to fight the demons and devils. Let’s look at the elves!
A Taste Of Power
Prerequisite: elf or fey
The fey live long enough for money to not matter. The only way to corrupt them is via a taste of true power. Three times per day you may reroll against a spells and other magical effect taking the higher result.
I’ve been under the weather, so let’s get some stuff out now that I haven’t passed out in the last bit. Back to DnD with some anti devil or some pro devil shenanigans!
Dark One’s Touch
You’re more human than human with a bit of fiend in your family. You gain resistance to either acid or fire damage. Once you choose, you can not change this choice.
Sometimes ya got to dig deep to win.
RAPID RELOAD (COMBAT)
Your practiced hands just make the gun never run empty.
Benefit(s): As a free action after you fire all the ammunition a weapon holds, you can spend a Resolve Point reload the weapon instantly if you have more ammunition for the weapon.
People who focus on blasting shouldn’t take a penalty to blasting!
Blast Practice (COMBAT)
You know how to hold the big guns!
Prerequisites: Base attack bonus +4, weapon focus(weapon that can make a blast attack)
Benefit: You make an attack with a blast weapon, you do not take the -2 penalty.
I’m learning to love the full auto and flamethrower weapons. Let’s work with those.
Double Sweep (COMBAT)
You spray enough at a target and eventually it!.
Prerequisites: Base attack bonus +1
Benefit: When you use a ranged weapon and make a blast attack such as a flamethrower or automatic attack, you can forgo hitting multiple targets and instead focus on one target. If you do, you may reroll the attack roll on the target taking the second result.