Ever fire a round to clear the way?
Clear Round reaction Feat 4
Trigger Your attack with a firearm misfires.
Sometimes you just need to clear the barrel of all the smoke to make it fire. When you misfire, you can spend a round and fire to clear the chamber. This removes the jam as an interact action and cant be used on the same gun until you take an hour to fully clean the gun fully.
How about some love for 5e?
Use your talents to the most of your ability. Gain the following benefits:
- Increase an ability score by 1, to a maximum of 20.
- When you use an inspiration, instead of rerolling, you can choose to increase your current result by +5. If your die is 15, you can instead score a critical hit on an attack.
Turns out a reroll is equivalent to adding five to a roll. Sometimes let’s just exclude the randomness.
Take 5 Feat 1
Focus on the goal! When you use a hero point, you can elect to either reroll the die or add +5 to the dice value. If the new value would instead cause a critical either as a natural 20 result or the total result being 10 over the DC, treat it as if it was a critical . Dice values over 20 do not cause a critical result unless the total is 10 over the DC as normal.
Let’s go make friends!
Making friends anywhere you go!
Prerequisites: Diplomacy 5 ranks
Benefit: If you do not share a language with a creature, you can still make a diplomacy check with no penalty. You can not communicate complex ideas but ideas of friendly and general help can be communicated with ease.
I saw a different version of this, but I feel we can do better!
You’ll be watching, always watching
Benefit: When you ready an action in combat, you gain +2 circumstance bonus when the readied action is triggered. If readied action causes damage, deal an additional damage equal to 1 per 4 levels, rounded down, .
Something I LOVE from Call of Cthulhu is if a target has to dodge multiple times in a turn, it gets harder and harder until its impossible. Let’s make this happen in Starfinder!
Focused Fire (Combat)
You tell your allies to give it all they got at one weak point in the enemies defenses.
Prerequisites: Base attack bonus +5.
Benefit: As a swift action, choose an enemy and either KAC, EAC, reflex saves, fortitude saves, or will save. From the start of your turn to the end of your next turn, each time an attack is made against that defense past the first the attack gains a cumulative +1 circumstance bonus to that attack, or if a save is chosen, the enemy has a gains a cumulative -1 penalty past the first save.
Let’s overpower ourselves in DnD!
Your just built to be the storngest. Gain the following benefits:
Everything is anything you want. Gain the following benefits:
- Gain a +1 bonus to Constitution and Strength saving throws.
- When you are healed magically, any additional hit points over your maximum are converted to temporary hit points. You can gain a number of temporary hit points equal to twice your level this way.
I got those hit points and I’m gonna use them!
Prerequisites: base fortitude save +5.
Benefit: When you are healed hit points over your maximum hit points, those additional hit points are converted to stamina up to your maximum stamina.
I had a player decide he REALLY wanted to play with fire!
Prerequisites: Grenade Proficiency, base attack bonus +7
Move like a butterfly, sting like a bomb.
Benefit: When you make an unarmed melee attack, you can pull a grenade from an available location like drawing a weapon and stick it to the target of the melee attack on a hit. The target will not receive a reflex saving throw to avoid damage and effects, and it will the the only target dealt damage and effects of the grenade.
I’m at home and sometimes you just want a home cooked meal.
3rd Level enchantment
Casting Time: 1 minutes
Range: 30 feet
Target: up to three willing creature
Components: V S M (A meal)
Duration: 8 hours
Classes: Cleric, Druid
You take a small meal and through a small investment of divine will, the meal is turned in to a feast from your childhood. Up to three targets can consume this meal. the food is affected by the spell purify food and drink. In addition, you gain advantage on Constitution saving throws for the duration of the spell and 1d8 temporary hit points.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of targets increases by 1 for each slot level above 3rd.