Now let’s move this idea for 5e!
Just get in and get it done! Gain the following benefits:
- Increase your Dexterity or Strength by 1, to a maximum of 20.
- You gain a reaction: make a melee attack against an engaged enemy. If you hit, deal damage equal to your Strength or Dexterity modifier.
I hate leaving actions on the table, so I think interrupts need more play.
SUDDEN STRIKE FEAT 1
Trigger A creature starts it turn or moves within range of a melee atrack
You quickly strike at the target. Make a melee Strike against the triggering creature with any multiple attack penalty you currently have.
Ah persistent damage! My new favorite toy to drop PCs. Let’s help them survive!
Saving Grace FEAT 1
You just keep finding ways to get out of trouble. Gain a +2 bonus to your flat checks to end persistent damage.
I don’t see the feat to gain a bonus to saving throws in DnD 5e. I want those back, but is this too far?
You are just made to not die. Gain a +1 bonus to all saving throws.
Thinking about bonuses to things lately. What do people think about this.
You were just made to not die.
Benefit(s): Three times per day after your roll a save but before you know the results, you may add +3 to the roll.
Turned out I stumbled upon Durable! I am VERY SMRT sometimes! So… time for a new post!
Prerequisite(s): 1st level
When you build your character, choose a second background. You gain the language, skill, and tool proficiencies of that second background. Your personality trait, ideal, bond, and flaw are chosen from between the two backgrounds.
If we’re doing the rounds, let’s do all the rounds! Had to double check the rules on this, but jump and climb is Athletics and solidly strength based. Let’s fix that!
Why flex when you can flow? Gain the following benefits:
- Increase your Dexterity by 1, to a maximum of 20.
- You gain advantage on Strength(Athletics) and Dexterity(Athletics) checks to jump.
- When you are prone at the start of your turn, you can return to standing without taking a penalty to movement.
- You can use Dexterity(Athletics) in place of Strength(Athletics) for skill checks.
If its good for one, it will be good for another!
PARKPOUR FEAT 1
Prerequisite(s) trained in Acrobatics
Your more noble than muscles, so you move smoother instead of forceful. Choose high jump, long jump, or climb action. Instead of using Athletics for this skill, you can use Acrobatics instead.
Note-you can take this multiple times each time choosing a different action.
Had an event happen this weekend that I think this needs to happen.
Why flex when you can bounce?
Prerequisites: Acrobatics 5 rank.
Benefit: When you choose the feat, choose either jump or climb checks. You can use acrobatics for that check instead of athletics.
Note: You may take this feat multiple time. Each time you choose this feat you can choose a different check.
I’ve been experimenting with using skills for other skills expecially technology and religion. Let’s play in Starfinder too.
SUFFICIENTLY ADVANCED TECHNOLOGY
You’ve learned enough about technology to really see how magical it is.
Prerequisites: Computers 5 ranks or Engineering,5 ranks.
Benefit: You can use Computer or Engineering as if it was Mysticism for skill checks.
GHOST IN THE MACHINE
Computer and Machines might have souls and you can speak to them.
Prerequisites: Mysticism 5 ranks
Benefit: Choose Computers or Engineering. You can use Mysticism as if it was the chosen skill.