Daily Punch 6-22-22 Cross-Species Communication feat for Starfinder

Let’s go make friends!

Cross-Species Communication

Making friends anywhere you go!

Prerequisites: Diplomacy 5 ranks

Benefit: If you do not share a language with a creature, you can still make a diplomacy check with no penalty. You can not communicate complex ideas but ideas of friendly and general help can be communicated with ease.

Thoughts?

Daily Punch 6-20-22 Overwatch(Combat) feat for Starfinder

I saw a different version of this, but I feel we can do better!

Overwatch(Combat)

You’ll be watching, always watching

Benefit: When you ready an action in combat, you gain +2 circumstance bonus when the readied action is triggered. If readied action causes damage, deal an additional damage equal to 1 per 4 levels, rounded down, .

thoughts?

Daily Punch 6-14-22 Focused Fire (Combat) feat for Starfinder

Something I LOVE from Call of Cthulhu is if a target has to dodge multiple times in a turn, it gets harder and harder until its impossible. Let’s make this happen in Starfinder!

Focused Fire (Combat)

You tell your allies to give it all they got at one weak point in the enemies defenses.

Prerequisites: Base attack bonus +5.

Benefit: As a swift action, choose an enemy and either KAC, EAC, reflex saves, fortitude saves, or will save. From the start of your turn to the end of your next turn, each time an attack is made against that defense past the first the attack gains a cumulative +1 circumstance bonus to that attack, or if a save is chosen, the enemy has a gains a cumulative -1 penalty past the first save.

Thoughts?

Daily Punch 6-9-22 Empower Self feat for DnD 5e

Let’s overpower ourselves in DnD!

Empower Self

Your just built to be the storngest. Gain the following benefits:

Everything is anything you want. Gain the following benefits:

  • Gain a +1 bonus to Constitution and Strength saving throws.
  • When you are healed magically, any additional hit points over your maximum are converted to temporary hit points. You can gain a number of temporary hit points equal to twice your level this way.

Thoughts?

Daily Punch 6-1-22 GRENADE PUNCH[COMBAT] feat for Starfinder

I had a player decide he REALLY wanted to play with fire!

Grenade Punch(Combat)

Prerequisites: Grenade Proficiency, base attack bonus +7
Move like a butterfly, sting like a bomb.

Benefit: When you make an unarmed melee attack, you can pull a grenade from an available location like drawing a weapon and stick it to the target of the melee attack on a hit. The target will not receive a reflex saving throw to avoid damage and effects, and it will the the only target dealt damage and effects of the grenade.

Thoughts?

Daily Punch 5-21-22 Home Cooked Meal spell for DnD 5e

I’m at home and sometimes you just want a home cooked meal.

Heroes’ Feast

3rd Level enchantment

Casting Time: 1 minutes

Range: 30 feet

Target: up to three willing creature

Components: V S M (A meal)

Duration: 8 hours

Classes: Cleric, Druid

You take a small meal and through a small investment of divine will, the meal is turned in to a feast from your childhood. Up to three targets can consume this meal. the food is affected by the spell purify food and drink. In addition, you gain advantage on Constitution saving throws for the duration of the spell and 1d8 temporary hit points.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of targets increases by 1 for each slot level above 3rd.

Daily Punch 5-18-22 Master Magic I-III feat for Pathfinder 2nd Ed.

How about our idea in Pathfinder?

Master Magic I Feat 12

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic


Your good at what you do! Choose a 1st level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Master Magic II Feat 14

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic
Prerequisites Master Magic I

The best get better! Choose a 2nd level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Master Magic II Feat 16

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic
Prerequisites Master Magic II Your the best! Choose a 3rd level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Daily Punch 5-17-22 Mastered Magic feat for DnD 5e

Time to be awesome!

Mastered Magic

Prerequisite: bard, cleric, druid, paladin, ranger, sorcerer, or wizard, level 12

You’ve done this so much, you’ve mastered it. Choose a 1st level spell. You can cast this spell as a spell of your current highest spell level once per short rest.

Note: You can take this feat multiple times. If taken a second time at level 16, you can choose a 2nd level spell. If taken a third time at level 19, you can choose a 3rd level spell.

Thoughts?

Daily Punch 4-26-22 Major Eldritch Might feat for Starfinder

Let’s go to full power!

Major Eldritch Might


Power up!

Prerequisites: Key ability score 17, caster level 16th, 16 levels in a class with a class spell list, eldritch might

Benefit: Choose one 0-level spell you have associated with eldritch might. When you deal damage with that spell, increase the damage by your level. This replaces the damage bonus from eldritch might.

Special: For every 3 levels by which your caster level exceeds 12th, you can take this feat an additional time and choose a different spell as the target that also is associated with eldritch might.

Thoughts?