Daily Punch 4-8-19 Expanded Range for Starfinder

I ran a starfinder game this weekend where the poor player couldn’t roll within 5 of a target to literally save her life. Gave me an idea!

Expanded Range

Even when you lose, you keep the losses low.

Benefit: When you choose this feat, choose a skill that has an effect if you fail by 5 or more like diplomacy or athletics with climb. From now on, the negative effects of failing that skill do not trigger till you fail by 8 or more.

Thoughts?

Advertisements

Daily Punch 3-29-19 Quick Breather feat for DnD 5e

More ideas to play with a rest.

 

Quick Breather

You’ve always been able to spring back quicker than others.  Once per day, you make spend a full turn resting in combat.  If you do, you gain the effects of a full rest.  You may dodge attacks as normal, but you may not move or do any other actions of your own choosing.  You can be the subject of spells during this time, and you you may choose how ever many hit dice you wish to use during this rest.  You regain this ability after a long rest.

 

 

thoughts?

Daily Punch 3-15-19 Human Looking feat for DnD 5e

Something quick for DnD 5e.

Human Looking

Prerequisite: Half-Orc, half-elf, or tiefling

You’re human heritage shows through more than your other parantage. You gain the following benefits:

  • Increase your Charisma by 1, to a maximum of 20.
  • You look very human, and a very detailed, very intrusive search is needed to determine that you are anything but human.
  • While in a human civiliztion, gain a +1 bonus to all Charisma skill rolls.

Thoughts?

Daily Punch 3-8-19 Raised in Filth feat for DnD 5e

Ok, lots of disease lately, so how about we get some tools to fight it?

 

Raised in Filth

You were raised in dirt, and some of your family didn’t survive it,  but you thrived gaining resistances to it. You gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • You have advantage on saving throws against diseases or being inflicted with any disease via a spell.
  • When you are affected by a disease, instead of making a saving throw every 24 hours, you make a save to end a disease every 12 hours.

 

Thoughts?