Daily Punch 5-17-22 Mastered Magic feat for DnD 5e

Time to be awesome!

Mastered Magic

Prerequisite: bard, cleric, druid, paladin, ranger, sorcerer, or wizard, level 12

You’ve done this so much, you’ve mastered it. Choose a 1st level spell. You can cast this spell as a spell of your current highest spell level once per short rest.

Note: You can take this feat multiple times. If taken a second time at level 16, you can choose a 2nd level spell. If taken a third time at level 19, you can choose a 3rd level spell.

Thoughts?

Daily Punch 4-26-22 Major Eldritch Might feat for Starfinder

Let’s go to full power!

Major Eldritch Might


Power up!

Prerequisites: Key ability score 17, caster level 16th, 16 levels in a class with a class spell list, eldritch might

Benefit: Choose one 0-level spell you have associated with eldritch might. When you deal damage with that spell, increase the damage by your level. This replaces the damage bonus from eldritch might.

Special: For every 3 levels by which your caster level exceeds 12th, you can take this feat an additional time and choose a different spell as the target that also is associated with eldritch might.

Thoughts?

Daily Punch 4-25-22 Eldritch Might feat for Starfinder

I want viable cantrips post level 1.  Let’s work on that

Eldritch Might


You can’t beat the classics.

Prerequisites: Key ability score 15, caster level 6th, 6 levels in a class with a class spell list.

Benefit: Choose one 0-level spell you have that deals damage. When you deal damage with that spell, increase the damage by 1/2 your level.

Special: For every 3 levels by which your caster level exceeds 6th, you can take this feat an additional time and choose a different spell as the target.

Daily Punch 4-20-22 BOUNCE CONTROL (COMBAT) feat for Starfinder

Not sure why I’ve been obsessed with throwing explosives in games lately, but here is the last one for a bit.

 BOUNCE CONTROL(COMBAT)


You might not be on target but it goes where you want.

Prerequisites: base attack bonus +3.

Benefit: When you make an attack with a grenade or thrown weapon and miss, you roll both which way object bounces and how may squares it bounces twice and you take whichever result you want.

Thoughts?

Daily Punch 4-7-22 Barrage feat for Pathfinder 2nd Ed

My players in my home game are running in to trouble because no one there aside from the cleric can force saving throws. Some high AC low save creatures are wrecking them. Let’s help….


Barrage Feat 4 2 actions

Gunslinger Fighter Ranger
Requirements You’re wielding a two loaded firearms or crossbows.
Targets 1 creature
Saving Throw basic Reflex


You quickly blast at one creature throwing enough projectiles down range that it has to dodge the assault or be cut through. You fire both weapons at the target. Roll damage for each weapon separately and deal the lesser of the two to the target.

Daily Punch 3-31-22 Additional Umph alchemist Feat for Pathfinder 2nd Ed.

Plan B is twice as much explosive as plan A!

Additional Umph Feat 6 One action

Additive 2 Alchemist

Trigger You use Quick Alchemy to craft an alchemical bomb


You quickly add additional impact to an alchemical bomb just before you throw it. You can spend 1 additional batch of infused reagents, and the damage, splash, and effect are multiplied by 1 and 1/2, rounded down. This does not affect conditions imposed by effects.

thoughts?