Daily Punch 9-20-21 Better Battlemaster feat for Starfinder

More starfinder solider feats-now the battlemaster!

BETTER BATTLEMASTER(COMBAT)

Think about it before you do it.

Prerequisite: battlemaster fighting style

Benefit: When you use your instinctive strike ability, you can use it twice against the same target with one move action and you increase the DR you you have against that creature by 1/-. This bonus to DR stacks with your bolster resilience ability..

Thoughts? To much or just right?

Daily Punch 9-16-21 Armored Assailant feat for Starfinder

Keep building those soldier! now on to the Armored Storm

ARMORED ASSAILANT(COMBAT)

Big armor hits extra hard

Prerequisite: armored assailant fighting style

Benefit: the bonus from your melee striker gear bonus up to your full strength bonus and gain one additional upgraded spot on all power armor you use.

Thoughts? To much or just right?

Daily Punch 8-23-21 Improved Cheap Shot Soldier feat for Starfinder

Time to keep building. Now for the soldier ambusher feat.

Let’s build out each of the Soldiers fighting styles!

IMPROVED CHEAP SHOT(COMBAT)

Dead men fight with honor, and you ain’t dead yet!

Prerequisites: Character level 6th, soldier cheap Shot ability.

Benefit: When you use the cheap shot ability, increase the damage dealt by 1/2 your character level.

Thoughts? To much or just right?

Daily Punch 8-4-21 Targeting Jammer Spell for Starfinder

I haven’t seen too many spells that you cast in a starship. Let’s make that happen!

 Targeting Jammer
Classes Technomancer 1
School enchantment
Casting Time 1 helm phase action
Range 20 hexes
Duration 1 round
Targets one gunner on a starship
Saving Throw Will disbelief; Spell Resistance no
Description
You scramble the targeting computer making it harder to see your ship. If the target fails its save, the attacks this target makes this round are made with a -5 penalty.

Thoughts?

Daily Punch 8-4-21 Sudden Disappearance spell for Starfinder

How about disappearing in Starfinder for just a second?

Sudden Disappearance

Classes Mystic 0, Technomancer 0, Witchwarper 0
School illusion
Casting Time reaction
Range self
Effect illusory sounds
Duration one attack
Saving Throw Will disbelief; Spell Resistance no

Description

You quickly flicker in reality making an enemy have a harder time targeting you. An attacking enemy must make a saving throw. On a failure, the attack roll has a -2 penalty.

Thoughts?