Daily Punch 4-15-19 Come at me! Envoy improvisation for Starfinder

More Starfinder fun today for the Envoy.  How about this improvisation

 

Come at me (Ex) [sense-dependent]

As a move action, you can choose one enemy within 60 feet.

That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes  that are not against you until the end of your next turn.

At 6th level, you can spend 1 Resolve Point to make the enemy take the penalty with no saving throw allowed.

 

 

Thoughts?

Daily Punch 4-12-19 Circuit Sorcery Technomancer Magic Hack for Starfinder

How about some quick repair for your bots?

This is a magic hack for 5th level technomancers.

Circuit Sorcery (SU)

You may expend a spell of any level as a standard action and touch a construct. That construct heal 1d8 hit points per level. If the construct wants to prevent the healing, it may make a Will saving throw to negate the healing.

Thoughts?

Daily Punch 4-9-19 Guidence M0 spell for Starfinder

No guidence in Starfinder? Let’s fix that!

Guidence M0

School divination

Casting Time 1 standard action

Range touch

Targer creature touched

Duration 1 minute or until discharged

Saving Throw Will negates(harmless); Spell Resistance yes

This spell imbues the subject with a touch of divine guidance.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

Daily Punch 4-8-19 Expanded Range for Starfinder

I ran a starfinder game this weekend where the poor player couldn’t roll within 5 of a target to literally save her life. Gave me an idea!

Expanded Range

Even when you lose, you keep the losses low.

Benefit: When you choose this feat, choose a skill that has an effect if you fail by 5 or more like diplomacy or athletics with climb. From now on, the negative effects of failing that skill do not trigger till you fail by 8 or more.

Thoughts?

Daily Punch 4-2-19 Sudden Rest Mystic Spell for Starfinder

Ok, one more rest based thing for resting now for Starfinder!

 

 

Sudden Rest M2

School enchantment (mind-affecting)

Casting Time 1 standard action

Range touch

Targets one creature per three levels

Duration instantaneous

Saving Throw Will negates (harmless); Spell Resistance yes(harmless)

You touch a willing person and instantly fill them with calm and comfort.  The target of the spell instantly gains the effect of a 10 minute rest spending a resolve point to instantly fill their stamina points and using any class abilities they want regarding a 10 minute rest.  No abilities that affect multiple characters can be triggered by this effect.

 

 

Thoughts?

 

Daily Punch 3-13-19 BANE M1 mystic spell for Starfinder

If you have bless in Starfinder, you need …..

BANE M1

School enchantment (compulsion)

Casting Time 1 standard action

Range 50 ft.

Area The caster and all allies within a 50-ft. burst, centered on the caster

Duration 1 min./level

Saving Throw Will negates; Spell Resistance yes

You chanel pure doubt into your enemies. Each affected creature taks a -2 moral penalty to attack rolls and saving throws against fear effects.

Bane dispels and counters bless.

Thoughts?

Daily Punch 3-14-19 BLESS M1 spell for Starfinder

I love clerics in DnD and standard procedure is bless first round. WHY BLESS IN STARFINDER! So, I’m making it!

BLESS M1

School enchantment (compulsion)

Casting Time 1 standard action

Range 50 ft.

Area The caster and all allies within a 50-ft. burst, centered on the caster

Duration 1 min./level

Saving Throw none; Spell Resistance yes(harmless)

This spells fills your allies with courage. Each ally gains a +2 moral bonus to attack rolls and saving throws against fear effects.

Bless dispels and counters bane.

Thoughts?