I ran a starfinder game this weekend where the poor player couldn’t roll within 5 of a target to literally save her life. Gave me an idea!
Expanded Range
Even when you lose, you keep the losses low.
Benefit: When you choose this feat, choose a skill that has an effect if you fail by 5 or more like diplomacy or athletics with climb. From now on, the negative effects of failing that skill do not trigger till you fail by 8 or more.
Thoughts?