Daily Punch 11-2-17 Adrenal Surge item for Starfinder

One more quick Starfinder Idea.  Let’s make Stamina happen mid battle!

Item Level Cost Weight RP Used
Adrenal Surge, mk 1 1 50 L 3
Adrenal Surge, mk 2 5 425 L 2
Adrenal Surge, mk 3 9 1,950 L 1
Adrenal Surge

This syringe is plunged right into the hear(s) of the user.  It floods the user with chemicals that instantly revitalize the user restoring all Stamina Points at the cost of RP.  The different levels of the serum represent different crudities of the production and deployment as the more pure hormones cost more to produce and cause less damage to the user.

 

Thoughts?

Daily Punch 11-1-17 Stamina Rejuvenation spell for Starfinder

Let’s play with stamina in Starfinder and the mystic.

 

Stamina Rejuvenation M1–5

School conjuration (healing)

Casting Time 1 standard action

Range touch

Targets one living creature

Durationinstantaneous

Saving ThrowWill half (harmless); Spell Resistance yes (harmless)

With a touch, you infuse a creature with strength, restoring a number of stamina points while still spending a resolve point.

Stamina Rejuvenation cure restores a number of stamina points to your target depending on the spell’s level.

1st: 1/2 Stamina Total

3rd: 3/4 Stamina Total

5th: Full Stamina Total

 

Thoughts?

Daily Punch 10-23-17 Mystic Restore spell for Starfinder

Ok, let’s get back into the grove with an idea for Starfinder that is long coming…

MYSTIC RESTORE M2–6

School conjuration (healing)

Casting Time 1 standard action

Range touch

Targets one creature

Duration instantaneous

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

With a touch, you reinvigorate a target, restoring resolve points.

Mystic resolve restores a number of RP to your target depending on the spell’s level.

2nd: 1 RP

4th: 2 RP

6th: 3 RP

Daily Punch 9-8-17 Campfire Tales Envoy Improvisation for Starfinder

Let’s start working on different classes in Starfinder.  Here’s an improvisation for an Envoy.

 

 

Campfire Tales (Ex)
When you spend a Resolve Point to regain Stamina Points after a 10-minute rest and extend this rest an hour, all allies who stay within 60 feet of you throughout the rest can regain 1d6 hit points.  At level 6, this becomes 2d6 hit points.  At 11, 3d6 hit points and at level 16 this heals 4d6.

 

 

Thoughts?