Daily Punch 9-7-23 Deft Combat Maneuver combat feat for Starfinder

Don’t just brute force it!

Deft Combat Maneuver (Combat)

You’ve worked out how to use your finesse instead of muscle for a specific combat maneuver.

Prerequisites: Base attack bonus +1.

Benefit: Choose one combat maneuver (bull rush, dirty trick, disarm, grapple, reposition, sunder, or trip). You use dexterity for the attack roll instead of strength to resolve that combat maneuver.

Special: You can take Deft Combat Maneuver multiple times. The effects don’t stack. Each time you take the feat, it applies to a new combat maneuver.

Thoughts?

Daily Punch 8-30-23 Zero Point technomancer spell for Starfinder

I want to freeze something!

Zero Point

Classes Technomancer 1
School evocation (cold)
Casting Time 1 standard action; see text
Range medium (100 ft. + 10 ft./level)
Targets one creature or object
Duration instantaneous
Saving Throw Fortitude half, see text; Spell Resistance yes

Description

You remove the energy from a point in frange dropping temperatures down to near absolute zero. The target takes 3d6 cold damage and is staggered for one turn. S successful save results in half damage and the target is not staggered.

Thoughts?

Daily Punch 8-25-23 Psychic Punch mystic spell for Starfinder

I want to make Shadowrun adepts in Starfinder!

Psychic Punch

Classes Mystic 0
School evocation
Casting Time 1 standard action or reaction
Range touch
Targets one object and one creature
Duration instantaneous
Saving Throw none; Spell Resistance no

Description

You focus your mental might onto your fist and punch at a foe, making a melee spell attack against the target’s KAC. If you hit, you deal 1d8 bludgeoning damage to the target. This spell does not provoke an attack of opportunity, but this spell can be used for attacks of opportunity.

Daily Punch 8-9-23 Move with the Shot Combat feat for Starfinder

Still time for some Starfinder!

Move with the Shot (Combat)

Using a solid shot and a slight frame, you can really move if you use the power of the shot for a swing right after!

Prerequisites: Str less than 10, Base attack bonus +4.

Benefit: When you make a full attack action and you make a ranged attack and then a melee attack, you gain a +1 Circumstance bonuses for each attack.

Thoughts?

Daily Punch 7-20-23 Magic Tattoo mystic spell for Starfinder

I want to hide ALMOST anything!

Magic Tattoo

Classes Mystic 2, Witchwarper 2
School transmutation
Casting Time 1 standard action
Range touch
Duration 1 day/level (D)

Description

When you cast this spell you touch an object and a willing creature. The object becomes a tattoo on the creature for the duration of the spell or until the creature wills the object to leave the tattoo as a swift action. The only size restrictions are the object is a full sized rendition of the object tattooed on the creature ie. smaller creatures can not have full sized vehicles tattooed upon their body. The object does not rip clothing when it leave the body, but appears next to the creature when summoned.

The tattoo is hyperrealist, so any creature who sees it will admire the work, but they will need to detect magic to understand it is more than a well done tattoo.

Thoughts?

Daily Punch 7-14-23 Sonic Punch T0 Technomancer spell for Starfinder

Time for some love for Starfinder!

Sonic Punch

Classes Technomancer 0
School evocation (sonic)
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

You manipulate the sounds around you into a solid object and punch it into another target. You must make a melee spell attack against a target’s EAC. On a hit, the ray deals 1d4 sonic damage.

Thoughts?