You’ve learned how to really cut into tendons and joints. When you succeed on an attack on a target with the off-guard condition, it is gains Painful 1 (DC 15 flat check to end). If a target has the Painful condition, it does not increase.
You rip the target apart. Their body is cut for deals 1d6 slashing damage, with a basic Fortitude save. If the target critically fails the save, it is gains Painful 1 (DC 15 flat check to end).
Double the dose! If you succeed on an attack where you cause a target to ingest or are injected with a consumable, you can make a second attack roll without applying the multiple attack penalty. If the second attack hit, the target is affected by a second injected or consumable alchemical item.
I’m coming back to make more DCC RPG content! Here is something for my undead character book!
Undead Strength
Level: 1
Range Self
Duration: perminent
Casting time: action
Save: none
General
Your body grows
Manifestation
roll 1d4: (1) You swell with power (2) Your pure wiry strength (3)Your skin is taught with muscles (4) you grow bigger and bader
1
failure; gain a drawback
2-11
failure
12-13
Your strength score increases by +1
14-17
Your strength score increases by +2
18-19
Your strength score increases by +3
20-23
Your strength score increases by +4 and you deal an additional point of damage on all melee attacks
24-27
Your strength score increases by +5 and you deal an additional 2 points of damage on all melee attacks
28-29
Your strength score increases by +6 and you deal an additional 3 points of damage on all melee attacks
30-31
Your strength score increases by +7 and you deal an additional 4 points of damage on all melee attacks
32+
Your strength score increases by +8 and you deal an additional 5 points of damage on all melee attacks and any hit by you must make a Fortitude save equal to damage dealt or be knocked prone
These Pauldrons are reinforced to provide additional armor against directed attacks. When you move, as a free action you can choose an enemy or group of enemies that are all adjacent to each other to face. You gain a +1 item bonus to AC against attacks from any of them. If the group of enemies separates, you can choose which group you face for the bonus. This item bonus stacks with any other item bonus to AC.
Ballistic Pauldrons Item 4
Price 750 credits Bulk L
Ballistic Pauldrons Item 8
Price 2250 credits Bulk L The rage is of a item bonus becomes +2.
Ballistic Pauldrons Item 12
Price 16200 credits Bulk L The rage is of a item bonus becomes +3.
Champion Cleric Exemplar Oracle Thaumaturge Prerequisite: Worship Abadar Frequency: Once per day
All money flows from you and to you. Before you cast a divine spell, you can sacrifice a number of gold pieces equal to twice the rank of the next spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.
Basics– Why not tech wizards! The tech playtest focuses on the technomancer and the mechanic. The mechanic is the pet class with rogue elements of being skill based and the technomancer is the wizard.
Mechanics or Crunch– The classes work. They both operate well within the realms of the base Pathfinder 2e mechanics. The mechanic is a pet class and it follows the basic pet class idea, and the Technomancer feels like a sorcerer bloodline on a wizard. Those are good pieces making a great whole. 5/5
Theme or Fluff– I like what’s here, but I also feel like we may have lost things in edition change. The mechanic lost the ability to just put a computer in their head and do awesome stuff. What’s here is good, but it’s also a bit less than what it could have been. The technomancer doesn’t feel like its own thing. It’s a wizard with a bloodline. That’s not bad, but I wanted more. I wanted maybe even a whole new school of spells here. It’s still just arcane spells. Again, not bad by any stretch, but I wanted tech spells. These two things don’t feel distinct. 4/5
Execution– It’s Paizo. Solid layout, production, art, and even text makes this something to be studied. Yes, I keep saying the exact same things, but it’s for the exact same reason. For a free product, this is amazingly well done. 5/5
Summary– I like the options, but I want more distinct things in the future. Overall, these will play amazingly well with the rest of the classes out there. I just want new ground to be broken with Starfinder. Right now Starfinder 2nd ed feels more like a setting change and less like it’s own edition. Thats good for some respects, but bad for others. Then again, I’m gonna play the hell out of this system. So I may not be getting exactly what I want, but I am getting Pathfinder in Space, which I want! 93%
Basics– You’re building a what? The Winter Queen is homesick and trying to revolutionize her country at the same time. Bids are being taken to build a train, but what is a train? And who wants to stop it?
Mechanics or Crunch– This adventure isnt so much crunch, but world building. There is a social interaction, then a chase, then combat! It’s short, but its fun. The encounters are balanced for everyone. It’s just a bit short. 4.75/5
Theme or Fluff– This is a callback. If you played First Ed Pathfinder and killed Rasputin in an adventure path, then you will recognize all the key players here. Those who didn’t, won’t miss anything, but it’s a call back. The story is interesting, and it builds out some of the world of Pathfinder in fun ways that everyone will enjoy. 5/5
Execution– It’s Paizo. Solid layout, production, art, and even text makes this something to be studied. 5/5
Summary– This is a solid, if short, adventure. The short issue depends on roleplaying. The combats are fun, and the story offers the players a chance to change the Society and the World via their choices. I loved this one. 99%