Daily Punch 12-4-25 Draw Blood cantrip for Pathfinder 2nd Ed

Cut them!

Draw Blood [two-actions]Cantrip 1

Cantrip Concentrate Manipulate
Traditions arcane, divine, occult
Bloodlines hag, undead
Range 60 feet; Targets 1 creature
Defense Fortitude


You rip the target apart. Their body is cut for deals 1d6 slashing damage, with a basic Fortitude save. If the target critically fails the save, it is gains Painful 1 (DC 15 flat check to end).


Heightened (+2) The damage increases by 1d6.

Thoughts?

Daily Punch 10-27-25 Double Stuck alchemist feat for Pathfinder 2nd Ed

Let’s double down!


Double Stuck [two-action] Feat 14

Alchemist
Frequency: twice per day


Double the dose! If you succeed on an attack where you cause a target to ingest or are injected with a consumable, you can make a second attack roll without applying the multiple attack penalty. If the second attack hit, the target is affected by a second injected or consumable alchemical item.

Thoughts?

Daily Punch 8-15-25 Undead Strength power for DCC RPG

BULK UP!

I’m coming back to make more DCC RPG content! Here is something for my undead character book!

Undead Strength
Level: 1Range SelfDuration: perminentCasting time: actionSave: none
GeneralYour body grows
Manifestationroll 1d4: (1) You swell with power (2) Your pure wiry strength (3)Your skin is taught with muscles (4) you grow bigger and bader
1failure; gain a drawback
2-11failure
12-13Your strength score increases by +1
14-17Your strength score increases by +2
18-19Your strength score increases by +3
20-23Your strength score increases by +4 and you deal an additional point of damage on all melee attacks
24-27Your strength score increases by +5 and you deal an additional 2 points of damage on all melee attacks
28-29Your strength score increases by +6 and you deal an additional 3 points of damage on all melee attacks
30-31Your strength score increases by +7 and you deal an additional 4 points of damage on all melee attacks
32+Your strength score increases by +8 and you deal an additional 5 points of damage on all melee attacks and any hit by you must make a Fortitude save equal to damage dealt or be knocked prone

Daily Punch 7-22-25 Ballistic Pauldrons item for Starfinder 2nd Ed

Time to protect yourself!

Ballistic Pauldrons Item 4+

Armor
Usage Worn on shoulder; Bulk L


These Pauldrons are reinforced to provide additional armor against directed attacks. When you move, as a free action you can choose an enemy or group of enemies that are all adjacent to each other to face. You gain a +1 item bonus to AC against attacks from any of them. If the group of enemies separates, you can choose which group you face for the bonus. This item bonus stacks with any other item bonus to AC.

Ballistic Pauldrons Item 4

Price 750 credits
Bulk L

Ballistic Pauldrons Item 8

Price 2250 credits
Bulk L
The rage is of a item bonus becomes +2.

Ballistic Pauldrons Item 12

Price 16200 credits
Bulk L
The rage is of a item bonus becomes +3.

Thoughts?

Daily Punch 6-9-25 Divine Tythe feat for Pathfinder 2nd Ed

Please accept this gift


Divine Tythe Free Action Feat 4

Champion Cleric Exemplar Oracle Thaumaturge
Prerequisite: Worship Abadar
Frequency: Once per day


All money flows from you and to you. Before you cast a divine spell, you can sacrifice a number of gold pieces equal to twice the rank of the next spell you cast. If you do so, you can a +1 circumstance bonus to attack and damage rolls as well as to the save DC of the spell.

Thoughts?

Ring Side Report- RPG review of Starfinder Tech Class Playtest

Product– Starfinder Tech Class Playtest

System- Starginder 2nd Ed

Producer– Paizo

Price– FREE here  https://paizo.com/community/blog/v5748dyo6zwqx&page=1?Starfinder-Tech-Class-Playtest

TL; DR– Good, but a loss of flavor.  93% 

Basics– Why not tech wizards!  The tech playtest focuses on the technomancer and the mechanic.  The mechanic is the pet class with rogue elements of being skill based and the technomancer is the wizard.

Mechanics or Crunch– The classes work.  They both operate well within the realms of the base Pathfinder 2e mechanics.  The mechanic is a pet class and it follows the basic pet class idea, and the Technomancer feels like a sorcerer bloodline on a wizard.  Those are good pieces making a great whole.  5/5

Theme or Fluff–  I like what’s here, but I also feel like we may have lost things in edition change.  The mechanic lost the ability to just put a computer in their head and do awesome stuff.  What’s here is good, but it’s also a bit less than what it could have been.  The technomancer doesn’t feel like its own thing.  It’s a wizard with a bloodline.  That’s not bad, but I wanted more.  I wanted maybe even a whole new school of spells here.  It’s still just arcane spells.  Again, not bad by any stretch, but I wanted tech spells.  These two things don’t feel distinct.  4/5

Execution– It’s Paizo.  Solid layout, production, art, and even text makes this something to be studied.  Yes, I keep saying the exact same things, but it’s for the exact same reason.   For a free product, this is amazingly well done.  5/5

Summary– I like the options, but I want more distinct things in the future.  Overall, these will play amazingly well with the rest of the classes out there.  I just want new ground to be broken with Starfinder.  Right now Starfinder 2nd ed feels more like a setting change and less like it’s own edition.  Thats good for some respects, but bad for others.  Then again, I’m gonna play the hell out of this system.  So I may not be getting exactly what I want, but I am getting Pathfinder in Space, which I want!  93%

Ring Side Report- RPG review of Pathfinder Society Scenario #6-08: Upon Wheels and Rime

Product– Pathfinder Society Scenario #6-08: Upon Wheels and Rime

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 8.99 here  https://paizo.com/products/btq07fl9?Pathfinder-Society-Scenario-608-Upon-Wheels-and-Rime 

TL; DR– Solid short fun.  99% 

Basics– You’re building a what?  The Winter Queen is homesick and trying to revolutionize her country at the same time.  Bids are being taken to build a train, but what is a train?  And who wants to stop it?

Mechanics or Crunch– This adventure isnt so much crunch, but world building.  There is a social interaction, then a chase, then combat! It’s short, but its fun.  The encounters are balanced for everyone.  It’s just a bit short.  4.75/5

Theme or Fluff–  This is a callback. If you played First Ed Pathfinder and killed Rasputin in an adventure path, then you will recognize all the key players here.  Those who didn’t, won’t miss anything, but it’s a call back.  The story is interesting, and it builds out some of the world of Pathfinder in fun ways that everyone will enjoy.  5/5

Execution– It’s Paizo.  Solid layout, production, art, and even text makes this something to be studied.  5/5

Summary– This is a solid, if short, adventure.  The short issue depends on roleplaying.  The combats are fun, and the story offers the players a chance to change the Society and the World via their choices.  I loved this one.  99%