Daily Punch 1-1-23 Four Arms skeleton feat for Pathfinder 2nd Ed

Four eyes? how about four arms?

Four arms Feat 5

Skeleton


You spend enough times learning how a body is built to build your own body! You’ve stolen the shoulders and arms of another dead and now wear them. You have four arms. These can carry and manipulate items and attack just like your own arms and hands, but you do not gain additional actions with them.

Thought?

Watch me play!

KICK OFF THE YEAR BIG!  Back to the dive bar to kill more people.  Pathfinder Live Play for Blood Lords! Pathfinder Live Play!  

Blood lords book 1 live play Monday Jan 1 at 11AM EST! https://www.twitch.tv/throatpunchg https://fb.me/e/1vCp1Zevt https://youtube.com/live/NJD8yJ4d2E4?feature=share 

AND!Sunday Jan 7 10AM EST! https://www.twitch.tv/throatpunchghttps://fb.me/e/50eDZ0vuVhttps://youtube.com/live/_TJhQRUzX5g?feature=share

Ring Side Report- RPG review of Pathfinder Adventure Path #181: Zombie Feast (Blood Lords 1 of 6)

Product– Pathfinder Adventure Path #181: Zombie Feast (Blood Lords 1 of 6)

System– Pathfinder 2nd Ed

Producer– Paizo

Price– $26.99 here https://paizo.com/products/btq02dvp?Pathfinder-Adventure-Path-181-Zombie-Feast   

TL; DR– Unleash the undead! 97%

Basics– The hunger never ends!  This book starts the Blood Lords adventure path and provides information on new spells, an archetype, factions of the adventure, and the city of Graydirge.

Mechanics or Crunch– This adventure plays well.  The monsters are right about where they need to be for combat, and the mix is fun.  The new archetype is interesting, and the spells are something my players (who accidentally stumbled upon them on Archive of Nethys) already wanted.  My one major issue is factions.  Factions are done as well as they can be, but I feel it’s not well supported by the whole system.  You can move up or down in the factions’ esteem, but I just can’t shake the feeling of, “Who cares?”  I don’t have the mechanical background of why I want to make people like me in each faction.  It’s a minor thing that I feel will build up more in the upcoming adventures.  4.5/5

Theme or Fluff– This is a a solid story.  The story is fun, and my players had a blast playing in it.  I felt equipped enough to make the characters and locations interesting.  The world is fleshed out enough to make it a fun place to play, and all the new things are introduced well enough to make me either intrigued enough or disgusted enough in them to have a blast.  5/5

Execution– Welp, it’s Paizo and they made a book. Paizo is one of the industry’s best layout people, and this is no exception.  It reads well, easily, and quickly.  Hyperlinks make it a quick thing to read through and scan through.  Solid work here.  5/5

Summary– My brother is the one who got me interested in this adventure path, and I am glad he did.  It’s a fun story with new toys for both the GM and players that is just put together well.  My one issue is a more system-wide issue of factions and influence, but that’s the one thing I can point to as something that just makes me unhappy with this product.  My players and I can’t wait to hop into the next one ASAP!  97%

Daily Punch 11-21-23 More Flies with Honey Leshy Feat for Pathfinder 2nd Ed

Funny story, flies go toward rot for food, and rotting funguses release alcohol. You get more flies with Alcohol then with Honey. Same with people….

More Flies with Honey Feat 1

Leshy


Through a combination of pheromones and general mannerisms, people just like you. You gain the Group Impression  skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to Diplomacy checks.

Thoughts?

Daily Punch 9-21-23 Animate Skeletons spell for DCC RPG

Let’s reach some hearts.. and minds!

Animate Skeletons

Level: 1 Range: 20’ Duration: Varies Casting time: 1 action Save: Fort vs. check

General The psychic throws a bolt of blinding pain into the brain of a foe.

Manifestation Roll 1d4: (1) the wizard’s hands become black for an hour; (2) the wizard’s body glows black; (3) the areas where the spell is cast begins to sell of rot; (4) rattles of bones echoes around the caster

Corruption Roll 1d8: (1) skin on caster’s hands withers and dries out to give him a skeletal appearance; (2)rot begins to appear on the casters body; (3) caster’s hands permanently glows with a sickly black aura; (4) the caster hears rattling bones around him; (5-6) minor corruption; (7) major corruption; (8) greater corruption.

Misfire Roll 1d3: (1) a dead creature returns to life with an evil spirit in its body ; (2) a 2d8 HD skeleton attacks the caster; (3) the bones around the target explode causing 2d6 damage everyone in a 20 foot area..

1 Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint; (1-2)

corruption; (3) patron taint (or corruption if no patron); (4+) misfire.

2-11 Lost. Failure.

12-14The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 1 hour.

15-19 The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 1 hour.

20-22 The caster summons one skeleton of up to 2 HD, or two 1 HD skeleton. The skeleton take half damage from piercing and slashing weapons remain for 3 hour.

23-26 The caster summons one skeleton of up to 4 HD, two skeletons of 2 HD, or up to four skeletons of 1 HD. The skeleton take half damage from piercing and slashing weapons remain for 8 hour.

27-31 The caster summons one skeleton of up to 8 HD, two skeletons of up to 4 HD, four skeletons of 2 HD, or up to eight skeletons of 1 HD. The skeleton take half damage from piercing and slashing weapons remain for 1 day.

32 The caster summons a horde of skeletons. The total hit dice must be 50 HD or less. The horde half damage from piercing and slashing weapons and remains for up to a week.

Thoughts?

Daily Punch 4-25-23 Planar Alignment Armor Property Rune for Pathfinder 2nd Ed

Time for Ghost Rider in Pathfinder!


Planar Alignment Item 6+

Abjuration Evocation Magical

Usage etched onto armor

Special when etched onto an armor, chose an elemental plane.


Your armor is infused with the energies of an elemental plane. You gain resistance 3 to the elemental damage associated with that plane and when you are attacked with a melee attack or an unarmed attack the attacker is deal 3 damage of the elemental damage associated with that plane.

Planar Alignment Item 6

Price 200 gp

Planar Alignment (Greater)Item 12

Price 1,750 gp
You gain resistance 6 to the specified damage type and deal 6 damage of the specified damage type.

Planar Alignment (Major)Item 16

Price 19,250 gp
You gain resistance 9 to the specified damage type and deal 9 damage of the specified damage type.

Thoughts?

Daily Punch 11-10-22 magical stamina fear for Starfinder

How about we build up stamina in Starfinder a bit?

Magical Stamina

You’ve focused on healing to body to the point you can energize the soul.

Prerequisites: ability to heal hit points magically, base attack bonus +4

Benefit: When you heal hit points on a target using a magical ability, any additional hit points over the target’s maximum are converted to stamina points.

Thoughts?