Ring Side Report- RPG Review of Arcanis 5E Campaign Setting

Product– Arcanis 5E Campaign Setting

System– DnD 5e

Producer-Paradigm Concepts, Inc.

Price– $25.00 here https://www.drivethrurpg.com/product/234910/Arcanis-5E-Campaign-Setting?affiliate_id=658618

TL; DR-Shades of grey are finally comprehensible!  95%

Basics-For the EMPIRE!  FOR ILLIIR! Arcanis was a campaign setting for 3.5 DnD which grew to its own game when 4th edition happened, and finally is coming back into the DnD mechanics with a conversion of DND 5e.  How does the world of the Shattered Empires stack up with a 5e rebuild? Let’s get into it!

Mechanics or Crunch-I usually start with theme, but let’s go mechanics first.  If you like 5e DnD, then you will like this. This isn’t a scrap to the base boards rebuild of DnD 5e, it’s a new implementation using the same base mechanics of proficiency, hit dice, et al. you most likely love from DnD 5e.  And honestly, that a good thing. I could give any person playing “Hoard of the Dragon Queen” an Arcanis character and they would be playing in seconds. So that begs the question, what’s different? Well some things are just simple reskins.  The Fury is the Barbarian. It’s got some different parts to it, but let’s be honest-it’s just a new name. Not bad, some theme for Arcanis added, but it is what it is. Some get a much more exhaustive change. Paladins are holy champions, and they might be a tad overpowered if you build them right, but that’s a criticism of DnD 5e itself.  Holy Champions get god specific paths to take that really hit theme hard with powers appropriate to the gods of the setting. The same thing for clerics. There are new races with instructions on how to change DnD straight races toward Aracnis races like there are no Tieflings, but there are Dark kin. New feat trees are brought in so you can master a fighting style with both introduction and advanced versions of those feats.  The book also introduces psionics in a heavy way, but honestly, it’s just the same mechanics you’ve seen time and time again in DnD 5e vanilla. You have powers, the DC of the power is 8 + ability mod + proficiency or you attack with a power and you use ability modifier + proficiency. DONE. Vanilla is my favorite base for ice cream, so this isn’t a bad. Rocky road starts Vanilla, and that’s what this book did. It took the base stuff you know and like and made it something you will love. 4.8/5

Theme or Fluff-So what is Arcanis?  Well, that’s probably the best thing this book does.  You get to feel the Shattered Empires honestly better than before.  It’s a pretty weighty tome coming in over 400 pages, so you get a lot of backstory.  And that’s really what this world needs. I came in when DnD 4e brought about a major change in the RPG world around it.  The Aracnis alone system wasn’t bad, but it relied heavily on me having books that we not in print and knowledge for a world that I could not find.  So, I was honestly in the dark for large portions of this world. Heck, there wasn’t even a great map available. I had fun with what I understood and playing in, so off I went playing and running Arcanis all over.  But, I would always run in to diehards who knew stuff from the wayback. The 5e book fixes this smashingly. I get better breakdowns in things. It’s big, but doesn’t have to dedicate all the pages the base DnD system does to the base rules just saying “GO SEE THE OTHER BOOK YOU BOUGHT!” and can dedicate those words to how the world works.  That’s amazing! The mechanics have been adapted and modified to meet the needs of the theme. Again, that’s a phenomenal way to build your world. As a GM when I run games with this book, I’m not lost. I feel like I finally know as much or MORE than my players. Sure, they are also republishing all the old books with updated rules, but this is a good way to hop in to a world of multiple different empires and groups fighting and in-fighting for control in a quzi roman world.  5/5

Execution-And the low point because I’m a bit petty.  I like the way this book is laid out. I like the text style, but it might be a bit too small.  I like the background, but I would like a background free version to read on my tablet. It comes in a PDF from Drive Thru RPG, so I’m thrilled that we’re moving Arcanis to the Paper free world.  But the things that makes me the least happy is no-hyperlinks in the text. This book is 400 plus pages. Thats a lot of hopping around trying to find pages. Just link the book! The book is bookmarked, so if you read on some readers, you will be fine.  Honestly, it’s small things that minorly annoyed me about this book, but as the RPG industry moves forward, I want hyperlinked PDFs to become the standard! 4.4/5

Summary-The real two remaining question to if you want this book is 1-Do you like the 5e DnD rules? And 2-do you want morally ambiguous semi-roman age fantasy?  If you don’t like 5e DnD, then this book still has lots of background that you might want to put into your game. If you don’t like shades of gray in your fantasy but love DnD 5e, then this is a great source book for crunch including psionics which WotC needs to get out there before they end up just copying these guys.  I like this book. I like the shades of gray fantasy that Arcanis bring to the table and using 5e is a great way to get people into the world extremely quickly since 5e is a snap to learn. My only qualms with this book are technical. Give me a backround free version if I want to print and bind myself or read on a tablet and HYPERLINK THE BOOK!  Will that stop me from reading this? No. This books is a well done resource from a fun world where a fallen Roman empire battles snake people for dominance of long lost relics that belonged to the elven gods that the Roman gods ate for power using slick mechanics. Ya, that’s an Arcanis sentence if I ever saw one. If you want to play in that world, then you need to get this book NOW! 95%

Daily Punch 2-19-19 Indistinguishable from Magic spell for Starfinder

Time for the flipside!

 

 

Indistinguishable from Magic T1

School enchantment

Casting Time 1 standard action

Range personal

Duration 1 minute/level

You touch the sides of your head and open yourself to the logic of the universe laying bare the secretes of magic in the circuits of the planets themselves.  For the duration of the spell, instead of using your Mysticism skill, you can use your your Computers skill.

 

Thoughts?

Daily Punch 2-18-19 Sufficiently Advanced Technology spell for Starfinder

Been playing some Starfinder, so here are some ideas that came out of that.

 

Sufficiently Advanced Technology M1

School enchantment

Casting Time 1 standard action

Range touch

Targets one touched computer

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes

You touch a computer or mechanical device.  For the duration of the spell, instead of using your Computers skill, you can interact with the device with your Mysticism skill.  If the computer is sentient, it is granted a Will saving throw to negate the spell.

 

Thoughts?

Daily Punch 2-14-19 Continual training feat for DnD 5e

How about something to make you even better at what you already good at.

 

Continual Training

Why stop learning, keep getting better:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Gain a +1 bonus to a number of skill checks equal to that ability modifier.  If that ability modifier increases, choose additional skill for each increase.

 

Thoughts?

Daily Punch 2-13-19 Inspire Competence spell for DnD 5e

Here is something I want back in my 5e!  Inspire Competence as a spell

 

Inspire Competence

Divination 1st level spell

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You begin through word or song to inspire your allies.  As you concentrate on this spell, all allies within the range of this spell can roll a d4 and add the number rolled to all skill checks it makes while in the area.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, your allies roll a d6.  When you cast this spell using a spell slot of 5th level or higher, your allies roll a d8.  When you cast this spell using a spell slot of 7th level or higher, your allies roll a d10.  When you cast this spell using a spell slot of 9th level or higher, your allies roll a d12.

Daily Punch 2-11-19 Sonic Ray Technomancer spell for Starfinder

Let’s get some Starfinder spells out here!

SONIC RAY T1

School evocation (sonic)

Casting Time 1 standard action

Range 60 feet

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You scream at target in range, requiring a ranged attack against the target’s EAC. If your attack hits, the force of the scream deals 3d6 electricity damage to your target.

Thoughts

Daily Punch 2-7-19 Inflict Wounds M1-M6 mystic spell for Starfinder

Another spell that needs to happen.

INFLICT WOUNDS M1-M6

School necromancy

Casting Time 1 standard action

Range touch

Targets one creature

Duration instantanious

Saving Throw Will partial, Spell Resistance yes

You touch a creature and inflict horrible wounds as you rend its flesh causing damage to your target depending on the spell’s level.

1st: 1d8 + your Wisdom modifier

2nd: 3d8 + your Wisdom modifier

3rd: 5d8 + your Wisdom modifier

4th: 7d8 + your Wisdom modifier

5th: 9d8 + your Wisdom modifier

6th: 11d8 + yourWisdom modifier

If the target succeeds at its saving throw, it only takes half damage.
Casting this spell doesn’t provoke attacks of opportunity.

Thoughts?

Daily Punch 2-6-19 Double Tap feat for Starfinder

Why not make sure?

Double Tap (COMBAT)

Spend two shells to make shure it won’t move later.

Benefit: When you target a creature with a ranged attack, you can take a -2 penalty to the attack and spend two charges or cartrages for the attack. If you do, you take the number of dice the weapon does in damage (ie 8d6 fire damage) and divide the dice by 4, rounding up, and increase the dice damage value by this number. As an example a 8d6 fire damage weapon would do 10d6 fire damage.

Thoughts?