Daily Punch 4-19-20 Gremlin Storm resonance for Shadowrun 5e

I’m at lunch watching several people beat on their cell phones because of poor receptions.  What if it IS technomancers?!

Let’s  make that a reality!

Gremlin Storm

Target: Area • Duration: S • FV: L + 3 

No one likes to listen to rando’s phone calls around you, so you just shut them all down around you.  You concentrate on an area in meat space. Make a Software + Resonance [Level] test.  Much like spells you must get at least three hits to target the area with the area being [level] meters in radius.  Any net hits cause noise equal to level + hits over three to any device that enters the area that fails a Logic + Data Processing test vs the [level].

Thoughts?

Daily Punch 4-18-17 Sneaking Powder Wonderous Item for DnD 5e

Someone confused “sneezing powerder” with something else, so here is an idea that came from that!

Sneaking Powder

wonderous item, uncommon

Opening the small bag of this powder and sprinkeling it over your head make you move that much quiter.  For one hour, you gain advantage on all Dexterity(stealth) checks for one hour.

Thoughts?

Daily Punch 4-11-17 Spell Simpleton negative quality for Shadowrun 5e

We have a spell savants, let’s have the opposite..

 

Spell Simpleton

Bonus: 5 karma

REQUIREMENT: You must be mage or aspected mage

Not everybody get’s to be a doctor.  And other people can’t figure out the self-check out lane.  You’re kind of in the latter with magic.  When you want to learn a new spell, you must spend 8 karma to do so.

 

Thoughts?

Ring Side Report- RPG Review of Homeward Bound- Simple rules for player-owned base

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product–  Homeward Bound- Simple rules for player-owned base

System-Dungeons and Dragons 5e

ProducerJan Sielicki

Price– $3 here http://www.dmsguild.com/product/201016/Homeward-Bound–simple-rules-for-playerowned-base?affiliate_id=239993

TL; DR-Finally a use for money! 94%

Basics– You’ve killed the dragon, gotten it’s hoard, and now you just want to go back to the inn to drink?  Savages!  Time to get and build up your own house!  Homeward Bound is a supplement focusing on maintaining a home in the adventure.  Instead of just drinking in a bar, you can own land, quest to keep that piece of land safe, and drink in your own home!  This book has options for the players and ideas for the DM.

Mechanics or Crunch-This book isn’t built to be a player option book, and that’s very important going forward.  This book does have benefits to the player in the form of different things you can build which are nice and some of these even have levels of benefits depending on how much you build up.  Those are all good additions to the players’ options in game.  However, the major problems I had were the lack of player specific character options and the build your own manner option.  Players can build things that give them a better start to the adventure, but there are not feats, spells, or player options that deal with their own manor.  Also, players don’t have options to build their own manor out right.  The typical ways to get a manor are find one or be gifted one.  I’d like to forge my own.  These don’t break the book by any means, but I’d like a bit more as a player.  Something that might help is a character sheet for your house showing what you’ve added, the rooms that are there, and what bonuses you get from each.  As a DM, I have enough from this book to do well with it in my game.   4.25/5

Theme or Fluff–  This is a book of how to get and build a manor.  Overall it doesn’t tell a story per se, but it gives you the theme of owning and building a house in DnD.  The book does include a possible campaign for a DM to throw at the players, which is a nice touch.  However, all the things in here have a good theme and description to them.  It’s an entertaining  read.  5/5

Execution-This book has got pictures, color, columns, art, tables, backgrounds, and story.  Then why the 4.9?  Size.  This book has tiny font. On a tablet, it’s ok because I can zoom in.  As a print out, it’s hell on the eyes.  That said this is some of the best execution I’ve seen for a DnD 5e book yet.  It’s organized well and even hyperlinked!  Compared to some of the other stuff with just black text/white background/5 pages/5 bucks, this does raise the bar for the competition.  Just be prepared to squint a bit. 4.9/5

Summary– I like what’s here.  Here is the biggest part-this book picks up where the core DM’s Guild doesn’t go.  You get a house/castle/tent anywhere, what do you do with it?  This book gives you options.  And the best thing this book does is give you options for what to do with money.  Players are drowning in cash with not option for magic weapons as standard int he rules.  Here, players get an awesome way to spend cash while building up a place to call home.  Is this book perfect?  No-I want larger text as I’m going blind, and I want player options.  But here is the thing.  This is a solo book done by one guy that’s as long as a Paizo player product, with pictures, and a mini-campaign, that  costs less than the black and white standard adventures from the Adventure League.  This book is not perfect, but book is what most of the DMs Guild need to aspire to be. 94%

Daily Punch 4-5-17 Condemn spell for Pathfinder

I like disadvantage.  Let’s make this happen in Pathfinder

Healing Burst

DESCRIPTION

School necromancy [emotion, fear, mind-affecting]; Level cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range Touch
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

Touching the target with your holy symbol, you ask your god to curse the subject before you.  The target must roll two dice on the first attack roll (weapon or spell) it does each round while under the curse.  At the end of each of the creature’s turns while affected by this spell, it may attempt a new saving throw to end the effect.  This save is a free action.   If this save is successful, the effect ends. If not, the curse continues on the creature continues laughing for the entire duration.

Daily Punch 4-4-17 Healing Burst spell for Pathfinder

How about a healing blast around a healer?

Healing Burst

DESCRIPTION

School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 10 ft.
Area The caster and all allies within a 10-ft. burst, centered on the caster
Duration Instantaneous
Saving Throw none; Spell Resistance yes (harmless)

Holding you holy symbol high, you shoot forth a blast of refreshing light from yourself.  All targets including the caster in range heal 1d4 hit points.  For every two caster levels beyond 1st, the spell heals an additional 1d4 hits points a maximum of 5d4.

 

Thoughts?

Daily Punch 4-3-17 Peter and Paul Positive Quality for Shadowrun 5e

Who else rolls paychecks to stay off the Streets?  Let’s do that for Shadowrun.
Peter and Paul

Cost: 10 karma

Sometimes you have to rob Peter to pay Paul.  When you’re on the streets, this might be literal, but sometimes it’s from your future self.   When you switch from hot/cold Sim to AR  or the otherway, or you switch from Astral to physical or from physical to Astral, you may do so as a simple action.  If you do so decrease you initiative by 10.

Daily Punch 3-31-17 Whip Master Feat for DnD 5e

Ok, one more whip idea I promise!
Whip Master

Not many people put the hours into practice that are needed to master the whip.  You have and it’s pays off.

  • When you hit a creature with a whip, you can use a bonus action to attempt a trip.   The creature must attemp a Strength saving throw (DC eqaual to 8 + your Dexterity modifier + your proficiency) or fall prone.
  • Each turn you can take an extra reaction action that can only be used to make a whip attack against an enemy that attempts to leave an engegement with you.  If you hit a target with this reaction attack, you can trigger the above trip attempt without the needing a bonus action.

Thoughts?

Daily Punch 3-30-17 Conjure Fire Whip spell for DnD 5e

Conjure Fire Whip

1st-level conjuration

Casting Time: bonus action
Range: Self
Components: S
Duration: 1 hour

You clap you hands, and when you pull them apart, you generate a whip of fire.  The whip functions as a normal whip, but it does an additional 1 fire damage on a hit.  While wealding the whip, increase your AC by 1.  This bonus stacks with other spells and effects.  If you ever drop the whip, the whip turns to ash, falls aprt, and the spell ends.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the whip is not a +1 flame tongue whip.  When you cast the spell using a spell slot of 5th level or higher, any target hit with the whip must make a Dexterity saving throw or fall prone.

Thoughts?