Ok, one more whip idea I promise!
Not many people put the hours into practice that are needed to master the whip. You have and it’s pays off.
- When you hit a creature with a whip, you can use a bonus action to attempt a trip. The creature must attemp a Strength saving throw (DC eqaual to 8 + your Dexterity modifier + your proficiency) or fall prone.
- Each turn you can take an extra reaction action that can only be used to make a whip attack against an enemy that attempts to leave an engegement with you. If you hit a target with this reaction attack, you can trigger the above trip attempt without the needing a bonus action.