Daily Punch 11-15-19 Arms of the Goddess spell for DnD 5e

How about some love for DnD 5e?


Arms of the Goddess

1st-level abjuration

Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute

A pair of transparent arms of force appear behind you.  This pair of arms can hold weapons or cast spells for you.  As a bonus action each round, you can cast a cantrip with the arms or make an attack.




Daily Punch 11-6-19 Font of Pain spell for DnD 5e

Font of Pain

1st-level necromancy

Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Instantaneous

All creatures within 30 feet of you suffer 1d6+ your spellcasting ability modifier necrotic damage if they fail a Constitution saving throw or half on a successful save.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6 for each slot level above 1st.


Daily Punch 11-5-19 Healing Font spell for Dnd 5e

How about a weak channel everyone can use?

Healing Font

1st-level evocation

Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Instantaneous

All creatures within 30 feet of you regain hit points equal to 1d3 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d3 for each slot level above 1st


Daily Punch 10-23-19 Minamoto’s Disciple Monk Monastic Tradition for DnD 5e

Back to killing demons and devils in DnD!


Minamoto’s Disciple

You follow a warrior of renown, know for protecting the innocent and leading his clan.  You have studied at the feet of masters of his clan and emerged as a top student.  You are now learning techniques and receiving gifts that only the most prestigious of demon and evil slayers are granted.

Liquor of the Gods

Starting when you choose this tradition at 3rd level, you are gifted a flask of the purest ale from heaven.  You can drink from the flask or throw a dose at a fiend within 30 feet by spending a ki point.  If you drink from the flask, you gain the effects of haste  for one turn.  If you throw a dose at a fiend, that creature must make a constitution saving throw.  On a failure, the fiend is stunned and loses it immunity to non-magic weapons and elemental damage till the end of your next turn.  It is a bonus action to throw a dose at a creature but a free action to drink from the flask yourself.

Armor of Heaven 

At 6th level, you gain the helm of your master.  From now on you gain immunity to critical hits unless the creature has advantage on the attack and scores two critical hits.


Beginning at 11th level, you are gifted Spider Slayer, a +2 fiend slaying katana.  This counts as a monk weapon and makes all your attacks, including unarmed ones, count as +2 fiend slaying attacks.  When you hit a fiend with any attack while wield the weapon, the fiend takes an extra 3d6 damage unless it succeeds a DC 15 Constitution saving throw or fall prone.

Quivering Palm

At 17th level, you gain the favor of heaven itself and are gifted champions from heaven.  As an action, you may spend up to four ki points.  For each ki point spent, you may cast guardian of faith summoning one guardian.  These guardians last as normal per the spell.




Daily Punch 10-21-19 Measure Twice feat for DnD 5e

How about a way for non-magic characters to hurt some creatures with some solid resistances?


Measure Twice

You’re used to hitting the same place twice to really drive the point home and through. You gain the following benefits:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • When you hit a target more than once in a round, any resistances to your weapon’s bludgeoning, slashing, or piercing damage apply only to the first hit. Damage from other types of elements like fire damage are resisted as normally.  This does not effect immunity to weapon damage.



Ring Side Report-Esper Genesis Threat Database

Product– Esper Genesis Threat Database

System-Dungeons and Dragons 5e

Producer– Alligator Alley Entertainment

Price– $ 24.95 https://www.drivethrurpg.com/product/285863/Esper-Genesis-5E-Threats-Database?affiliate_id=658618

TL; DR-Solid world building in a monster manual! 95%

Basics-They have a multidimensional cave troll! Esper Genesis Threat Database is Esper Genesis’s Monster Manual, BUT it has so much more. Let’s dig into my thoughts on this.

Mechanics or Crunch-Ok, it’s a monster manual. You follow the basic rules put out by WotC and you get solid, well executed monsters. Alligator Alley Entertainment put in good effort and created good monsters to challenge your heroes. You will always have your favorites. I like Lovecraftian horrors and xenomorphs like the movie Alien. I have both those things, so I’m happy! You will find your own favorite monsters and organizations to throw at your players. The one thing I miss that this system needs to steal wholesale from Starfinder is the monster manual also being a second player guide by providing new races for players. Again, I’m asking for a solid thing to be more. However, since most of the bad guys are not horrible spider animals but humanoid-ish creatures, it fits that players could be them. It’s a small gripe on an otherwise well made crunch book. 4.5/5

Theme or Fluff Honestly this is where things shine. One of my MAJOR complaints about the base book was who are the bad guys? This books delivers on that by not only having flushed out monsters but a WHOLE SECTION on alien threats and organization. Like all monster manuals you get a page per bad guy that has a picture, some crunch, and some words about the bad guy, but the cherry on top is the fact that this book adds universe to the universe not just by throwing all of that into the book, but also a section on organization that threaten the universe, making this a world building book as well. I love what’s here for the monster and world story! 5/5

Execution– PDF? Yep! Hyperlinked? Yep! Ok, all the things I want standard in a book! Aside from that its a well laid out easy to read monster manual. It’s got all the small issues I hate in a monster manual with the key one being when you have a monster group of things like a bunch of different robots, not all the robots get pictures. You know they exist and you get a picture of one or two of the five, but I need something to throw up on a tablet to show my players so they know what the heck is going on! That’s a pretty small thing in an otherwise amazing book. However, there is one thing this book does that really makes me happy and it’s honestly, quite literally the smallest thing. If there is a picture of the creature in the book, they took a small blue representation of it and set it next to a standard human for scale. That’s it. That right there fills me with with all the happy because if you show me a space cockroach and say this is the key threat to the galaxy I think that might be the size of a planet when you meant as a literal space cockroach and they just swarm their prey and are getting everywhere. I love that as its something again I can throw up on a tablet, show don’t tell my players, and have them get their heads into the fight! Fantastic work on the production of this book! 4.75/5

Summary-Esper Genesis is honestly a sleeper system with some real power in it. It’s got a new take on DnD 5e, and this book proves that Esper Genesis has a solid creative team in it. The Threat Database provides a ton of monsters to throw at your players, great world building, and an excellent example of how to build a book. My gripes are far and few with most of them being things this system needs based on other Sci-Fi systems and problems I see in all monster manuals. Overall, this is an amazing addition to the Esper Genesis universe. 95%

Daily Punch 10-2-19 College of the Crossroads bardic college for DnD 5e

How about some more fun for DnD 5e?


College of the Crossroads

You might have been the best there was or you might not have been able to pluck a string, but boy after the man or woman in black met you and tuned your fiddle at midnight at the crossroads, you became a titan of stringed instriment.  You made a deal or maybe you won a contest, but either way, you have powers most didn’t think possible all at the low cost of having to watch your back for the rest of your days lest someone come collect

College of the Crossroads Features
Bard Level Feature
3rd Bonus Proficiencies, Fiddle of Gold
6th Dark Songs
14th Hounds of Hell

Bonus Proficiencies

When you join the College of the Crossroads at 3rd level, you double your proficiency for any stringed instrument you use.  You also gain proficiency in arcana and religion if you were not proficient in those or you gain proficiency in another skill for each one with which you were already proficient.

Fiddle of Gold

Also at 3rd level, you learned to summon an instrument you got from the man in black.  The instrument is a golden stringed instrument that always is immaculate, has perfect pitch and counts as a +1 magic club for any melee attacks you make with it.  It can be used as a focus for any spells you cast giving you a +1 bonus to your DC and to any spell attacks you make with it.  At level 11, these bonuses becomes a +2, and at level 17 these bonuses becomes a +3.  You can dismiss the resummon the instrument as often as you want as a bonus action.

Dark Songs

Starting at 6th level, you’ve learned more from your former master.  You gain access to warlock spells when you gain new spells or the chance to replace a spell, but you may not know more than four warlock spells.  These spells count against your normal number of spells.

Hounds of Hell

At 14th level, the devil begins to claim his due, but you’ve becomes a silver tongued fiend in your own right having mastered the first monsters sent to collect you.  Once per day, you may as an action summon three hell hounds.  These creatures obey your commands, but you must use a bonus action each turn to direct them or they act according to their own interests.  If they die or are dismissed as an action, you can resummon them again after a long rest.