Blurbs from the Booth-The monolith of DnD and holding our collective breath

This is a slow year for RPGs.  Last year around this time there was 13th age, Numenera, Star Wars new release, Firefly ect.  It was hard NOT to find top tens of whoever’s most anticipated RPGs of the year.  This year…it feels different.  I’ve seen lots of smaller products, which is great, but I haven’t seen the large releases that I would have expected this year.  Even the large producers haven’t been a loud this year.  Paizo recently announced new monster book, but didn’t use the standard fanfare I would have expected.  It’s almost like everybody is holding their breath and waiting for something…

Now, I kid.  We all know that coming out this year.  For those of your out there who may not be as informed or care, it is widely assumed that DnD Next is going to be released this year from Wizards of the Coast.  There have been signs from slips from Barns and Nobles to it being the 40th anniversary of DnD indicating that this year will be the year when the system will see a real release from the beta testing that has been going on for the past two years.  Thus, most companies are hesitant to release anything that might be even remotely controversial.  Products are being aimed at bases of each RPG and expanding already working systems like Run & Gun, the new Adventure Card Game, Advanced Classes Guide, The Strange, the new Star Wars RPG source book and others.  A few products such as O.L.D. and N.E.W. are coming out from ENPublishing, but what does a lack of new products mean for the industry?  Well I can think of two possible outcomes based on the health of an industry balanced on one larger company.

First, WotC could drive all the industry together toward a much more stable future.  Back when TSR existed, releases of DnD products would not only cause sales of DnD products to increase, but people in the stores would also buy tangential products.  Sales of all RPG products increased when DnD products were released.  When TSR ran into trouble, all RPG sales decreased.  Could a resurgence of the DnD brand bring back RPGs?  We do live in a golden age of geek, and having the flagship back would bring back a lot of people into the fold.  WotC is the current captain of DnD, but Paizo has given them a run for their RPG money.  That said, when you tell your non-geek friend you are playing an RPG, do you say you’re playing Pathfinder or do you say you’re playing DnD?  It took at least 20 years and a large cultural focus on video games for people to stop calling all video game consoles “Nintendos.”  How long will it take people to see the large spectrum of RPGs out in the market place?  Will they?  Can the once and future king take back its place as the industry leader and really fire up the place?

Second, WotC and DnD could fail leading to some interesting times for us all and a different industry going forth into the future. *In by best crotchety old man voice* Back in my day, there was really only one game console Atari!  We all played Atari.  There were some smaller companies, but who really cares.  There was only one company.  And, that’s a horrible idea… Recently the fabled E.T. graveyard was found.  E.T., while an awesome movie, is a horrible game.  Since it was a movie tie-in it was thought to be a sure bet for making money.  Thus, Atari bet the whole farm on this one product.  And it failed miserably.  It failed so miserably that the company went bankrupt.  It failed so miserably that the company had to bury thousands of unsold units in the desert.  It failed so miserably that the entire U.S. video game industry almost died until Nintendo and the N.E.S. came and rescued the industry a few years later and from a different continent and market!  Later, there were only TWO video game companies: Nintendo and Sega.  Sega, through a string of horrible business initiatives, failed and died as a console manufacturer leaving Nintendo alone in the market….just not for too long.

Could we see this with DnD?  Could DnD Next do SO badly that the industry shakes as a result?  Previously, Hasbro considered mothballing DnD much like my little pony or G.I. Joe.  WotC was barely able to prevent this fate for our much beloved game, but it’s something to keep in mind.  By the way, the recent G. I. Joe movie did so poorly in the marketplace that no new G. I. Joe toys are being produced.  That iconic American toy is currently being stored and possibly later a new rebranding will be released.  If that does happen, there will be a major time of upheaval as the industry shrinks.  Companies like Paizo, ENWorld, and Catalyst will survive, but much smaller companies with one person and his/her friends as freelances will undoubtedly not weather this storm.  If gods play games, men are the ones who suffer.  Then, who knows… maybe a new dawn as with after Sega came Xbox and Playstation.  Or it could be like model trains, a fun toy that doesn’t thrive today.

What do I think will happen?  Well, I like DnD Next.  Despite what problems I’ve had with WotC, I like that company.  I think the management of the company cares about not only their product, but the hobby in general.  But, that doesn’t preclude the industry from deciding that DnD next isn’t what they want.  I can only wish success on anyone at this point.  If WotC crashes like a capital ship in a cheesy Sci-Fi movie, remember two things.  The world changes and you might not like where it goes when it does.  And two, what happens to the place the ship crashes to?  Right now, no one is sure how healthy that ship is.  Paizo has all but confirmed its plans to stay the course and observe DnD Next from afar.  They are positioning themselves to either ride a wave of success or move out of the tsunami if the WotC ship crashes hard.  And no one can blame them for that!

Best of luck WotC at GenCon!  I’ll be there ready to play wishing you all the success I can.

Ring Side Report- RPG Review of Undead Slayers Handbook

Product– Pathfinder Player Companion-Undead Slayer’s Handbook

System-Pathfinder

Price-$13(PDF), $20 print

Producer-Paizo

TL;DR-Great introduction and options for fighting undead. 97%

 

Basics– Time to fight the things that go bump in the night!  Undead Slayer’s Handbook gives a general overview of how to fight undead from the simple zombie to the most complex, scheming lich.  The book starts with different groups that slay undead and how they may help you.  After that, the book focus on fighting different kinds of undead giving feat, spells, items, traits, and class abilities that focus on killing each kind of horror.  Moving from the kinds of undead to kill, the book shifts to what kinds of people kill undead giving new class options and feats.  The book finishes in classic Pathfinder Player Companion style offering more spells, items, and a prestige class called the Soul Warden.

 

Mechanics or Crunch– The book provides lots of new options for those focusing on undead.  These all look well balanced as you get a large bang for your buck if you fight undead, but won’t really help you against the standard goblin.  My only complaint is the alchemical items.  The book provides several, varied alchemical items to fight undead, but these seem underpowered or far too expensive to use.  There are items that do significant damage, but you have to pay too much for them to the practical.  There are cheap items that are not that useful. 4.5/5

 

Story or Fluff– This book is full of story.  Lots of new traits provide stories on the background of an adventurer.  Also, each section gets almost a full page providing story and background for each monster or monster hunter.  It’s simply well done! 5/5

 

Execution-This is Paizo, so the layout is well done.  The art is great, but, it might be a bit more than some people can handle.  Since, undead tend to be pretty gory.  The centerfold is a beautiful haunted house that describes how to fight a haunt, while the front cover provides details on how to fight each type of undead.  In addition, the back cover gives information on how undead are viewed in different towns.  This book is a pleasure to read and look through. 5/5

 

Summary- Again, another solid effort by Paizo.  Undead are my favorite creatures to fight or throw at my players.  This book gives a solid introduction on how to fight the monsters to a new player, and to the older players out there, it provides enough new options to make it useful. 97%

Book Bout-Short Story Review of Sail Away, Sweet Sister

Story- Sail Away, Sweet Sister

Author- Patrick Goodman

TL;DR- Great Shadowrun story, but not a great introduction to Shadowrun story. 83%

 

Basics– Thomas McCallister is back!  This is a direct sequel to “Another Rainy Night”. In this story, a picture of Lenore, Thomas’ vampiric sister, is found as she is running across the fractured America of Shadowrun.  Can Thomas save his sister before she falls to the monster that lives insider her?  Who else is manipulating things behind the scenes….

 

Story-The story is pretty good.  It’s an ensemble cast with the story being told from the sister, Thomas, his friends, and several other’s points of view.  Each character has a different, well defined view of things, and, that variety makes the story come off the page.  Some of the story elements are kind of brushed over, but in a short fiction, that is a necessary evil. 4/5

 

Characters– The characters are also well defined.  Each one has their own goals and motivations, and that comes through in the story.  I felt the characters were real, not one dimensional caricatures.  You won’t get all the pieces as this is part of a trilogy, but where there were gaps, I felt that was mysteries for later, not poor writing. 4.5/5

 

Setting-Here things are interesting.  If you know Shadowrun, the story is an good story in the Shadowrun World.  Lots of locations and idea live and breathe as you know they should.  However, if you don’t know Shadowrun, you will be completely lost.  Terms are thrown around that your average read off the street won’t know.  A little bit of introduction to the more Shadowrun-esque element of the story would make things a bit better for all the readers out there. 4/5

 

Summary-This is a good short story.  It’s pretty long for the price you pay as it’s over 30 pages.  AND, you get some Shadowrun 5e/4a stats for your games.  That right there is worth the price alone for how starved for Shadowrun content I and most of the community are.  I haven’t read “Another Rainy Night”, but if the same writer wrote that one as well, I feel that I would be in good hands for that one.  Also, as soon as the sequel to this story comes out, I plan to buy it.  I like how this story turned out and I can’t wait for more! 83%

Daily Punch 4-30-14 Supercharging Light Feat for Pathfinder

How about one more Pathfinder feat, this time to deal with undead only….

 

 

Supercharing Light

The candle that burns the brightest burns the quickest.

Prerequisite: Ability to cast spells with the light descriptor or the ability to use spell like abilities with the light descriptor that have an effective level such as an alchemist

Benefit:  As a standard action you cay lose a prepared spell you have and select a light source within 60 feet of you.  That light source instantly emits a burst of blinding light that is only harmful to undead creatures as per the Sunburst spell but it only effects undead creatures and uses the spell level that was lost as your level.  As an example, if a wizard lost a 3-rd level spell, this feat would cause 3d6 damage to undead in the area.  The light source is is extinguished after the spell takes place and does not extinguish any area of magical darkness in its radius but will effect undead in that darkness if the darkness if of an equal or lower spell level.  Any additional effects from being exposed to sunlight still effect undead in the radius.  If the light source is held by a creature that does not want the light lost, the creature makes a will save equal to 10+spell casting attribute+level of the spell lost

 

Thoughts?

Daily Punch- 4-29-14 Converting Light feat for Pathfinder

Time for a Pathfinder feat based on what I’ve been reading lately

 

 

Converting Light

Light is your to command and wield as a weapon

PrerequisiteAbility to cast divine spells, Light Sub-domain

Benefit: As a standard action, you may convert a prepared spell of any the divine spell casting class with the Light sub-domain to a light spell of the same level.  This spell functions as per daylight but at the level of the spell that is converted.

 

 

Thoughts?

Ring Side Report- Board Game Review of Catan: Cities and Knights

Game– Catan: Cities and Knights

Price– $40

Producer-Mayfair Games

Set-Up/Play/Clean-Up-1.5 Hours

Players-2 to 4, up to 6 with an expansion

TL;DR-New life in a classic game 80%

 

Basics-Return to the island of Catan, this time to defend it from barbarians and build metropolises.  In this big box expansion to the base game, players continue with the standard Catan mechanics of building roads and settlements to harvest resources and amass points.  What are new are players now roll an extra die, can build automatic soldier called knights, and collect different resources called commodities from cities.  Some tiles give you commodities like the forest tiles.  Cities on forest now produce paper and wood instead of just two wood.  You can spend paper on your turn to upgrade your cities.  Each player has a flip book showing how upgraded each city type is in science, politics, or military.  There are three city types to correspond to the new die.  The extra die has green, yellow, or blue cities on it or three barbarian sides.  When you role a city color on the city die and have upgraded your city of that color enough, you get automatic development cards.  You no longer get to buy development cards, you have to earn them through upgrading your city and random chance.  When you role a barbarian, you move the barbarian ship closer.  When the ship reaches Catan, all players send knights to defend the isle.  If you don’t sent enough knights, then the player with the fewest knights has a city downgraded to a settlement.  If you do have enough knights, then the player who sent the most get a victory point for being the defender of Catan.  The barbarians reset, and play continues as normal.  Play keeps going until someone has 13 points instead of the original 10.

 

Mechanics-Settlers of Catan is how you fix Monopoly.  It’s a quick game that is easy to play without a lot of complicated rules.  I love it.  This big box expansion adds some complications, but the new stuff doesn’t break what already works, but adds some new options to the mix.  It’s an excellent way to add new life to the game.  However, the new mechanics are very chance heavy.  If you loved Catan before, but thought it was a little too American styled because of the random element to the game, you will hate this expansion as it add more randomness to your game. 4.5/5

 

Theme-Catan isn’t a theme heavy game.  It’s got terrain control for being the governor, but there isn’t much story besides 2 to 6 people settle an island and hate to share it.  This game gives a bit more depth as you get more characters, buildings, and more themed cards, but there isn’t a lot here. 3/5

 

Instructions-The instructions are well done.  The rules are crisp while getting the point across.  They also have a few examples that will help get the point across.  Again, the rules don’t really build the theme, but they do teach you how to play the game well.  And these rules get my personal blessing because I didn’t have to run to Board Game Geek to figure out a sticky point mid game!  4.5/5

 

Execution-What you get is good, but you might not get all you need.  Catan has a lot of editions, even for the very first base game.  Some editions don’t work well with different editions of the expansions.  My game didn’t come with two different colors of dice, so to find if I got development cards, I had to mark one of my two basic dice with a sharpie to know when I got development cards with the ship/barbarian die!  Adding a second colored die numbered one to six would have been a real nice small touch.  Also, you have to put stickers on wood.  Not a big thing, but that is always a pain!  But, what you get is nice.  Not perfect, but well done and good quality.  The flip books are cool.  The new boards are great.  I liked what I got.  It wasn’t love at first sight, but it was nice. 4/5

 

Summary-I like this game more than I like the original.  The original is a well done classic, but just like any other classic; you need to spice it up.  This expansion gave new life to a well loved game.  It’s a bit pricy as you are paying over $40 bucks for the base expansion and at least $20 more for the 5/6 player expansion to the expansion.  But, you do get a relatively lot of stuff.  Don’t look for a complete American style game with lots of story from the board or a complete Euro style game with no randomness in this one do.  It’s a fun mix of the two concepts heading a bit more toward Euro styling. 80%

Ring Side Report- Video Game Preview of Shadowrun Online

Game– Shadowrun Online

Producer-Cliffhanger Productions

Price– ~$30

TL;DR– It’s up to you. Do you like preorders?

 

Basics- Hoi Chummers!  Time to step into the world of Shadowrun again, but this time online!  Shadowrun Online will be coming out later this year, but if you did the kickstarter OR pay to join on Steam, you get a preview of the game.  Right now you are NOT getting the full game, but if you join, later you will.  The game features a short campaign where you play a mage and a gunner as you plow you way trying to find a kidnapped girl or a multiplayer death match.

 

Mechanics-This game feels like Shadowrun Returns.  That isn’t a bad thing as I liked Shadowrun Returns, but some reviewers feel this game was made for the tablets like my Ipad.  Again, that’s not bad, but it is a thing to consider.  Basically, this game is a turn-based, small squad tactical battle in the Shadowrun world.  Each turn you move a character and have them attack.  My biggest complaint is that I can’t attack then move.  Not huge, but its something to consider.

 

Visuals-The game looks nice.  The parts you get to play in all look like they belong in Shadowrun.  You can rotate the screen which is a nice feature that’s not in Shadowrun Returns.  All the buttons for your character do look really pretty too.  However, I don’t like the tilt that the screen has.  I found it sometimes hard to visualize where my character was standing in comparison to other people.  This lead to me missing a few shots and dying!

 

Story-Here is the meat and potatoes.  Shadowrun Online has to have a decent, cyberpunk, dystopian story. This is where the game lives or dies.  The story you get to play is pretty short, but done well enough.  The characters do speak to one another in the missions, but between missions the characters mostly get walls of text expanding on what’s going on.  I’d like more to engage me, but it’s not bad.  I sit and read walls of text in Shadowrun Returns, and I love that story.  What I see from this game, I like.  But, this game HAS to keep up what it brought to the table as a minimum!  More story telling will keep this game from the fate of so many MMO’s littered at WoW’s feet.  This game can’t beat WoW through anything else but story.

 

Summary-I’m not grading this one.  I usually do, but this one is just a nice tech and story demo of what coming out later this year.  What I see happening is a simple MMORPG that will do well with the touch screens set in the Shadowrun Universe.  It you take out the MMO part, that describes Shadowrun Returns.  Both games use an extremely similar, simple interface.  I don’t mean that as an insult, as the simplicity doesn’t bog down the experience with clutter and won’t keep newer players who have never heard of Shadowrun from coming to the table.  The visuals are very similar which is good for not only bringing players in.  The story is fun, but it’s short.  I played the demo in 1.5 hours.  For $30, that’s a bit much, but I have to keep in mind that I’m paying for the full game and getting delivery in pieces.  Most of us hardcore Shadowrun fans want more like riggers, deckers, astral combat, customizable characters, more missions et al.  I do recommend this game, but you have to decide if you are ok with buying a game ahead of its being ready.  Right now, you don’t get much of a game as it’s a 2 hour tech demo.  I love kickstarter, so I’m fine with one year lead times and paying way ahead for a game.  If you love Shadowrun Returns, then you will love this.  Now, you just have to decide WHEN you buy it.

Fighting Gear- Loot Crate April 2014

TL;DR- Ill keep buying this!

 

I recently signed up for Loot Crate http://www.lootcrate.com/  Its a monthly, random box of stuff that you get in the mail.  The prices run from $13 to S and H to $11.  One lucky subscriber each month gets and EPIC CRATE full of lots of awesome gear.  It wasn’t me this month.    Let’s see what got…

 

Here is the base box.  I put in a standard playing card box for a size comparison.

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Here is what comes inside.

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There is a lot here, so I’ll give you an item by item run down.

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April’s theme was Dragons.  You get a short magazine.  The magazine gave a abbreviated history on dragons, an interview with a youtuber, covered Elder Scrolls Online, and then gave a run down on the loot crate’s contents.  All and all, its not a bad little magazine.  Its full of ads as article, but not bad.  Also, I got dragon jerky.  I tasted like regular beef jerky, but it had this green spice covering it.  Not bad.

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The crate also came with two small cartoon figures.  One is an exclusive Nord figure for Skyrim.  That’s pretty cool.  He even came with a sword and an ax.  The other was a random Game of Thrones figure.  I got a dragon.  Since the month’s theme was dragons, I wonder how random the figures were….  In either case, these are good quality figures.

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DICE!  As a geek, I need more of these.  One is a standard D20.  Nothing wrong with that!  The other is a loot crate stress ball D20.  Unfortunately, the stress ball is a count down die, so the numbers are not random on its surface.  Oh well.  Still pretty cool.

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Random geek stuff!  Nothing geeky is complete unless you get random geek stuff.  This crate came with a loot crate dragon button and a dog tag necklace showing off I’m a dragon killer.  Since random necklaces and buttons are always fun for geeks, I wasn’t surprised this was in here.

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This doesn’t look like much, but this pretty much made me happy to have bought the loot crate.  This is a screen cleaner for your phone or anything else.  You gently open the package, use the side with the logo on it to wipe down the screen, the re-stick the cleaner to the packaging.  It fits in my wallet and cleans my screen well.  This i the best part of the crate.

 

Final Thoughts

So I payed about $16 bucks since this was my first month begging the question was this worth it?  Well, I don’t think I would have bought this stuff if I was in the store and saw this stuff mixed in with my standard comic book stuff.  But, that doesn’t make it any less cool.  Also, its fun to get random stuff in the mail.  What I really wanted was a T-shirt, and, I know some of the past months have had some AMAZING t-shirts.  But, I’m pretty happy I bought this.  I’d pay a bit more each month to guarantee I get a shirt, but, the random stuff I did get was nice.  The magazine is a bit heavy on targeted advertising as the topic of the month usually some sort of geekery in the media (Titanfall and Attack on Titan when Xbox One game out etc).  But the magazine is well done, and, it did give a well done, quick historical context on dragons.  So when its all said and done, I’ll keep subscribing to this.

Daily Punch 4-28-14 Strong Spirit Quality for Shadowrun 5e

Been playing all the SR games lately.  Here’s one I with my decker had…

 

 

Strong Spirit

Cost: 10 Karma

You are stronger then most.  The things you’ve done to your body would have killed lesser men or women.  Your essence score starts out at 7 instead of 6.  Anything that would normally decrease your essence still impose penalties to all the associated checks.

 

 

Thoughts?