How about something for your spells in DnD Next
Brutal Spells
Feat
Benefit:For all damage dependent effects for your spells, you reroll all dice that show a natural 1.
Thoughts?
How about something for your spells in DnD Next
Brutal Spells
Feat
Benefit:For all damage dependent effects for your spells, you reroll all dice that show a natural 1.
Thoughts?
How about a trait in pathfinder?
Child of the Temple
You spend your youth being trained in a temple full of marital artist monks. While they respected your wish to leave, your years of training have aided you in your quests
You gain a +1 bonus to jump checks as well as tumble checks.
How about a nice feat in dnd next?
Dramatic swing
Feat
Benefit:you may take disadvantage on an attack action to gain a number of extra weapon damage dice equal to your attack bonus.
Thoughts?
Loving Neverwinter, thought maybe some of its ideas should make their way into tabletop RPGs…
Trained Help
Feat
Requires: item creation feat
Benefit: You have the services of a person who can create any item you can create. He/she requires only 75% of the normal amount needed to create any item you could create. This person still requires all the time you would need to make the item and may not help in any way to adventure. The GM may involve this person in adventures however.
Thoughts?
I like the new idea of weapon mastery in DnD Next…let’s expand on that…
Double accuracy
Feat
Benefit: You use a reroll of a die give to you by your weapon mastery power and roll the same number on both dice rolls, consider the rolled value equal to the maximum of the die type.
Thoughts?
How about a monster feat for pathfinder? No love for the swimming monsters?
Thoughts?
Pathfinder Feat!
Excellence in Design-Feat-Requires an Item Creation Feat-Items you now create only require a quarter less materials and are crafted in half the time
Thoughts?
How about some 4e in DnD Next-
Intelligent Defense
Feat
Benefit-When asked to make a dexterity saving throw, you may make an intelligence check.
How about a feat for DnD Next?-
Group Stealth-Feat
Your group has spent many hours training to be a ghost on on the beeze
Benefit: For ever other person in your party with this feat, gain a +1 competency bonus to stealth checks.
Thoughts?
How about a pathfinder feat-
Preparation-Feat-You may take up to 4 hours of preparation and spend 10 gp for materials to prepare for an event in game. This event can range from a fight to an ambush. When you do, you gain a +2 preparation for the first round of the event on all d20 rolls. This bonus drops to +1 on the second round, and is lost by the third round.
Thoughts?