Daily Punch 5-8-13

How about a trait in pathfinder?

Child of the Temple

You spend your youth being trained in a temple full of marital artist monks.  While they respected your wish to leave, your years of training have aided you in your quests

You gain a +1 bonus to jump checks as well as tumble checks.

Daily Punch 5-6-13

Loving Neverwinter, thought maybe some of its ideas should make their way into tabletop RPGs…

 

Trained Help

Feat

Requires: item creation feat

Benefit:  You have the services of a person who can create any item you can create.  He/she requires only 75% of the normal amount needed to create any item you could create.  This person still requires all the time you would need to make the item and may not help in any way to adventure.  The GM may involve this person in adventures however.

 

Thoughts?

Daily Punch 5-2-13

I like the new idea of weapon mastery in DnD Next…let’s expand on that…

 

Double accuracy

Feat

Benefit:  You use a reroll of a die give to you by your weapon mastery power and roll the same number on both dice rolls, consider the rolled value equal to the maximum of the die type.

 

Thoughts?

Daily Punch 5-1-13

How about a monster feat for pathfinder?  No love for the swimming monsters?

 

Flyby Attack (Monster)

This creature can make an attack before and after it moves while swimming and does so gracefully.

Prerequisite: swim speed.

Benefit: When swimming  the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.  The creature does not provoke an attack of opportunity from the target of the attack.

 

Thoughts?

Daily Punch 4-23-13

How about a feat for DnD Next?-

 

Group Stealth-Feat

Your group has spent many hours training to be a ghost on on the beeze

Benefit:  For ever other person in your party with this feat, gain a +1 competency bonus to stealth checks.

 

Thoughts?

Daily Punch 4-22-13

How about a pathfinder feat-

 

Preparation-Feat-You may take up to 4 hours of preparation and spend 10 gp for materials to prepare for an event in game.  This event can range from a fight to an ambush.  When you do, you gain a +2 preparation  for the first round of the event on all d20 rolls.  This bonus drops to +1 on the second round, and is lost by the third round.

 

Thoughts?