General Skill Prerequisites legendary in Performance Frequency once per day per target targets one ally, Range 30 feet
HEED ME MY ALLY! You rouse a target in range with a quick speech. You attempt a Performance check using a chosen DC as a treat wounds check. The target gains temporary hit points equal to the amount of hit points they would have gained. These hit points last for one hour or until depleted. A target can not be the target of this ability till after a long rest.
General Skill Prerequisites legendary in Performance Frequency once per day, Duration 1 minute targets All enemies, Range 30 feet radius from you Defense Will
You break down your enemies. With a word, you force all enemies in range to make a Will save against your Performance DC. Critical Success The target gets a +1 competency bonus to all skill checks, attacks, and saves for the duration Success The target is unaffected Failure The target gets a -1 penalty to all skill checks, attacks, and saves for the duration Critical Failure The target gets a -1 penalty to all skill checks, attacks, and saves for the duration and is stunned 1.
roll 1d4: (1) In a poof of smoke, you become the animals (2) Your body falls appart into the animals (3) You melt and reform into the animals (4)You just change in the blink of an eye into the animals
1
failure, power may not be used again today
2-11
failure
12-13
You turn into 1HD of animals for 1d3 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed.
14-17
You turn into 2HD of animals for 1d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed.
18-19
You turn into 2d3HD of animals for 2d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
20-23
You turn into 3d4HD of animals for 2d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
24-27
You turn into 4d4HD of animals for 3d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
28-29
You turn into 4d6HD of animals for 3d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
30-31
You turn into 6d6HD of animals for 4d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
32+
You turn into 6d8HD of animals for 6d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
General Skill Prerequisites master in Performance Frequency once per day, Duration 1 minute targets All allies, Range 30 feet radius from you
You have things to say! You launch into a long speech rousing your friends.. All allies who can hear your speech gain a +2 competency bonus to all attacks, skill checks, and saves for the duration of the spell.
Basics-Gods can’t die…except when they do! The god of war is murdered and it kicks off a series of events that might result in the death of them all! Can iconic Pathfinder characters stop the death of every god?
Characters– This book uses iconic pathfinder characters and follows them on a typical, world shattering adventure. This is the first book I’ve read featuring these characters. The iconics all feel like they should and are well written. The one issue I have is the book feels like it was written with only diehard Pathfinder fans as the audience. Readers who don’t know these characters from playing Pathfinder Society might be a bit lost. I enjoyed it, but some newer fans might be lost. 4.5/5
Setting– This book features a number of iconic Pathfinder Society locations, but has the same issues as the characters. This book is pretty world spanning as characters run from desert, to Pirate Cove, to Lost Island in an eternal hurricane. The places are well described, but are not as linked to a larger world or history as newer readers might need. It’s good but some readers might get lost if they don’t know these locations from the Pathfinder game. 4.5/5
Story-The story is good, but feels disjointed. The main event of the title is the death of a god, but then that is just kind of abandoned. I felt like that was important and might be the main threat in multiple novels after this one. The main story is more about the threat that a different god might have to all other gods. That’s intriguing, but a major event in the world happens, and then is just kind of abandoned. It’s a plot point, but not a major one. I felt like there was lost potential and that that main event was just abandoned. 4/5
Summary-This is a good book and a fun step back into the Pathfinder Tales. I want more books, so I’m glad this book exists. It’s not perfect; the novel might not have enough inroads for new readers to Pathfinder. Also, the title feels abandoned about a quarter of the way into the book. I want to know more about the Godsrain, but this book won’t tell you about it. If more novels focus on that and these characters, I’ll keep reading! 87%.
Hide in the background!. When attempting a hide check in a crowded place, you can instead do a performance check to act like you are an NPC in the situation.
roll 1d4: (1) Blood returns to cuts as they close. (2) Your wounds look like cracks and they crack in reverse to heal you. (3) Vile purple light emits from the wounds and they close. (4)In a flash, the wounds are just closed
1
failure, power may not be used again today
2-11
failure
12-13
You regain 1d2 hit points per round to your maximum for 1d6 rounds
14-17
You regain 1d4 hit points per round to your maximum for 1d6 rounds
18-19
You regain 2d4 hit points per round to your maximum for 2d6 rounds
20-23
You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach.
24-27
You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
28-29
You regain 3d6 hit points per round to your maximum for 3d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
30-31
You regain 4d6 hit points per round to your maximum for 4d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
32+
You no longer die from damage, but must be exposed to sunlight. This last for 1d10 hours.