You quickly throw a tangle of roots at a creature rapping them up in its grasp. Critical Success The creature is unaffected. Success The creature takes a -10-foot circumstance penalty to speed for 1 round. Failure The creature gains the grabbed condition for the duration but can attempt an escape check against your spell DC to end the condition. Critical Failure The creature gains the grabbed and slowed 1 condition for the duration but can attempt an escape check to end the condition. Slowed 1 does not end until the target escapes.
They’re dead! But that won’t keep a good man down! If a friend dies, YOU MIGHT SAVE THEM! Only do this is the other PC consents to this
Manifestation
roll 1d4: (1) The body liquifies, but the bones remain and stand up! (2) The body becomes dust and the bones stand. (3)the bones stand up and the flesh remains. Gooey! (4) The body blows away in a puff of smoke and the bones are standing in its place
1
Failure and the character is truely dead
2-11
Failure but others can attempt to roll the body.
12-13
You revive the other character as a skeleton of their level
14-17
You revive the other character as a skeleton of their level with one additional hit point
18-19
You revive the other character as a skeleton of their level with 1d3additional hit point
20-23
You revive the other character as a skeleton of their level with 1HD additional hit point
24-27
You revive the other character as a skeleton of their level with 2HD additional hit point
28-29
You revive the other character as a skeleton of their level with 2HD additional hit point and one additioanl ability point in a random stat
30-31
You revive the other character as a skeleton of their level with 2HD additional hit point and 1d3 additioanl ability point in random stats
32+
You revive the other character as a skeleton of their level with 2HD additional hit point and 1d6 additioanl ability point in random stats
You throw a bolt of blades at at target. Make a spell attack against the target. On a hit, you cause persistent bleeding causing 1d3 persistent damage. On a critical hit, double the persistent damage.
Heightened (+1) The persistent damage increases by 1d3.
You’re dead! Well… dead again! But maybe not! Get better! When you are knocked unconcoucus, you can use this power to try to avoid dying for real!
Manifestation
roll 1d4: (1) the bones crack back together and you stand up (2) your bones fly to a standing position (3)All your bones roll back into position of a standing person (4) you turn to dust and blow back into a body
1
Failure and you’re truly dead forever!
2-11
Failure but others can attempt to roll your body…er… bones?
12-13
You die from damage, but in a turn you just stand back up after combat with 1 HP
14-17
You die from damage, but in a round you just stand back up after combat with 1 HP
18-19
You die from damage, but in a round you just stand back up after combat with 1HD of HP
20-23
You die from damage, but in a round you just stand back up after combat with 2HD of HP
24-27
You die from damage, but in a roundyou just stand back up after combat with 3HD of HP
28-29
You die from damage, but in a roundyou just stand back up after combat with 4HD of HP
30-31
You die from damage, but in a round you just stand back up after combat with 5HD of HP
32+
YOU ARE UNSTABALE! You instantly stand up and are at full health!
My wife and I were watching some crazy Hong Kong kung fu and taught this one up.
Fluttering Wings [reaction]Feat 6
Monk Archetype Martial Artist* PrerequisitesCrane Stance Trigger An enemy approaches with in your melee range. Requirements You are in Crane Stance * This archetype offers fluttering wings at 8th level.
Your limbs constantly move to keep your foes at bay. Make a melee attack against the triggering foe. On a hit, you deal no damage, but instead you push the foe five feet and end their stride. On a critical hit, you instead move them five feet and knock them prone. They may take additional stride actions either as part of their current action or as a separate action to move toward you however.
TL; DR-Alright I’m in despite the cardinal sin. 97%
Basics– Ok, let’s be bad guys! Evolved is a new super hero book for the DCC RPG that is currently in kickstarter. If you know DCC RPG, then you already know almost most of this game. Let’s look at this new expansion!
Mechanics or Crunch– Like MCCRPG? then you like this. That’s it. Evolved is much more like MCC then DCC. But if you like the basics of the dice chain, how you level, and how you progress, then you are gonna love this. There are small changes that the writers have added like how your money is a die and you roll to see if you can buy something as opposed to cash much like how money is abstracted in Call of Cthulhu, but it’s mostly the game I know and I love. What’s here is new and done well, so I’m in. 5/5
Theme or Fluff– Like super hero comics and movies? Then you’re in. Again, this isn’t a genre-subverting change to super heroes, but it’s just the simplicity of the DCC/MCC rpg brought to super heroes. That makes me happy. This game difference is you have a low level hero in the now and in the future 2050s there is a dystopian version with your higher level supers. That’s an interesting twist. All in all, its MCC supers, and as a convert to DCC I love it.. 5/5
Execution– What’s here is good, but there is an unforgivable sin in any new RPG. This book is a buck for a kickstarter version. Ok, there will be problems, but for an intro of what is honestly at least 70% of a 30 buck book, I’ll overlook that. But, like any new RPG there is NO adventure or premade characters. Premade characters are excusable, but if you want me to see your two time periods, it would be something I want to see. However, I don’t have any adventures to show off your world and game. That’s a major no no for me. Give me an adventure and this would be a solid intro. 4.5/5Summary- FINE! Take my money. Even if you break my rule and make a system without demo characters and an adventure, this is DCC/MCC supers. I sat in enough Marvel movies at midnight to love superheroes and sat at enough con tables with my fellow grognards to love DCC. So, I’m in. Check the PDF for a buck here https://www.drivethrurpg.com/product/466609/Evolved-RPG-Playtest-Doc–Powered-by-DCC-RPG–Now-on-Kickstarter&affiliate_id=658618 and then get the real book like me at the link above. 97%
Archetype Archetype Great Sword Prerequisites Great Sword dedication
When you use the shield block feat using a great sword or another two-handed sword and you use your reaciton to shield block, you rally from combat and gain temporary hit points equal to your sword’s hardness.
As you are touched, so you touch back with all the furry of the ages
Manifestation
roll 1d4: (1) Any creature that hits you begins to rapidly age and decay (2) Any touch causes the attacker to melt (3)As you are touched the attacker turns to dust (4) As you are attacked, the attacker flashes with a fel black light
1
Failure, ability may not be used againt that day
2-11
Failure
12-13
Any melee attack or spell causes 1d3 hp of damage to the attacker
14-17
Any melee attack or spell causes 1d4hp of damage to the attacker
18-19
Any melee attack or spell causes 1d6 hp of damage to the attacker
20-23
Any melee attack or spell causes 1d8 hp of damage to the attacker
24-27
Any melee attack or spell causes 1d10 hp of damage to the attacker
28-29
Any melee attack or spell causes 1d12 hp of damage to the attacker
30-31
Any melee attack or spell causes 3d6 hp of damage to the attacker
32+
Any melee attack or spell causes the attacker to instantly wither to a husk and die!
You have practiced enough to not only protect yourself but your friends. When you take the ready shield action with a two handed sword, when an enemy attack you or an ally with in your melee range, you can use your reaction to do a shield block to reduce damage for either yourself or your ally using your sword.