Rapid relief!
Lucky Break Feat 2
Alchemist
Right when you need it! When your critical fail or critically succeed on an attack roll that involved an alchemical item, as a free action once per turn you can perform quick alchemy.
Thoughts?
Rapid relief!
Alchemist
Right when you need it! When your critical fail or critically succeed on an attack roll that involved an alchemical item, as a free action once per turn you can perform quick alchemy.
Thoughts?
Give me a double!
Alchemist
Prerequisite: Strong Brew
Make it even stronger. Increase the flat DC check of any of your alchemical formulas that you make by 1. This stacks with Strong Brew.
Thoughts?
careful, it’s strong!
Alchemist
You weren’t kidding! Increase the flat DC check of any of your alchemical formulas that you make by 1.
Thoughts?
Poke them again!
Alchemist Flourish
Pull out and refill! You’ve perfected the ability to stick an enemy and prepare to strike again. After a melee attack that injects a target, you may reduce the reload actions of a melee weapon by one.
Thoughts?
Time for some alchemy!
Alchemist
Frequency once per day
Time to make the potions! You perform Quick Alchemy three times making consumables and vials with any normal restrictions on use and duration.
Thoughts?
Cool guys never look at explosions!
alchemist
Why be where your enemies can get you! DUCK! When you attack an enemy with an alchemical bomb and are around a corner or behind concealment and can not see the enemy nor the enemy see you, you roll the flat check for the enemy being hidden or concealed twice to hit the enemy with your attack, taking the better result.
Plan B is twice as much explosive as plan A!
Additive 2 Alchemist
Trigger You use Quick Alchemy to craft an alchemical bomb
You quickly add additional impact to an alchemical bomb just before you throw it. You can spend 1 additional batch of infused reagents, and the damage, splash, and effect are multiplied by 1 and 1/2, rounded down. This does not affect conditions imposed by effects.
thoughts?
Been reading about religion again, so time for some crazy stuff!
Alchemist
You have found the lost tablet of the Thrice Blessed Alchemist learning the true secret-there is no difference between God, Magic, Man, and Molecules. You gain the ability to copy spells up to fifth level of any tradition into your formula book. You can cast these spells using a use of your infused reagents. You have to copy down those spells are normal, and the spells take the normal actions to cast. Your total level counts as the level for casting any spells.
Thoughts?
Let’s make that close-quarters bomber! I want a guy covered in burns who specializes in getting close and just bashing people with bombs.
You specialize in close quarters explosions. You start tainted in medium armor and any alchemist class ability that refers to armor proficiency also include medium armor for you. medium armor proficiency.
You may use any thrown weapon as a melee weapon against a target within five feet.
You learn a special discovery depending on your field.
Demolitions Expert
Gain proficiency in shields and you can make any alchemy preparations while still holding a shield with one hand and a weapon in another.
You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.
Demolitions Expert: Choose two of the following formulas: lesser acid flask, lesser alchemist’s fire, lesser bottled Lightning, lesser liquid ice, lesser thunderstone.
Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.
Demolitions Expert: The moderate versions of the bombs you chose for perpetual infusions.
You learn an incredible discovery that advances your understanding of your field.
Demolitions Expert: Double the splash damage of any alchemical item you use in a melee attack.
You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.
Demolitions Expert: The greater versions of the bombs you chose for perpetual infusions.
I want to make a danger close alchemist!
Alchemist
You know where to stand when the bombing starts. You do not take splash damage from item you create and use.
Thoughts?