Daily Punch 5-24-23 Trigger Spell spell for Pathfinder 2nd Ed

I want to be covered in so many spells that when I get hurt its a NUKE!

Trigger Spell Spell 1

Enchantment
Traditions arcane, divine
Cast somatic, verbal
Range touch; Targets one willing target
Duration 1 hour or until used


You channel magical energy from a second spell into this spell. This means you will cast this spell and a second spell using two spell slots at once. the second spell can be cast at any level, and that will determine the effects of the second spell. If one spell has a longer casting time, then the total spell casting length is the longer one. When you cast this spell, choose a condition for the second chosen spell to be cast such as damage to the target or hitting with a melee weapon. When the chosen spell goes off, any attacks or saves are made using your attack or save value. You can also choose if the spell affects the target this is cast onto.


Heightened (level 3) The duration increases to 1 day.

Heightened (level 5) The duration increases to 1 week.

Heightened (level 7) The duration increases to 1 month.

Heightened (level 8) The duration increases to 1 year.

Thoughts?

Daily Punch 2-14-23 Elemental Punch spell for Pathfinder

I want some elemental flexibility and I also want to punch a goblin in the head!

Elemental Punch Cantrip 1

Attack Cantrip varies Evocation
Traditionsarcane, primal
Castsomatic, verbal
Range touch; Targets 1 creature


You channel the elements into your fist and slam it into a target. Make a melee spell attack roll and choose cold, electric, fire, or acid.. The punch deals damage of the chosen type equal to 1d6 + your spellcasting ability modifier. The spell takes on the characteristic of the elemental type chosen.

Critical Success The target takes double damage.
Success The target takes normal damage.

Heightened (+1) The damage increases by 1d6.

Daily Punch 9-13-22 Hostility spell for Pathfinder 2nd Ed

Let’s keep this rolling!


Hostility Spell 1

Emotion Enchantment Mental
Traditions arcane, occult, primal
Bloodlines diabolic
Deities Asmodeus, Belial, Calistria, Conqueror Worm,  Zura
Cast somatic, verbal; Action 2 actions
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 minute


You cloud a targets mind with only hate and all the misdeeds everyone it can see has done to it. It must attempt a Will save.

You can Dismiss the spell. At the end of each round, the target may make another Will save to end the spell

Critical Success The target is unaffected and aware you cast the spell.
Success The target is unaffected but does not know which spell you attempted to cast.
Failure The target’s attitude becomes hostile toward everyone and it randomly attacks a target each turn.
Critical Failure The target’s attitude becomes hostile toward everyone, it randomly attacks targets each turn and it does not get a Will save at the end of its first turn under the effect of this spell.