So cold….
Touch the Soul Feat 4
Archetype
Archetype Ghost
Prerequisites Ghost Dedication
You’ve learned to touch the very soul of your enemies. You gain the Void Warp cantrip that you can cast at will.
Thoughts?
So cold….
Archetype
Archetype Ghost
Prerequisites Ghost Dedication
You’ve learned to touch the very soul of your enemies. You gain the Void Warp cantrip that you can cast at will.
Thoughts?
Time to keep on this idea!
Archetype
Archetype Great Sword
Prerequisites Great Sword dedication
When you use the shield block feat using a great sword or another two-handed sword and you use your reaciton to shield block, you rally from combat and gain temporary hit points equal to your sword’s hardness.
Thoughts?
Back to the archetype we are building!
Archetype
Archetype Great Sword
Prerequisites Great Sword Dedication
You have practiced enough to not only protect yourself but your friends. When you take the ready shield action with a two handed sword, when an enemy attack you or an ally with in your melee range, you can use your reaction to do a shield block to reduce damage for either yourself or your ally using your sword.
Thoughts?
I want actions! I paid for that whole turn, I’m gonna use it!
Archetype
Archetype Eldritch Armor
Prerequisites Eldritch Armor Dedication
Trigger you are the target of a non-magic melee or ranged attack and the attack does not hit you and you are aware of the attacker
You funnel excess spell energy into your own body. You gain temporary hit points equal to the highest level spell or heightened spell you cast last turn.
Thoughts?
more power means more response!
Archetype
Archetype Eldritch Armor
Prerequisites Eldritch Armor Dedication
Trigger An opponent hits you and you do not reduce the damage.
Requirements You must have cast a spell last turn
You response to a strong hit by encasing yourself in residual spell energy. After you are hit by an enemy attack and you do not reduce the damage with an activated ability, you gain a circumstance bonus to your AC equal to the last spell level you cast till the start of your next turn.
Thoughts?
Let’s get to the cap!
Archetype
Archetype Eldritch Armor
Prerequisites Eldritch Armor Dedication, Expanded Eldritch
Your magic has fully empowered your body. You gain the armor proficiency feat for heavy armor and can apply your full spell casting ability score place of a required Strength score for armor requirements.
Thoughts?
Keep building up!
Archetype
Archetype Eldritch Armor
Prerequisites Eldritch Armor Dedication
You’ve learned to further channel your magical might into your body. You gain the armor proficiency feat for medium armor and can apply your spell casting ability score up to 16 in place of a required Strength score for armor requirements.
Thoughts?
Let’s keep moving with this idea.
Archetype
Archetype Eldritch Armor
Prerequisites Eldritch Armor Dedication
You funnel excess spell energy into protecting yourself. If you spend two actions casting a spell or use an ability or feat to reduce actions required to cast a two action spell and cast a spell,, you gain a +2 circumstance bonus to AC until the start of your next turn.
My brothers want to play wizards in plate. Let’s make this happen!
Archetype Dedication
Archetype Eldritch Armor
Prerequisites Spell casting ability for 1st level spells, Spell Casting Ability 12
You are not the most physically imposing person, but you have learned how to muster magical power to enhance your physical abilities. You can use your spell casting ability modifier up to 12 for wearing armor in place of your Strength score. You gain the armor proficiency general feat for light armor. If you are already trained in that feat, you gain a +1 circumstance bonus to the skill associated with your spell casting tradition instead..
Special You cannot select another dedication feat until you have gained two other feats from the Eldritch Armor archetype.
Thoughts?
Been obsessed with old school 70/80s wrestling lately. Not sure why, but leads to some fun ideas!
Archetype
Archetype Wrestler
Prerequisites Wrestler Dedication, Crushing Grab
Your grip is a vice! When you deal damage via crushing grab deal bludgeoning damage equal to double your Strength modifier instead of just equal to your Strength modifier.
Thoughts?