Ya know, sometimes ya just want a crap ton of extra hit points.
STURDY FEAT 1
Barbarian
You’ve always been built thick. Gain 3 additional hp per barbarian class feat you have and for each additional barbarian class feat you gain.
Thoughts?
Ya know, sometimes ya just want a crap ton of extra hit points.
Barbarian
You’ve always been built thick. Gain 3 additional hp per barbarian class feat you have and for each additional barbarian class feat you gain.
Thoughts?
Why not go full force?
Barbarian Rage Stance
You fully commit to hurting your foes at the expense of hurting yourself. When you enter this stance, you reduce your multiple attack penalty from -5 to -3 for each additional strike beyond the first, but you gain the clumsy 1 condition or increase your clumsy condition level by 1.
Thoughts?
I like barbarians who go with their hands. True, back to basics, run by instinct fighters. Let’s make that happen!
Only the weak use weapons. When the anger takes you, you drop the metal you are holding and fight with fist and fury. You feel every crunch and pop of your foes bones and revel in the carnage you cause as the light leaves their eyes.
Starting when you choose this path a 3rd level, your unarmed attacks deal 1d6 damage.
When you enter a rage, treat your unarmed attack’s damage as equal to a monk of your level.
Beginning at 6th level, for the duration of the rage your unarmed attacks count as magic and silver and you can use a bonus action each round to make an additional unarmed attack each round.
Beginning at 10th level, you master the art of crushing unarmed force. While raging, any unarmed attack you make can instead be a grapple attempt.
Any creature you have grappled automatically takes damage equal to a single unarmed attack from you at the start of its turns while you are raging.
Starting at 14th level, you can grapple up to two creatures at once and have no size restrictions nor penalties to grapple a creature while you are raging. While you have a minimum of one limb free, you make all unarmed attacks as normal.
Thoughts?
How about a barbarian that fights demons?
Starting when you choose this path at 3rd level, you gain the resistances of your foes when you rage. While raging you gain resistance to cold, fire, poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered.
Beginning at 6th level, your rage frightens those are are not used to it. Any creature you choose that starts it turn or enters within 30 feet of you while you are raging must make a Wisdom saving throw. On a failure, On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to your fear aura for the next 24 hours..
Beginning at 10th level, your rage flows into your weapons and your very soul. You gain advantage on all saving throws against magical effects and spells while raging. Your weapon counts as a +1 version of itself while you are raging. If your weapon has a better enchantment that +1, use that instead.
Starting at 14th level, when you rage, you take on the visage of a devil. You gain immunity to all nonmagical weapons, immunity to poison and fire damage and the poisoned condition, giant bat wings that grant you a fly speed of 60 feet per round, and truesight out to 60 feet while raging.
Thoughts?
Product– Keeping It Classy: The Barbarian
System-Dungeons and Dragons 5e
Producer–Kim Frandsen
Price– $5 here https://www.drivethrurpg.com/product/275287/Keeping-It-Classy-The-Barbarian?affiliate_id=658618
TL; DR– Fantastic Third Party Content! 99%
Basics-BARBARIAN! Can you solve the riddle of steel? Keeping it Classy: The Barbarian is exactly what it puts out to be-a barbarian splat book, but it’s even got a more for the rest of the table. Tons of new content for your barbarian characters and a bit of extra stuff for the non-barbarians out there with a new race, backgrounds, and some new toys. Let’s take a look at this book.
Mechanics or Crunch– This is a great book with lots of amazing content! The new paths are great. The new race is fun, and the new toys and backgrounds will fit anybody. Heck this one book has more barbarian content than almost all the current official DnD books out there! It’s not perfect as a few small issues crop up in wording on abilities, but you can easily look past that to see a phenomenal product. 4.9/5
Theme or Fluff-Your barb is not just a dumb meat shield. This book gives your hunk of muscle story from fun backgrounds to each path getting a full story treatment. Each path entry is short enough to not keep it in one world or setting, but long enough for it to be something to latch onto and build more of. This is the same for everything else here. Backgrounds? Not too long to wear out the welcome, but long enough to really get you hooked. Lizardperson race? Fun and full of enough story to make it something you want to read, but won’t lose interest in like an encyclopedia. Weapons? Pictures and descriptions for you to see in your minds eye. All told, this is a great product for the story based groups out there. 5/5
Execution– PDF? Check! Hyperlinked? CHECK! Great layout and ease of readability? CHECK! This is a product you can fly through, see the flow and major beats of in five minutes, and then dive back into for each section you want to really learn about. It’s a fun read that flies by. I also like the liberal use of pictures. Most of the pictures are free to use art, and that’s not bad! The pictures are related to the text, and the pictures break up the text while reinforcing the ease of readability. There is new art, and that is well done too! There are a few things I do think are a bit different such as weapons getting two sections instead of one describing the weapon and any special properties. Not wrong by any stretch, but it’s different. Also of note the book is five bucks for 40 pages. The core DnD book (which isn’t hyperlinked or a PDF!) is 293 pages for about 40 bucks originally, so this is below price for the content your are getting! All of this adds together to a well crafted, fun to read book. 5/5
Summary– I really like this book. It’s a quick read that’s a fun read while still being a satisfying read. It’s a barbarian splat book that doesn’t just have barbarian stuff in it. It’s got enough fun pieces that any players may want to pick this up. Have an hour and want to see a well produced book? Check this one out! 99%
Been feeling the barbarians lately, so why not.
FEEL NO PAIN BARBARIAN FEAT 12
Barbarian Rage
Your furry knows no bounds and when you enter a rage nothing can disturb you. When you are in a rage, you gain resistance to bludgeoning, piercing, and slashing damage.
More fun with the playtest!
THICK HIDE BARBARIAN FEAT 8
You’re skin is like iron! Your proficiency rank for light armor increases to expert.
Thoughts?
Hits just keep coming!
AGILE RAGER BARBARIAN FEAT 1
When you are raging, you deal full damage with agile weapons.
Thoughts?
This week will be rage and dex. Let’s keep going with that!
Prerequisite(s): rage class feature, Bullet Time.
Benefit(s):When you enter a rage and you choose to increase your Dexterity instead of your strength, you gain a bonus to Strength equal to half the increase to Dexterity for as long as you are in the rage.
Thoughts?
I have a skald and a gunslinger at the same table. I want the to work together, so let’s lay some ground work for them…
Bullet Time
When you get mad, the world slows. Heart beats become minutes, and you stead instead of frenzy
Prerequisite(s): rage class feature.
Benefit(s):When you enter a rage, you can choose to either gain the bonus to strength or to dexterity. The bonus is the same, and changes depending on your level.