I like barbarians who go with their hands. True, back to basics, run by instinct fighters. Let’s make that happen!
Path of the Brawler
Only the weak use weapons. When the anger takes you, you drop the metal you are holding and fight with fist and fury. You feel every crunch and pop of your foes bones and revel in the carnage you cause as the light leaves their eyes.
Fists of Fury
Starting when you choose this path a 3rd level, your unarmed attacks deal 1d6 damage.
When you enter a rage, treat your unarmed attack’s damage as equal to a monk of your level.
Spirits Fear Your Hate
Beginning at 6th level, for the duration of the rage your unarmed attacks count as magic and silver and you can use a bonus action each round to make an additional unarmed attack each round.
Up Close Violence
Beginning at 10th level, you master the art of crushing unarmed force. While raging, any unarmed attack you make can instead be a grapple attempt.
Any creature you have grappled automatically takes damage equal to a single unarmed attack from you at the start of its turns while you are raging.
Strangler of Great Beasts
Starting at 14th level, you can grapple up to two creatures at once and have no size restrictions nor penalties to grapple a creature while you are raging. While you have a minimum of one limb free, you make all unarmed attacks as normal.