Keep things going!
Continued Effort [free-action]Feat 4
Bard Cleric Concentrate Druid Oracle Sorcerer Witch Wizard
Frequency three times per day
You sustain a single spell as a free action.
Thoughts?
Keep things going!
Bard Cleric Concentrate Druid Oracle Sorcerer Witch Wizard
Frequency three times per day
You sustain a single spell as a free action.
Thoughts?
OVER HERE!
Uncommon Bard Composition Concentrate Focus
Range 30 feet; Targets 1 ally and one enemy
Duration 1 Round
The music swells and eyes turn to you. Attempt a Performance check against an enemy’s Will DC. If you succeed, an ally in range becomes invisible to the target for the duration of the spell. You can not target yourself with this spell.
Hightened(4th) You can target up to four allies and four creatures. You still can not target yourself with this spell.
Thoughts?
DO MORE!
Uncommon Bard Cantrip Composition Concentrate Emotion Mental
Area 60-Food emanation
You give of yourself, and your allies benefit. You sacrifice one to three actions. For each action you give up, an ally within the emanation gains two actions on their turn.
Thoughts?
Time for some Hard Core Rock!
Bard
Let’s bring the metal. You gain expert proficiency in simple firearms and crossbows, expert proficiency in martial firearms and crossbows, and trained proficiency in advanced firearms and crossbows When you become expert in simple weapons you become a master in the above or expert in advanced firearms and crossbows. When you becomes master in simple weapons, you becomes legendary in the above or master in advanced firearms and crossbows.
Thoughts?
More bard madness-now the college of valor!
Armored Bard
prerequisite: college of valor
Time to apply all the things you learned college! Gain the following benefits:
Thoughts? Too much or just enough?
Let’s keep building now on to Bards!
Lore Expert
prerequisite: college of lore
Time to apply all the things you learned college! Gain the following benefits:
Thoughts? Too much or just enough?
Working my way through each of the classes for educated warriors. Time for a bard!
Not all bards sit in taverns and sing sappy songs for coins. Some go out and teach others the things they know. They spread knowledge where others spread rumor and bawdy tails. You spend your time equally in books and in discussions to help those around you learn all they can to be better. Everyone needs to learn what you know, so it’s time to hit the book and the road so everyone can learn!
Bonus Proficiencies
When you join the Teachers College at 3rd level, you gain proficiency with two skills of your choice.
At 3rd level, you gain additional bardic inspirations equal to half your level. When an ally you can see attempts a skill with which you are proficient, as a reaction you can coach them in their attempt giving them a bardic inspiration for the check.
At 6th level, you become an even better teacher. If you spend an hour with an ally and spend two bardic inspirations, that ally becomes proficient in one skill you can use for the day. This ability last until the ally takes a long rest. Multiple allies can listen to your lecture and you can spend multiple bardic inspirations dice to provide them all different or the same skill.
You also learn the spell guidance as a bonus spell.
Starting at 14th level, you gain the ability to cast guidance as a reaction when an ally attempts an attack, check, or save.
Thoughts?
Bard Song
You know how to help people unwind. If you play this song while you and up to seven other people rest for a full 24 hours and you do not perform any strenuous action, cast any spells, nor perform any action that requires a skill check, you and your audience gain a +1 status bonus to all attacks and skill checks for 24 hours or until you gain the wounded condition.
Thoughts? What do people think about being bolstered on the first day of a journey?
Playing some CnC at my local store and my bard isnt about helping the party. He wants to insult the enemies. I can make this happen!
BELITTLE (CHARISMA): This is the bard’s ability to crush his enemies, punishing them and destroying their drive. A bard can spend his turn riduculing a foe. The foe can make a charisma save to avoid the harsh words. On a failure, the enemy gets a -2 penalty on any action requiring an attribute check, including class ability checks, attacks, saving throws and standard attribute checks. The enemy must be able to see and hear the bard, and must be within 60 feet. The Castle Keeper may rule that certain uses of this ability are infeasible. The bard can use this ability once per day per level, and can maintain the effect for a number of rounds equal to the bard’s level. The bard can take other actions while using this ability, unless the Castle Keeper rules otherwise. As the bard rises in levels, the penalty imparted increases as well. It rises to -3 at 6th
level, -4 at 12th level and -5 at 18th level.
Thoughts?
How about some more fun for DnD 5e?
You might have been the best there was or you might not have been able to pluck a string, but boy after the man or woman in black met you and tuned your fiddle at midnight at the crossroads, you became a titan of stringed instriment. You made a deal or maybe you won a contest, but either way, you have powers most didn’t think possible all at the low cost of having to watch your back for the rest of your days lest someone come collect
| Bard Level | Feature |
|---|---|
| 3rd | Bonus Proficiencies, Fiddle of Gold |
| 6th | Dark Songs |
| 14th | Hounds of Hell |
When you join the College of the Crossroads at 3rd level, you double your proficiency for any stringed instrument you use. You also gain proficiency in arcana and religion if you were not proficient in those or you gain proficiency in another skill for each one with which you were already proficient.
Also at 3rd level, you learned to summon an instrument you got from the man in black. The instrument is a golden stringed instrument that always is immaculate, has perfect pitch and counts as a +1 magic club for any melee attacks you make with it. It can be used as a focus for any spells you cast giving you a +1 bonus to your DC and to any spell attacks you make with it. At level 11, these bonuses becomes a +2, and at level 17 these bonuses becomes a +3. You can dismiss the resummon the instrument as often as you want as a bonus action.
Starting at 6th level, you’ve learned more from your former master. You gain access to warlock spells when you gain new spells or the chance to replace a spell, but you may not know more than four warlock spells. These spells count against your normal number of spells.
At 14th level, the devil begins to claim his due, but you’ve becomes a silver tongued fiend in your own right having mastered the first monsters sent to collect you. Once per day, you may as an action summon three hell hounds. These creatures obey your commands, but you must use a bonus action each turn to direct them or they act according to their own interests. If they die or are dismissed as an action, you can resummon them again after a long rest.
Thoughts?