Daily Punch 6-9-21 Pedagogy cleric domain for DnD 5e

More ideas for all the knowledge based characters out there!

Pedagogy

Knowledges is power, but power not shared is useless. Knowledge must flow and be told. You and your god specialize in teaching others all the things you know. These insights will help you better understand the world around you and help all you serve better understand themselves and others. Go cleric spread the good words to others!

Cleric LevelSpells
1stcomprehend language, detect mgic
3rddetect thoughts, animal messenger
5thtongues, sending
7thdivination, compulsion
9thlegend lore, modify memory

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency in a number of tools or languages equal to your Wisdom modifier.

Disciple of Knowledge

Also starting at 1st level, your wisdom helps with your knowledge. When you make a Intelligence skill check, add your Wisdom modifier as well..

Channel Divinity: Speed Learning

Starting at 2nd level, you can use your Channel Divinity to deliver a bold of knowledge to another. As an action, you choose one skill or tool you are proficient in and touch a creature. For 10 minutes, the target has proficiency with the chosen skill or tool.

Assistant

Beginning at 6th level, when you do the help action with another character, in addition to advantage, they add your Wisdom modifier to the roll as well.

Mind Strike

At 8th level, you learn how to now directly strike to a foes mind. Gain the eldritch blast cantrip as a cleric spell but instead of force damage it does psychic damage instead.

Fail Forward

Starting at 17th level, when you see someone attempt a skill check with which you are proficient, you can spend a spell slot of the highest you have available so long as its level one, to give the target a reroll on the check. This may only be attempted once per check.

Daily Punch 5-2-19 Corpse Healer domain for Cleric in DnD 5e

The Lore Podcast (https://www.lorepodcast.com/ ) just did an episode about healing with corpses.  Let’s do that for clerics!

 

Corpse Healer Domain

The dead hold gateways for the living.  Hangmen long ago learned that corpses still held life and they could wield that life to heal the sick.  Your god guides you to use the dead to save the living.  Some see your rites and religion as profane casting you out to the outskirts of society, but when your detractors become ill, they all come to see you no matter how much they detest you.

Table: Corpse Healer Domain Spells
Cleric Level Spells
1st inflict Wounds, cure wounds
3rd lesser restoration, gentle repose
5th remove curse, revivify
7th death ward, raise dead
9th mass cure wounds, raise dead

Disciple of Life

Starting at 1st level, you learn to channel the powers of life to heal your friends through use of blood.  If you use blood as a material component of a creature that died in the last hour as you cast a healing spell, you heal the target a number of extra hit points equal to the challenge rating the creature had.  A creature has a number of doses of blood equal to its size category with tiny having 1 and gargantuan having six doses.

Channel Divinity: Hand of Glory

Starting at 2nd level, you can use your Channel Divinity to enhance your allies.

As an action, you present a severed hand of a hanged craftsman or warrior who fell in battle. Any allies within 30 feet of you, gains a 1d4 to their next skill checks or attacks chosen by you, for the next minute.

Sympathetic healing

Beginning at 6th level, the dead begin to take the injuries of the living.  As an action, you can use body of a recently living creature, no undead or fiends, to cast remover curse or lesser restoration.  At level 12, you can use a body to cast dispel evil and good or greater restoration.  Each corpse may be used once in such a way.

Divine Strike

At 8th level, you learn from your headsman forebears and gain the sneak attack ability of a rogue half your level if you wield an ax of any kind.

Wages of Sin

Starting at 17th level, you can use the body of any creature that died in the last minute as a material to cast true resurrection on any creature that also died in the last minute.  If you do so, you do not need to have prepared the spell, the spell does not cost any additional material components, and the casting time drops to one minute. Killing a creature solely to fuel this ability may be seen as an evil act and may cause your god to reject the spell.

Daily Punch 6-7-16 Disciple of David cleric domain for DnD 5e

Keeping with our anti-giant theme, here is our cleric domain-the Disciple of David!

 

Disciple of David

Some heroes of old guide clerics almost as much as the gods you both follow.  You’ve chosen to follow an old hero who teaches that no matter how small you may be, you can stand tall against the odds.

Table: Disciple of David Domain Spells
Cleric Level Spells
1st true strike, shield of faith
3rd enhance ability, enlarge/reduce
5th haste, spirit guardians
7th guardians of faith, banishment
9th dispel good and evil, hold monster

Disciple of the Wise

While your chosen saint was young, he was a man of action.  When he was older, he was known for his Wisdom.  When you choose this domain at 1st level, you gain a +2 bonus to Wisdom, to a maximum of 20.

Channel Divinity: Divine Strike Guidance

Starting at 2nd level, you can use your Channel Divinity to ask your saint to guide your allies strikes.

As an action, you present your holy symbol and evoke the god’s to aid your allies.

Choose a number of creatures equal to your Wisdom modifier within 30 feet of you, and those creatures gain advantage on their next attack.

Blessed Defense

Beginning at 6th level, any ally you target with a spell gains a bonus to their defense equal to your Wisdom modifier for one turn.

Bend the Knee

At 8th level, you learn from your patron the secrets of fighting the tall.  Any spell you cast that does damage or weapon attack on a giant deals extra damage equal to your level.

Fighting Goliath

Starting at 17th level, you have mastered the art of fighting giants.  When you cast a spell or make an attack against a giant, you always have advantage on the strike.  Giants always have disadvantage on saving throws against your spells as well.