Daily Punch 11-6-23 Concussion Grenade (combat) feat for Starfinder

Right to the dome!

Concussion Grenade (Combat)

The explosion is just extra.

Prerequisites: Proficiency with grenades.

Benefit: When you throw a grenade, instead of targeting a square, you can aim for a target hitting its KAC. If you hit, you do bludgeoning damage equal to your Strength modifier and 1/2 the grenades level, rounded down. If you miss, you roll as if you missed with a thrown weapon. In either case, the grenade explodes after it lands.

Thoughts?

Daily Punch 10-3-23 Smash and Grab combat feat for Starfinder

Hit em’ and grab em’!

Smash and Grab (Combat)

You’ve gotten good at the one two Punch and grap.

Prerequisites: Str 11.

Benefit: As a full round action, you can take a -2 on a melee attack. If you got and you have a free appendage to grab with, you may make a grapple attempt with a -2. You must hit with the first attack to get the grapple attempt.

Thoughts?

Daily Punch 9-7-23 Deft Combat Maneuver combat feat for Starfinder

Don’t just brute force it!

Deft Combat Maneuver (Combat)

You’ve worked out how to use your finesse instead of muscle for a specific combat maneuver.

Prerequisites: Base attack bonus +1.

Benefit: Choose one combat maneuver (bull rush, dirty trick, disarm, grapple, reposition, sunder, or trip). You use dexterity for the attack roll instead of strength to resolve that combat maneuver.

Special: You can take Deft Combat Maneuver multiple times. The effects don’t stack. Each time you take the feat, it applies to a new combat maneuver.

Thoughts?

Daily Punch 5-8-23 Grab and Smash Combat feat for Starfinder

You ever want to beat one m*****erF***** with another m*****erF*****?

Grab and Smash (Combat)


You’ve gotten good at hurting people with other people!

Prerequisites: Improved Combat Maneuver (grapple)

Benefit: If you start your turn holding another creature, you can slam that creature into a creature in range as a full round action. You must be at least as large as the creature you are holding. Make a melee attack. If you hit, the creature you hit take damage based on the size of the creature you are swinging, and the creature you are swinging take damage based on the size of the creature you hit. The damage below is for for every four levels of CR the creature possess. After the attack, you must make another grapple attempt to maintain the hold as part of the full round action.

SizeDamage
tiny1d3
small1d4
medium1d6
large1d8
huge1d10
Colossal 1d12