Time to be hard to hit!
Hard Target(Combat)
Move like a butterfly!
Prerequisites: Dex 13.
Benefit: You gain a +2 bonus to your Armor Class if you spend a move action on your turn till the start of your next turn.
Thoughts?
Time to be hard to hit!
Move like a butterfly!
Prerequisites: Dex 13.
Benefit: You gain a +2 bonus to your Armor Class if you spend a move action on your turn till the start of your next turn.
Thoughts?
I have players who what to run, kill, and run some more!
You’re a nimble minx.
Prerequisites: Spring Attack, Shoot on the Run, or Agile Casting
Benefit: When a feat grants you the ability to use a full action to move and do another action in the middle of that move, that action now becomes a standard action instead.
Thoughts?
Now for Starfinder!
When you smash into your foe, you keep the hits coming.
Benefit: When you score a critical hit you may make an additional attack as a free action with a -4 penalty to the attack. You may only gain one free attack per round this way.
Thoughts?
Let’s move this idea to Starfinder next!
Sometimes you just get that lucky shot.
Prerequisites: base attack bonus +7.
Benefit: If you make a weapon damage roll with multiple dice and at least two of those dice match, roll an additional damage die of the same type of the matching dice and add it to the damage.
Thoughts?
And now to starfinder!
Fast out of the gate means there is no round two.
Benefit: You gain a +2 bonus to all attack rolls and skill checks in the first round of combat.
Thoughts?
I had a player decide he REALLY wanted to play with fire!
Prerequisites: Grenade Proficiency, base attack bonus +7
Move like a butterfly, sting like a bomb.
Benefit: When you make an unarmed melee attack, you can pull a grenade from an available location like drawing a weapon and stick it to the target of the melee attack on a hit. The target will not receive a reflex saving throw to avoid damage and effects, and it will the the only target dealt damage and effects of the grenade.
Thoughts?
Not sure why I’ve been obsessed with throwing explosives in games lately, but here is the last one for a bit.
You might not be on target but it goes where you want.
Prerequisites: base attack bonus +3.
Benefit: When you make an attack with a grenade or thrown weapon and miss, you roll both which way object bounces and how may squares it bounces twice and you take whichever result you want.
Thoughts?
How about the same idea for Starfinder?
At this range, even the blowback from a miss hurts.
Benefit: When you make a ranged attack with a non-drawn or non-thrown weapon and miss, you deal minimum damage to the target.
Thoughts?