Daily Punch 4-2-26 Numerology mystic connection for Starfinder 2nd Ed

Why not an arcane mystic?

Numerology

The universe has a logic, and you’ve begun to crack it. Through careful study of the mathematics of the cosmos, you can command the universe to do your bidding.

Tradition 

Arcane

Connection Skill 

Crafting

Connection Spells 

cantrip Telekinetic Projectile;; 1st:Command; 2nd: Resist Energy; 3rd: Entropic Strike; 4th: Dispelling Globe; 5th: Truespeech; 6th: Dominate; 7th: Warp Mind; 8th: Gravity Field; 9th: Atomic Blast

Epiphany Spells 

initial: Universal Understanding  ; advanced: Cosmic Knowledge; greater: Intellect Vampire

Harmony 

When you Transfer Vitality, the target’s mind expands as well. The target gains a +1 status bonus to skill checks.  This lasts until the end of your next turn.

Perfect Harmony 

You gain the Cosmit Guidance action. When you Transfer Vitality, the target can use this action once before the end of their next turn.

Daily Punch 7-5-18 Star Paladin Mystic Connection for Starfinder

Let’s keep the hits rolling with more love for the Solarian in Starfinder-now mixed with Mystic!

 

Star Paladin

Your connection to the stars allows you to funnel the powers of the gods through the strength of the stars.  Both gods and stars bless you providing either the protection you need or the force you wield

Associated Skills: Sense Motive and Mysticism

Spells1st—supercharge Weapon, 2nd—shield other, 3rd—Resistant Armor, Lesser, 4th—Restoration, 5th—Break Enchantment, 6th—True Seeing

Wield the Stars (Su) 1st Level

You gain the Solarian Solar Weapon or Solar Armorer class ability of a Solarian of  3/4 , rounded down, your Mystic level.

Mastering the Stars Feelings (Su) 3rd Level

You gain the ability of enter a Solar Mode from the  Solarian list.  Your Mystic level counts fully for your Solarian level for your Solar Mode.

Weapon Spacilization(Su) 6th Level

You gain Weapon Specialization as a bonus feat for each weapon type for which this class grants you proficiency. If you selected Solar weapon as your Solar Manifestation, it gains the benefit of Weapon Specialization as if it were an advanced melee weapon.

Blessing of the Stars(Su) 9th Level

Choose a Solarian Stellar Revelation of up to 6rd level, you gain this ability.  Every three levels, you may select another Stellar Revelation of up to three levels below your Mystic level.

 

Of Gods and Stars (Su) 12th Level

You gain the notice of the Stars and Gods at this point.  You can manifest both a Solar Weapon and Solar Armor at the same time, but your Solarian level is 1/2 your Mystic level if you choose to do so.

 

Give of Your Self (Su) 15th Level

You can spend 1 Resolve Point as a move action to touch and heal an ally 3 times your Mystic level in hit points.  This does not use your healing touch ability for the day, but you may only do this once per turn.

 

Form of the Star God(Sp) 18th Level

At 18th level, you can spend a resolve point to enter the form of the Star God.  Your body becomes a being of pure light that glow brightly out to 60 feet, you use your full Mystic level to determine your Solarian level for all effects, and you manifest both the Solar Armor and Solar Weapon.  This form last a number of round equal to your attainment points in your solar mode.  Each round you lose one attainment point, and when you reach zero points, the form of the Star God ends.

 

 

Thoughts?