| Undead Strength | ||||
| Level: 1 | Range personal | Duration: varies | Casting time: 1 action | Save: none |
| General | You power up your physical form | |||
| Manifestation | roll 1d4: (1) Your appearence doesnt change but you massively increase in strength (2) Your body bulks up (3) A dark haze of power surrounds you (4)Your eyes glow as your muscles tighten | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | Increase your Str by 1 for 1 hour | |||
| 14-17 | Increase your Str by 1d3 for 1 hour | |||
| 18-19 | Increase your Str by 1d4 for 1d4 hour | |||
| 20-23 | Increase your Str by 2d4 for 2d4 hour | |||
| 24-27 | Increase your Str by 3d4 for 2d6 hour | |||
| 28-29 | Increase your Str by 4d4 for 2d8 hour | |||
| 30-31 | Increase your Str by 4d5 for 2d8 hour | |||
| 32+ | Increase your Str by 5d5 for 2d8 hour | |||
Tag: DCC RPG
Daily Punch 1-21-25 Regeneration vampire power for DCCRPG
you can’t be killed!
| Regeneration | ||||
| Level: 1 | Range personal | Duration: forever | Casting time: 1 action | Save: none |
| General | You heal your founds | |||
| Manifestation | roll 1d4: (1) Your wounds simply close (2) blood flows back into your wounds as they close (3) Injurines look like cuts to leathers and it reknits back together (4)the wound glows and the damage is restored | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | every hour you regain 1 HP for eight hours | |||
| 14-17 | every hour you regain 1d6 HP for eight hours | |||
| 18-19 | every hour you regain 2d6 HP for eight hours | |||
| 20-23 | every 10 minutes you regain 1d6 hit points for eight hours | |||
| 24-27 | every 10 minutes you regain 2d6 hit points for eight hours | |||
| 28-29 | every minute you regain 1d6 HP for eight hours | |||
| 30-31 | every minute you regain 2d6 HP for eight hours | |||
| 32+ | every round you regain 1d3 HP for eight hours | |||
thoughts?
Daily Punch 1-7-25 Create Spawn Vampire power for DCC RPG
TO MY MY MINIONS!
| Create Spawn | ||||
| Level: 1 | Range touch | Duration: forever | Casting time: 1 minute | Save: fort vs check result, will vs check result to determine self control |
| General | You turn a creature into a vampire | |||
| Manifestation | roll 1d4: (1) bite into the creature and create a bloody mess (2) under cover darkness around you you turn them into a your thrall (3) With a touch you channel pure dark energy and revive a thrawl (4)With a deep, quick bite, you draw life out and put energy into your potental thrall | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | You revive a target at a vampire of the same level or hit dice as it was before. If it fails the will save, it muse surve you for 1 day | |||
| 14-17 | You revive a target at a vampire of the same level or hit dice as it was before. If it fails the will save, it muse surve you for 2d3 day | |||
| 18-19 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +1 to its Personality. If it fails the will save, it muse surve you for 2d3 day | |||
| 20-23 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +2 to its Personality. If it fails the will save, it muse surve you for 3d3 day | |||
| 24-27 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +2 to its Personality. If it fails the will save, it muse surve you for 3d6 day | |||
| 28-29 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for 3d6 day | |||
| 30-31 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for 3d8 day | |||
| 32+ | You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for forever. | |||
Thoughts?
Daily Punch 12-27-24 Shape Shift vampire power for DCC RPG
He could be anyone?
| Shape Shift | ||||
| Level: 1 | Range Personal | Duration: varies | Casting time: 1 action | Save: None |
| General | You turn into another shape | |||
| Manifestation | roll 1d4: (1) Your body ripples and molds into a new frame (2) Turn into a puff of smoke and reapear as a different person (3) turn to a formless goo and reform into the target (4)You just are the target | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | You turn into 1HD of a humanoid creature for 1d3 rounds. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 14-17 | You turn into 1HD of a humanoid creature for 1d3 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 18-19 | You turn into 2d3HD of a humanoid creature for 1d3 hours. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 20-23 | You turn into 3d4HD of a humanoid creature for 1d6 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 24-27 | You turn into 4d4HD of a humanoid creature for 1d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 28-29 | You turn into 4d6HD of a humanoid creature for 2d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 30-31 | You turn into 6d6HD of a humanoid creature for 2d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 32+ | You turn into 6d8HD of a humanoid creature for 4d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
Daily Punch 12-17-24 Animal Form vampire power for DCC RPG
Turn into a bat!
| Animal Form | ||||
| Level: 1 | Range Personal | Duration: varies | Casting time: 1 action | Save: None |
| General | You turn into animals | |||
| Manifestation | roll 1d4: (1) In a poof of smoke, you become the animals (2) Your body falls appart into the animals (3) You melt and reform into the animals (4)You just change in the blink of an eye into the animals | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | You turn into 1HD of animals for 1d3 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. | |||
| 14-17 | You turn into 2HD of animals for 1d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. | |||
| 18-19 | You turn into 2d3HD of animals for 2d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals | |||
| 20-23 | You turn into 3d4HD of animals for 2d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals | |||
| 24-27 | You turn into 4d4HD of animals for 3d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals | |||
| 28-29 | You turn into 4d6HD of animals for 3d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals | |||
| 30-31 | You turn into 6d6HD of animals for 4d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals | |||
| 32+ | You turn into 6d8HD of animals for 6d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals | |||
Daily Punch 12-10-24 Vampiric Regeneration vampire power for DCC RPG
Dont stop!
| Vampiric Regeneration | ||||
| Level: 1 | Range Personal | Duration: varies | Casting time: 1 action | Save: None |
| General | Your wounds close at an amazing rate | |||
| Manifestation | roll 1d4: (1) Blood returns to cuts as they close. (2) Your wounds look like cracks and they crack in reverse to heal you. (3) Vile purple light emits from the wounds and they close. (4)In a flash, the wounds are just closed | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | You regain 1d2 hit points per round to your maximum for 1d6 rounds | |||
| 14-17 | You regain 1d4 hit points per round to your maximum for 1d6 rounds | |||
| 18-19 | You regain 2d4 hit points per round to your maximum for 2d6 rounds | |||
| 20-23 | You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. | |||
| 24-27 | You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated | |||
| 28-29 | You regain 3d6 hit points per round to your maximum for 3d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated | |||
| 30-31 | You regain 4d6 hit points per round to your maximum for 4d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated | |||
| 32+ | You no longer die from damage, but must be exposed to sunlight. This last for 1d10 hours. | |||
thoughts?
Daily Punch 12-3-24 Skeleton class progression for DCC RPG
Let’s build a skeleton!
| Level | Attack | Crit Die/Table | Action die | Ref | Fort | Will | Agility Bonus | AC Bonus | Skeleton Powers |
| 1 | 0 | 1d10/III | 1d20 | 1 | 1 | 0 | 0 | 1 | 2 |
| 2 | 1 | 1d12/III | 1d20 | 1 | 1 | 0 | 1 | 1 | 2 |
| 3 | 2 | 1d14/III | 1d20 | 1 | 1 | 1 | 1 | 2 | 2 |
| 4 | 3 | 1d16/III | 1d20 | 2 | 2 | 1 | 1 | 2 | 3 |
| 5 | 3 | 1d20/III | 1d20+1d14 | 2 | 2 | 2 | 2 | 3 | 3 |
| 6 | 4 | 1d24/III | 1d20+1d16 | 2 | 2 | 2 | 2 | 3 | 3 |
| 7 | 5 | 1d30/III | 1d20(x2) | 3 | 3 | 3 | 2 | 4 | 4 |
| 8 | 5 | 1d30+2/III | 1d20(x2) | 3 | 3 | 3 | 3 | 4 | 4 |
| 9 | 6 | 1d30+4/III | 1d20(x2) | 3 | 3 | 3 | 3 | 5 | 4 |
| 10 | 7 | 1d30+6/III | 1d20(x2) | 4 | 4 | 4 | 3 | 5 | 5 |
| Level | Title | ||||||||
| 1 | bonehead | ||||||||
| 2 | calcified | ||||||||
| 3 | gravefiend | ||||||||
| 4 | Bone Master | ||||||||
| 5 | Grave lord |
Hit Points: Skeletons gain 1d8 hit points at each level.
Skeleton Powers: Skeletons have a number of random skeleton powers determined by their level.
Agility Bonus: Skeletons get a bonus to all agility rolls for weapons and melee attacks were applicable. This is in addition to the bonus from the ability score
AC Bonus: Skeletons gain a bonus to AC based on their level.
Graveburn: Skeletons can elect to use gravburn like spell burn when using skeleton powers.
Daily Punch 11-28-24 Soul Gaze vampire power for DCC RPG
Look into my eyes!
| Soul Gaze | ||||
| Level: 1 | Range 30 feet | Duration: instantaneous | Casting time: 1 action | Save: Willpower vs vampire check |
| General | You look into a target’s eye and they freeze in place. Any damage breaks the gaze | |||
| Manifestation | roll 1d4: (1) The casters eyes glow with purple light. (2) For the target, the world goes dark except your eyes. (3) Your eyes glow white with a flash. (4)The target cant look away from your eyes. | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | One target is frozen in place for 1 round | |||
| 14-17 | One target is frozen in place for 1d3 round | |||
| 18-19 | 1d3+1 target is frozen in place for 1d3 round | |||
| 20-23 | 1d3+1 target is frozen in place for 1d6 round | |||
| 24-27 | 1d6+1 target is frozen in place for 2d6 round | |||
| 28-29 | 1d6+1 target is frozen in place for 2d8 round | |||
| 30-31 | 1d6+1 target is frozen in place for 3d8 round | |||
| 32+ | 1d6+1 target is frozen in place until you release them | |||
Daily Punch 11-26-24 Regeneration Vampire power for DCC RPG
Time to feel better!
| Regeneration | ||||
| Level: 1 | Range personal | Duration: instantaneous | Casting time: 1 action | Save: none |
| General | your body healls itself | |||
| Manifestation | roll 1d4: (1) Woulds spontaneously close (2) Blood retreats and flesh reknits itself (3)You glow darkly and your wounds are healled (4) people blink and everyone misses it but your body is restored | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | You regain 1d4 hit points | |||
| 14-17 | You regain 1d6 hit points | |||
| 18-19 | You regain 2d6 hit points | |||
| 20-23 | You regain 2d8 hit points | |||
| 24-27 | You regain 3d8 hit points | |||
| 28-29 | You regain 3d10 hit points | |||
| 30-31 | You regain 4d10 hit points | |||
| 32+ | You regain 4d12 hit points | |||
Daily Punch 10-8-24 Claws vampire power for DCC RPG
Pop your claws!
| Claws | ||||
| Level: 1 | Range personal | Duration: varies | Casting time: 1 action | Save: none |
| General | Your fingernails extend into talons | |||
| Manifestation | roll 1d4: (1) Your fingers extend to knives (2) Your skill pulls back to reveal sharp fingernails (3)Your hands spontaneously become elongated talons (4)Nothing changes on a large level, but at a small level your nails are sharp down to an atomic level | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | Your claws are melee weapons dealing 1d4 damage on a hit for 1 round | |||
| 14-17 | Your claws are melee weapons dealing 1d6 damage on a hit for 5 rounds and you gain 1d2 on critical hits | |||
| 18-19 | Your claws are melee weapons dealing 1d8 damage on a hit for 10 rounds and you gain 1d4 on critical hits on critical hits table results | |||
| 20-23 | Your claws are melee weapons dealing 2d6 damage on a hit for 10 rounds. You gain 1d6 on critical hits on critical hits table results and can critical on a 19 or 20. | |||
| 24-27 | Your claws are melee weapons dealing 2d8 damage on a hit for 10 rounds. You gain 1d6 on critical hits on critical hits table results and can critical on a 18 to 20. | |||
| 28-29 | Your claws are melee weapons dealing 2d8 damage on a hit for 10 rounds. You gain 1d8 on critical hits table results and can critical on a 17 or 20. | |||
| 30-31 | Your claws are melee weapons dealing 3d8 damage on a hit for 10 rounds. You gain 1d8 on critical hits table results and can critical on a 16 to 20. | |||
| 32+ | Your claws are melee weapons dealing 3d8 damage on a hit for 10 rounds. You gain 2d8 on critical hits table results and can critical on a 15 to 20. | |||


