Daily Punch 1-30-25 Undead Strength vampire power for DCC RPG

Undead Strength
Level: 1Range personalDuration: variesCasting time: 1 actionSave: none
GeneralYou power up your physical form
Manifestationroll 1d4: (1) Your appearence doesnt change but you massively increase in strength (2) Your body bulks up (3) A dark haze of power surrounds you (4)Your eyes glow as your muscles tighten
1failure, power may not be used again today
2-11failure
12-13Increase your Str by 1 for 1 hour
14-17Increase your Str by 1d3 for 1 hour
18-19Increase your Str by 1d4 for 1d4 hour
20-23Increase your Str by 2d4 for 2d4 hour
24-27Increase your Str by 3d4 for 2d6 hour
28-29Increase your Str by 4d4 for 2d8 hour
30-31Increase your Str by 4d5 for 2d8 hour
32+Increase your Str by 5d5 for 2d8 hour

Daily Punch 1-21-25 Regeneration vampire power for DCCRPG

you can’t be killed!

Regeneration
Level: 1Range personalDuration: foreverCasting time: 1 actionSave: none
GeneralYou heal your founds
Manifestationroll 1d4: (1) Your wounds simply close (2) blood flows back into your wounds as they close (3) Injurines look like cuts to leathers and it reknits back together (4)the wound glows and the damage is restored
1failure, power may not be used again today
2-11failure
12-13every hour you regain 1 HP for eight hours
14-17every hour you regain 1d6 HP for eight hours
18-19every hour you regain 2d6 HP for eight hours
20-23every 10 minutes you regain 1d6 hit points for eight hours
24-27every 10 minutes you regain 2d6 hit points for eight hours
28-29every minute you regain 1d6 HP for eight hours
30-31every minute you regain 2d6 HP for eight hours
32+every round you regain 1d3 HP for eight hours

thoughts?

Daily Punch 1-7-25 Create Spawn Vampire power for DCC RPG

TO MY MY MINIONS!

Create Spawn
Level: 1Range touchDuration: foreverCasting time: 1 minuteSave: fort vs check result, will vs check result to determine self control
GeneralYou turn a creature into a vampire
Manifestationroll 1d4: (1) bite into the creature and create a bloody mess (2) under cover darkness around you you turn them into a your thrall (3) With a touch you channel pure dark energy and revive a thrawl (4)With a deep, quick bite, you draw life out and put energy into your potental thrall
1failure, power may not be used again today
2-11failure
12-13You revive a target at a vampire of the same level or hit dice as it was before. If it fails the will save, it muse surve you for 1 day
14-17You revive a target at a vampire of the same level or hit dice as it was before. If it fails the will save, it muse surve you for 2d3 day
18-19You revive a target at a vampire of the same level or hit dice as it was before. It gains +1 to its Personality. If it fails the will save, it muse surve you for 2d3 day
20-23You revive a target at a vampire of the same level or hit dice as it was before. It gains +2 to its Personality. If it fails the will save, it muse surve you for 3d3 day
24-27You revive a target at a vampire of the same level or hit dice as it was before. It gains +2 to its Personality. If it fails the will save, it muse surve you for 3d6 day
28-29You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for 3d6 day
30-31You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for 3d8 day
32+You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for forever.

Thoughts?

Daily Punch 12-27-24 Shape Shift vampire power for DCC RPG

He could be anyone?

Shape Shift
Level: 1Range PersonalDuration: variesCasting time: 1 actionSave: None
GeneralYou turn into another shape
Manifestationroll 1d4: (1) Your body ripples and molds into a new frame (2) Turn into a puff of smoke and reapear as a different person (3) turn to a formless goo and reform into the target (4)You just are the target
1failure, power may not be used again today
2-11failure
12-13You turn into 1HD of a humanoid creature for 1d3 rounds. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion
14-17You turn into 1HD of a humanoid creature for 1d3 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion
18-19You turn into 2d3HD of a humanoid creature for 1d3 hours. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion
20-23You turn into 3d4HD of a humanoid creature for 1d6 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion
24-27You turn into 4d4HD of a humanoid creature for 1d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion
28-29You turn into 4d6HD of a humanoid creature for 2d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion
30-31You turn into 6d6HD of a humanoid creature for 2d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion
32+You turn into 6d8HD of a humanoid creature for 4d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion

Daily Punch 12-17-24 Animal Form vampire power for DCC RPG

Turn into a bat!

Animal Form
Level: 1Range PersonalDuration: variesCasting time: 1 actionSave: None
GeneralYou turn into animals
Manifestationroll 1d4: (1) In a poof of smoke, you become the animals (2) Your body falls appart into the animals (3) You melt and reform into the animals (4)You just change in the blink of an eye into the animals
1failure, power may not be used again today
2-11failure
12-13You turn into 1HD of animals for 1d3 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed.
14-17You turn into 2HD of animals for 1d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed.
18-19You turn into 2d3HD of animals for 2d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
20-23You turn into 3d4HD of animals for 2d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
24-27You turn into 4d4HD of animals for 3d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
28-29You turn into 4d6HD of animals for 3d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
30-31You turn into 6d6HD of animals for 4d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
32+You turn into 6d8HD of animals for 6d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals

Daily Punch 12-10-24 Vampiric Regeneration vampire power for DCC RPG

Dont stop!

Vampiric Regeneration
Level: 1Range PersonalDuration: variesCasting time: 1 actionSave: None
GeneralYour wounds close at an amazing rate
Manifestationroll 1d4: (1) Blood returns to cuts as they close. (2) Your wounds look like cracks and they crack in reverse to heal you. (3) Vile purple light emits from the wounds and they close. (4)In a flash, the wounds are just closed
1failure, power may not be used again today
2-11failure
12-13You regain 1d2 hit points per round to your maximum for 1d6 rounds
14-17You regain 1d4 hit points per round to your maximum for 1d6 rounds
18-19You regain 2d4 hit points per round to your maximum for 2d6 rounds
20-23You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach.
24-27You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
28-29You regain 3d6 hit points per round to your maximum for 3d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
30-31You regain 4d6 hit points per round to your maximum for 4d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
32+You no longer die from damage, but must be exposed to sunlight. This last for 1d10 hours.

thoughts?

Daily Punch 12-3-24 Skeleton class progression for DCC RPG

Let’s build a skeleton!

LevelAttackCrit Die/TableAction dieRefFortWillAgility BonusAC BonusSkeleton Powers
101d10/III1d20110012
211d12/III1d20110112
321d14/III1d20111122
431d16/III1d20221123
531d20/III1d20+1d14222233
641d24/III1d20+1d16222233
751d30/III1d20(x2)333244
851d30+2/III1d20(x2)333344
961d30+4/III1d20(x2)333354
1071d30+6/III1d20(x2)444355
LevelTitle
1bonehead
2calcified
3gravefiend
4Bone Master
5Grave lord

Hit Points: Skeletons gain 1d8 hit points at each level.
Skeleton Powers: Skeletons have a number of random skeleton powers determined by their level.
Agility Bonus: Skeletons get a bonus to all agility rolls for weapons and melee attacks were applicable. This is in addition to the bonus from the ability score
AC Bonus: Skeletons gain a bonus to AC based on their level.
Graveburn: Skeletons can elect to use gravburn like spell burn when using skeleton powers.

Daily Punch 11-28-24 Soul Gaze vampire power for DCC RPG

Look into my eyes!

Soul Gaze
Level: 1Range 30 feetDuration: instantaneousCasting time: 1 actionSave: Willpower vs vampire check
GeneralYou look into a target’s eye and they freeze in place. Any damage breaks the gaze
Manifestationroll 1d4: (1) The casters eyes glow with purple light. (2) For the target, the world goes dark except your eyes. (3) Your eyes glow white with a flash. (4)The target cant look away from your eyes.
1failure, power may not be used again today
2-11failure
12-13One target is frozen in place for 1 round
14-17One target is frozen in place for 1d3 round
18-191d3+1 target is frozen in place for 1d3 round
20-231d3+1 target is frozen in place for 1d6 round
24-271d6+1 target is frozen in place for 2d6 round
28-291d6+1 target is frozen in place for 2d8 round
30-311d6+1 target is frozen in place for 3d8 round
32+1d6+1 target is frozen in place until you release them

Daily Punch 11-26-24 Regeneration Vampire power for DCC RPG

Time to feel better!

Regeneration
Level: 1Range personalDuration: instantaneousCasting time: 1 actionSave: none
Generalyour body healls itself
Manifestationroll 1d4: (1) Woulds spontaneously close (2) Blood retreats and flesh reknits itself (3)You glow darkly and your wounds are healled (4) people blink and everyone misses it but your body is restored
1failure, power may not be used again today
2-11failure
12-13You regain 1d4 hit points
14-17You regain 1d6 hit points
18-19You regain 2d6 hit points
20-23You regain 2d8 hit points
24-27You regain 3d8 hit points
28-29You regain 3d10 hit points
30-31You regain 4d10 hit points
32+You regain 4d12 hit points

Daily Punch 10-8-24 Claws vampire power for DCC RPG

Pop your claws!

Claws
Level: 1Range personalDuration: variesCasting time: 1 actionSave: none
GeneralYour fingernails extend into talons
Manifestationroll 1d4: (1) Your fingers extend to knives (2) Your skill pulls back to reveal sharp fingernails (3)Your hands spontaneously become elongated talons (4)Nothing changes on a large level, but at a small level your nails are sharp down to an atomic level
1failure, power may not be used again today
2-11failure
12-13Your claws are melee weapons dealing 1d4 damage on a hit for 1 round
14-17Your claws are melee weapons dealing 1d6 damage on a hit for 5 rounds and you gain 1d2 on critical hits
18-19Your claws are melee weapons dealing 1d8 damage on a hit for 10 rounds and you gain 1d4 on critical hits on critical hits table results
20-23Your claws are melee weapons dealing 2d6 damage on a hit for 10 rounds. You gain 1d6 on critical hits on critical hits table results and can critical on a 19 or 20.
24-27Your claws are melee weapons dealing 2d8 damage on a hit for 10 rounds. You gain 1d6 on critical hits on critical hits table results and can critical on a 18 to 20.
28-29Your claws are melee weapons dealing 2d8 damage on a hit for 10 rounds. You gain 1d8 on critical hits table results and can critical on a 17 or 20.
30-31Your claws are melee weapons dealing 3d8 damage on a hit for 10 rounds. You gain 1d8 on critical hits table results and can critical on a 16 to 20.
32+Your claws are melee weapons dealing 3d8 damage on a hit for 10 rounds. You gain 2d8 on critical hits table results and can critical on a 15 to 20.