Daily Punch 10-3-24 Regenerative Bite vampire power for DCCRPG

bite bite!

Regenerative Bite
Level: 1Range 30 feetDuration: instantanousCasting time: 1 actionSave: Reflex vs vampire check
GeneralYou pull blood from a unwilling living creature and gain life
Manifestationroll 1d4: (1) You sink your teeth deep into the creatures neck (2) You grab the creature by the neck and pull blood form their body into yours (3) You lash the target and lap up the blood (4)With a touch, the target withers and you gain vitality
1failure, power may not be used again today
2-11failure
12-13You deal 1d4 damage to the target and heal 1 HP
14-17You deal 1d6 damage to the target and heal half rounded down
18-19You deal 1d8 damage to the target and heal half rounded down
20-23You deal 2d6 damage to the target and heal half rounded down
24-27You deal 3d6 damage to the target and heal half rounded down
28-29You deal 3d8 damage to the target and heal half rounded down
30-31You deal 4d8 damage to the target and heal half rounded down
32+You destroy the target and heal half its maximum hit points, rounded down

Daily Punch 10-1-24 Thrall vampire power for DCC RPG

Time to make some minions! time to make a vampire power! Here comes a vampire!

Thrall
Level: 1Range 30 feetDuration: varriesCasting time: 1 actionSave: Willpower vs vampire check
GeneralYou gaze into a targets mind and force them to follow you
Manifestationroll 1d4: (1) The casters eyes glow with purple light. (2) The caster and five feet around them darken and pure red eyes stare at the target. (3) The caster and the target lock eyes. (4)the caster looks at a target and the target’s eyes are drawn helplessly to the vampire.
1failure, power may not be used again today
2-11failure
12-13You dominate a creature of 1HD to your will for 1d2 rounds
14-17You dominate a creature of 1d4HD to your will for 1d4 rounds
18-19You dominate a creature of 1d6HD to your will for 1d6 rounds
20-23You dominate a creature of 2d6HD to your will for 1d8 rounds
24-27You dominate a creature of 2d8HD to your will for 2d6 rounds
28-29You dominate a creature of 2d10HD to your will for 3d6 rounds
30-31You dominate a creature of 3d10HD to your will for 4d6 rounds
32+You dominate any creature you look directly at until you rest again

Ring Side Report- RPG review of DCC Day 2023 Adventure Pack

Product– DCC Day 2023 Adventure Pack

System- DCC RPG

Producer– Goodman Games

Price– FREE here https://www.drivethrurpg.com/en/product/434178/dcc-day-2023-adventure-pack?affiliate_id=658618 

TL; DR– HERE IS FREE GOOD STUFF! 100% 

Basics– Hey, kid, you want to try some DCC?  Here are the DCC RPG game day free RPG adventures.  There are two separate adventures for both level 1 and level 2.

Mechanics or Crunch–   Goodman games wrote these adventures, so expect the standard level of death and dismemberment as with any low level DCC adventure.  It’s hard with sudden deaths, but not overly so.  Your first and second level characters will probably survive!  It’s standard crunch, but it’s fun!  5/5

Theme or Fluff–  Ah DCC, you crazy monster.  These adventures are all over the place.  If you need Lord of the Rings level of understanding of life, then this is not for you.  DCC is more gonzo and these are no exceptions.  They are fun, and tell a story, but it’s still crazy!  If you,  like me, enjoy a crazy story, you will enjoy this.  5/5

Execution– Like Goodman Games adventures and layout?  Then you will like this.  There are nice pictures, fun maps, and good descriptions of rooms.  The overall book is exactly what to expect in terms of layout, writing, and basic construction.  And I love that.  5/5

Summary– Go get this.  It’s FREE!  Use this with the free DCC materials to go play some games.  This is just pure fun, pure crazy, and something that you can easily use to get the family and friends in the game.  For the price of nothings, this will well worth checking out.  100%

Ring Side Report- RPG review of Caverns of Thracia Legendary Adventure 5E+DCC preview

Product– Caverns of Thracia Legendary Adventure 5E+DCC

System- DCC+5e, note I am only reviewing the DCC version

Producer– Goodman Games

Price– FREE here   https://www.backerkit.com/c/projects/goodman-games/caverns-of-thracia-legendary-adventure-5e-dcc 

TL; DR-More of what I expect from Goodman Games!  97% 

Basics– Will you face the minotaur?  Caverns of Thracia is a republication of an older DnD module from 1979 by Jennell Jaquays.  Players enter the dreaded Caverns of Thracia to face the minotaur after multiple layers of adventure.

Mechanics or Crunch–  Like dungeon crawls and DCC?  Then you will like this.  This is the normal DCC mechanics.  It’s rules light, so it’s fast.  It’s got lot’s of novel things here with over 100 new monsters to throw at the players and all kinds of traps along the way.  It’s more of the same from Goodman Games.  If you liked their previous materials, you will like this.  5/5

Theme or Fluff– I like what’s here, but I need a bit more story. The preview is just the first level with no other story.  That’s a bit nondescript.  I am not sure why there are the things that are here.  The things are the Gonzo crazy off DCC’s appendix N fantasy, but the preview lacks all the context of the book. I’m interested, but I want to know a bit more as well.   4.5 /5

Execution– Like DCC’s layout?  Then you will like this.  This is the classic DCC layout you have either come to love or hate.  It reads fast and clean, but it has lots of black and white pages.  There is art and layout to help it read fast and easily, but it is minimal.  I enjoy it, but it’s also very old school. So, I can see why it might drive away some people.  5/5

Summary– I love DCC and Goodman Games.  I’ve backed all their kicksarters/backerkits and this will be no exception.  It’s a fun book with lots of fun crazy stuff.  I want to know more about the adventure, but when it releases I will get my chance.  Now, it’s a fun adventure that has all the pieces I expect from Goodman Games.  Check out the preview and see what you think!  97%

Daily Punch 6-13-24 Osteokinesis skeleton power for DCC RPG

Break or make bones!

Osteokinesis
Type: actionRange: touchDuration: PermanentSave: Fort Vs DC.
GeneralYou cause a creature’s body to either grow bone or waste away. A target can only be effected by this once and is only effected by the highest effect if used on the target again.
Manifestationroll 1d4: (1) You cause minerals to leech into our out of the creatures body into the soil. (2)You force the creature to breath deep as bone dust enters or leaves their body (3)the creature crunches in or expands on command (4) the target glows with a purple light as their body changes
1failure and you can not use this for one day
2-11failure
12-13The target’s stamina increases or decreases by 1
14-17The target’s stamina increases or decreases by +2
18-19The target’s stamina increases or decreases by +3
20-23The target’s stamina increases or decreases by +4, increase base hp by 5
24-27The target’s stamina increases or decreases by +6, increase base hp by 10
28-29The target’s stamina increases or decreases by +7, increase base hp by 15
30-31The target’s stamina increases or decreases by +8, increase base hp by 20
32+The target’s stamina increases or decreases by +9, increase base hp by 25

Thoughts?

Daily Punch 4-23-24 Undying skeleton power for DCC RPG

You cant die!

Undying
Type: actionRange: selfDuration: instantaneousSave: none
GeneralCan’t keep a good man down!
Manifestationroll 1d4: (1) You litterally just stand right back up. (2)Your body falls appart and your bones just roll back into position standing (3)You fall to dust and reform the same way (4) You don’t even feel the attack!
1failure and you can not have your body rolled!
2-11failure
12-13You die but return with 1d4 HP
14-17You die but return with 2d4 HP
18-19You die but return with 2d6 HP
20-23You die but return with 2d8 HP
24-27You die but return with 3d8 HP
28-29You die but return with 3d10 HP
30-31You die but return with 3d12 HP
32+You die but return with 3d12 HP and gain 1 point of luck!

Thoughts?

Daily Punch 2-14-24 Skeleton Speed skeleton power for DCC RPG

Move with the speed of the damed!

Skeleton Speed
Type: actionRange: selfDuration: 1 hourSave: none
GeneralNo muscles and fat means more speed!
Manifestationroll 1d4: (1) You litterally vibrate with speed (2)You move so fast none can see you move (3)As you move you seam to just glide around everyone (4) You see everyone else move in slow motion
1failure and you cant not use for the rest of the day.
2-11failure
12-13You gain an additional d14 action die. You can not use this power for another day
14-17You gain an additional d16 action die. You can not use this power for another day
18-19You gain an additional d20 action die. You can not use this power while under the effect of this power
20-23You gain an additional d24 action die. You can not use this power while under the effect of this power
24-27You gain an additional d20 and d14 action dice. You can not use this power while under the effect of this power
28-29You gain an additional d20 and d16 action dice. You can not use this power while under the effect of this power
30-31You gain an additional d20 and d20 action dice. You can not use this power while under the effect of this power
32+You gain an additional d24 and d24 action dice. You can not use this power while under the effect of this power

Thoughts?

Daily Punch 2-8-24 Skeleton key skeleton power for DCC RPG

Build stuff!

Skeleton Key
Type: actionRange: selfDuration: variesSave: none
GeneralArm bones connected to the hand bone and with enough philangies, you can build anything you want! This power allows you to build items that you have seen and depending on the level of the powers, you can produce items with charges or amunition
Manifestationroll 1d4: (1) You take your own bones, remove, and build with them. (2)You reach into a bag and keep removing and building things (3)You keep breaking off ribs and building with them to no end (4) You pull bounds from the ground to pull bonds to build with
1failure and you cant not use for the rest of the day.
2-11failure
12-13You can build an item as big as a fist that last for 1 turn
14-17You can build an item as big as an arm that last for 1 turn
18-19You can build an item as big as an arm that last for 1 hour and has up to 10 charges or 10 pieces of ammunition
20-23You can build an item as big as a man that last for 1 hour and has up to 10 charges or 10 pieces of ammunition
24-27You can build an item as big as a man that last for 8 hour and has up to 100 charges or 100 pieces of ammunition
28-29You can build an item as big as a car that last for 8 hour and has up to 100 charges or 100 pieces of ammunition
30-31You can build two items each as big as a car that last for 8 hour and has up to 100 charges or 100 pieces of ammunition
32+You can build an item as big as house that last for 8 hour and has unlimited charges and ammo for the duration.

Thoughts?

Daily Punch 2-6-24 Skeletal Recombination skeleton power for DCC RPG

More skeleton powers!

Skeletal Recombination
Type: actionRange: selfDuration: 1 turn per levelSave: none
GeneralWhy not be a dinosaur? When you use this power, you assemble yourself into another creature. You gain the creatrues abilities, bonuses, and hit dice. When you are reduced to zero hit points in that state, you return to your normal form, regain all other abilities, and any remaining damage are transfered to your normal hit points.
Manifestationroll 1d4: (1) you remove bones from some places, and move them to others to take on a different shape (2)Your bones morph into a new shape (3)you grap bones from around you and build a different body (4) In a poof of smoke, you become a different boney creatures
1failure and you cant not use for the rest of the day.
2-11failure
12-13You can take on the form of any 1 HD creature
14-17You can take on the form of any 2 HD or lower creature
18-19You can take on the form of any 3 HD or lower creature
20-23You can take on the form of any 5 HD or lower creature
24-27You can take on the form of any 7 HD or lower creature
28-29You can take on the form of any 10 HD or lower creature
30-31You can take on the form of any 15 HD or lower creature
32+You can take on the form of any mortal, none godly creature!
Thoughts?

Daily Punch 2-1-24 Ostioblast skeleton power for DCC RPG

Make better friends!

Ostioblast
Type: actionRange: touchDuration: instantaneousSave: none
GeneralBuild better friends! When you use this ability, increase the targets ability for 1 day. Afterwords, the targets abilities return to normal. If you use this ability on the target by a second time on the same target, they gain a random perminent defect as per the MCC core book.
Manifestationroll 1d4: (1) you touch them and where you lay your ands their body expands (2)As you touch them, their whole fomr expands (3)With a gental touch, the body of your friend becomes more agile (4) A slap from your hand causes the body of your friend to enlarge
1failure and you cant not use for the rest of the day.
2-11failure
12-13Reduce the targets stamina by 1.
14-17Increase the targets stamina by 1
18-19Increase the targets agility and stamina by 1
20-23Increase the targets agility and stamina by 1d2 each
24-27Increase the targets agility and stamina by 1d3 each
28-29Increase the targets agility and stamina by 2d2 each
30-31Increase the targets agility and stamina by 3d2 each
32+Increase the targets agility and stamina by 3d3 each

Thoughts?