We’re back from our break. Let’s get running!
Prerequisite: Alchemist 4
Benefit: The alchemist gains the ability make directional blasting bombs. When using a bomb, the alchemist can shake the bomb and release the contents in a 15-foot cone with its base at the alchemist feet. Creatures in the area must make a reflex saving throw to avoid attack with no damage done to any creature that succeeds at its saving throw.
Plan B is always twice as much gunpowder as plan A!
Prerequisite(s): Alchemist 8
Benefit: When the alchemist creates a bomb, she can choose to have the damage d6 dice relaced by d12 at the cost of two bombs for one bomb use. Double all splash damage delt by the bomb as well. If effects would change the dice to other damage values, double the dice sides as normal following the dice damage progression for larger creatures.
Thoughts? To powerful? Just enough?
How about we focus some fire with an alchemist?
Benefit: When an alchemist creates his bomb, he can choose to have the bomb only effect one square. This bomb does not deal splash damage to any squares next to the target.
Let’s play with Alchemy some more!
Prerequisite: Healing Bomb, Directed Bomb
Benefit: When an alchemist uses the healing bomb power, the bomb can heal all creatures in a 15-foot cone instead. This heals all targets including enemies.