Plan B is always twice as much gunpowder as plan A!
Prerequisite(s): Alchemist 8
Benefit: When the alchemist creates a bomb, she can choose to have the damage d6 dice relaced by d12 at the cost of two bombs for one bomb use. Double all splash damage delt by the bomb as well. If effects would change the dice to other damage values, double the dice sides as normal following the dice damage progression for larger creatures.
Thoughts? To powerful? Just enough?